From a12eff34d2c287fa6a12c6499ddf6ca2b28374f6 Mon Sep 17 00:00:00 2001 From: Joachim Stolberg Date: Sun, 24 Sep 2017 12:20:43 +0200 Subject: Switched from entity model to real fly privs --- README.md | 16 +++------------- 1 file changed, 3 insertions(+), 13 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 624d936..bca8d3d 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ -# Tower Crane Mod V0.10 -In order to simplify the construction of buildings, the crane forms a construction area in which the player can fly (similar to fly privs). +# Tower Crane Mod V0.12 +In order to simplify the construction of buildings, the crane forms a construction area in which the player gets fly privs. Browse on: ![GitHub](https://github.com/joe7575/Minetest-Towercrane) @@ -21,17 +21,7 @@ The owner of the crane gets automatically area protection over the complete cons If there is not enough free space for the crane mast/arm or the potential construction area of the crane intersects a protected area from another player, the crane will not be build. -* Right-click the crane switch block to place the hook in front of the crane mast - -* Enter the hook by right-clicking the hook - -* "Fly" within the working area (height, width) by means of the (default) controls - - Move mouse: Look around - - W, A, S, D: Move - - Space: move up - - Shift: move down - -* Leave the hook by right-clicking the hook or right-clicking the crane switch node +* Right-click the crane switch block to switch to fly privs. The player will be placed in front of the crane. * To remove the crane, destroy the base block. **Hint:** The protection area of the crane will also be removed. -- cgit v1.2.3