diff options
| author | Uberi <azhang9@gmail.com> | 2013-12-10 01:58:53 -0500 | 
|---|---|---|
| committer | Uberi <azhang9@gmail.com> | 2013-12-10 01:58:53 -0500 | 
| commit | d4b39cba9bd1be36b8daf4f6b50b9e3eaf2efb80 (patch) | |
| tree | 46a5485e8e5c69d902e14dfc495219d8fe19ee05 | |
| parent | ac7430e02fe0d8dfcef08ab4eda4877241b332df (diff) | |
WorldEdit GUI is now live! Currently under construction.
| -rw-r--r-- | worldedit_gui/depends.txt | 3 | ||||
| -rw-r--r-- | worldedit_gui/functionality.lua | 179 | ||||
| -rw-r--r-- | worldedit_gui/init.lua | 129 | ||||
| -rw-r--r-- | worldedit_gui/textures/inventory_plus_worldedit_gui.png | bin | 0 -> 2082 bytes | 
4 files changed, 311 insertions, 0 deletions
| diff --git a/worldedit_gui/depends.txt b/worldedit_gui/depends.txt new file mode 100644 index 0000000..dfaeee4 --- /dev/null +++ b/worldedit_gui/depends.txt @@ -0,0 +1,3 @@ +worldedit +worldedit_commands +inventory_plus?
\ No newline at end of file diff --git a/worldedit_gui/functionality.lua b/worldedit_gui/functionality.lua new file mode 100644 index 0000000..d3e6021 --- /dev/null +++ b/worldedit_gui/functionality.lua @@ -0,0 +1,179 @@ +worldedit.register_gui_function("worldedit_gui_about", {
 +	name = "About",
 +	privs = {worldedit=1},
 +	on_select = function(name)
 +		minetest.chatcommands["/about"].func(name, "")
 +	end,
 +})
 +
 +worldedit.register_gui_function("worldedit_gui_inspect", {
 +	name = "Toggle Inspection",
 +	privs = {worldedit=1},
 +	on_select = function(name)
 +		minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
 +	end,
 +})
 +
 +worldedit.register_gui_function("worldedit_gui_reset", {
 +	name = "Reset Region",
 +	privs = {worldedit=1},
 +	on_select = function(name)
 +		minetest.chatcommands["/reset"].func(name, "")
 +	end,
 +})
 +
 +worldedit.register_gui_function("worldedit_gui_mark", {
 +	name = "Mark Region",
 +	privs = {worldedit=1},
 +	on_select = function(name)
 +		minetest.chatcommands["/mark"].func(name, "")
 +	end,
 +})
 +
 +worldedit.register_gui_function("worldedit_gui_unmark", {
 +	name = "Unmark Region",
 +	privs = {worldedit=1},
 +	on_select = function(name)
 +		minetest.chatcommands["/unmark"].func(name, "")
 +	end,
 +})
 +
 +worldedit.register_gui_function("worldedit_gui_pos1", {
 +	name = "Position 1 Here",
 +	privs = {worldedit=1},
 +	on_select = function(name)
 +		minetest.chatcommands["/pos1"].func(name, "")
 +	end,
 +})
 +
 +worldedit.register_gui_function("worldedit_gui_pos2", {
 +	name = "Position 2 Here",
 +	privs = {worldedit=1},
 +	on_select = function(name)
 +		minetest.chatcommands["/pos2"].func(name, "")
 +	end,
 +})
 +
 +worldedit.register_gui_function("worldedit_gui_p", {
 +	name = "Get/Set Positions",
 +	privs = {worldedit=1},
 +	get_formspec = function(name)
 +		return "size[12,2]" ..
 +			"button[0,0;2,0.5;worldedit_gui;Back]" ..
 +			"label[2,0;WorldEdit GUI > Get/Set Positions]" ..
 +			"button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
 +			"button_exit[3,1;3,0.8;worldedit_gui_p_set;Set Positions]" ..
 +			"button_exit[6,1;3,0.8;worldedit_gui_p_set1;Set Position 1]" ..
 +			"button_exit[9,1;3,0.8;worldedit_gui_p_set2;Set Position 2]"
 +	end,
 +})
 +
 +minetest.register_on_player_receive_fields(function(player, formname, fields)
 +	if fields.quit then
 +		return false
 +	end
 +
 +	local name = player:get_player_name()
 +	if fields.worldedit_gui_p_get then
 +		minetest.chatcommands["/p"].func(name, "get")
 +		return true
 +	elseif fields.worldedit_gui_p_set then
 +		minetest.chatcommands["/p"].func(name, "set")
 +		return true
 +	elseif fields.worldedit_gui_p_set1 then
 +		minetest.chatcommands["/p"].func(name, "set1")
 +		return true
 +	elseif fields.worldedit_gui_p_set2 then
 +		minetest.chatcommands["/p"].func(name, "set2")
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_fixedpos", {
 +	name = "Fixed Positions",
 +	privs = {worldedit=1},
 +	get_formspec = function(name)
 +		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 +		return "size[6.5,4]" ..
