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<title>Minetest-WorldEdit/worldedit, branch 1.0</title>
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<updated>2013-08-06T20:28:05+00:00</updated>
<entry>
<title>Add version checker since so many people are confused about which version to use.</title>
<updated>2013-08-06T20:28:05+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-08-06T20:28:05+00:00</published>
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<entry>
<title>Final changes and version number bump.</title>
<updated>2013-08-02T03:53:38+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-08-02T03:53:38+00:00</published>
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<entry>
<title>New module loader properly halts when load-time error occurs in module.</title>
<updated>2013-08-01T02:15:52+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-08-01T02:15:52+00:00</published>
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<id>urn:sha1:040282bbe66eccee27194cd709beb56f075bcdb2</id>
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<entry>
<title>Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.</title>
<updated>2013-08-01T02:15:08+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-08-01T02:15:08+00:00</published>
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<entry>
<title>//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.</title>
<updated>2013-07-31T04:02:37+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-07-31T04:02:37+00:00</published>
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<entry>
<title>Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.</title>
<updated>2013-07-29T16:43:24+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-07-29T16:43:24+00:00</published>
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<entry>
<title>Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.</title>
<updated>2013-07-28T22:15:46+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-07-28T22:15:46+00:00</published>
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<entry>
<title>Slight optimizations, and make //pyramid work properly again.</title>
<updated>2013-07-28T21:08:12+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-07-28T21:08:12+00:00</published>
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<entry>
<title>More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.</title>
<updated>2013-07-28T01:34:42+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-07-28T01:34:42+00:00</published>
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<entry>
<title>Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.</title>
<updated>2013-07-21T20:54:25+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-07-21T20:54:25+00:00</published>
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