 +			"button[0,0;2,0.5;worldedit_gui;Back]" ..
 +			"label[2,0;WorldEdit GUI > Fixed Positions]" ..
 +			"label[0,1.2;Position 1]" ..
 +			string.format("field[2,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1x;Axis X;%s]", pos1 and pos1.x or "") ..
 +			string.format("field[3.5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Axis Y;%s]", pos1 and pos1.y or "") ..
 +			string.format("field[5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Axis Z;%s]", pos1 and pos1.z or "") ..
 +			"label[0,2.2;Position 2]" ..
 +			string.format("field[2,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;Axis X;%s]", pos2 and pos2.x or "") ..
 +			string.format("field[3.5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Axis Y;%s]", pos2 and pos2.y or "") ..
 +			string.format("field[5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Axis Z;%s]", pos2 and pos2.z or "") ..
 +			"button_exit[0,3.5;4,0.8;worldedit_gui_fixedpos_submit;Set Fixed Positions]"
 +	end
 +})
 +
 +minetest.register_on_player_receive_fields(function(player, formname, fields)
 +	if fields.quit then
 +		return false
 +	end
 +
 +	if fields.worldedit_gui_fixedpos_submit then
 +		if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then
 +			minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set1 %d %d %d",
 +				tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z)))
 +		end
 +		if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then
 +			minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set2 %d %d %d",
 +				tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z)))
 +		end
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_volume", {
 +	name = "Region Volume",
 +	privs = {worldedit=1},
 +	on_select = function(name)
 +		minetest.chatcommands["/volume"].func(name, "")
 +	end,
 +})
 +
 +local search_nodes = {}
 +worldedit.register_gui_function("worldedit_gui_set", {
 +	name = "Set Nodes",
 +	privs = {worldedit=1},
 +	get_formspec = function(name)
 +		local value = search_nodes[name]
 +		local nodename
 +		if value then
 +			nodename = worldedit.normalize_nodename(value)
 +			if nodename then
 +				value = nodename
 +			end
 +		end
 +		return "size[6,3]" ..
 +			"button[0,0;2,0.5;worldedit_gui;Back]" ..
 +			"label[2,0;WorldEdit GUI > Set Nodes]" ..
 +			string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", value and minetest.formspec_escape(value) or "") ..
 +			"button[4,1.17;2,0.8;worldedit_gui_set_search;Search]" ..
 +			(nodename and string.format("item_image[4.5,2;1,1;%s]", nodename) or "image[4.5,2;1,1;unknown_node.png]") ..
 +			"button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]"
 +	end,
 +})
 +
 +minetest.register_on_player_receive_fields(function(player, formname, fields)
 +	if fields.quit then
 +		return false
 +	end
 +
 +	local name = player:get_player_name()
 +	if fields.worldedit_gui_set_search then
 +		search_nodes[name] = fields.worldedit_gui_set_node
 +		worldedit.show_page(name, "worldedit_gui_set")
 +		return true
 +	elseif fields.worldedit_gui_set_submit then
 +		search_nodes[name] = fields.worldedit_gui_set_node
 +		minetest.chatcommands["/set"].func(name, fields.worldedit_gui_set_node)
 +		return true
 +	end
 +	return false
 +end)
\ No newline at end of file diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua new file mode 100644 index 0000000..82936d8 --- /dev/null +++ b/worldedit_gui/init.lua @@ -0,0 +1,129 @@ +--wip: make back buttons images in all screens +--wip: support unified_inventory, it even seems to have some sort of API now + +worldedit = worldedit or {} + +--[[ +Example: + +    worldedit.register_gui_function("worldedit_gui_hollow_cylinder", { +    	name = "Make Hollow Cylinder", +    	privs = {worldedit=true}, +    	get_formspec = function(name) return "some formspec here" end, +    	on_select = function(name) print(name .. " clicked the button!") end, +    }) + +Use `nil` for the `options` parameter to unregister the function associated with the given identifier. + +Use `nil` for the `get_formspec` field to denote that the function does not have its own screen. + +Use `nil` for the `privs` field to denote that no special privileges are required to use the function. + +If the identifier is already registered to another function, it will be replaced by the new one. +]] + +local pages = {} --mapping of identifiers to options +local identifiers = {} --ordered list of identifiers +worldedit.register_gui_function = function(identifier, options) +	pages[identifier] = options +	table.insert(identifiers, identifier) +end + +local get_formspec = function(name, identifier) +	if pages[identifier] then +		return pages[identifier].get_formspec(name) +	end +	return pages["worldedit_gui"].get_formspec(name) +end + +worldedit.show_page = function(name, page) +	--wip +	print("not implemented") +end + +--add button to inventory_plus if it is installed +if inventory_plus then +	minetest.register_on_joinplayer(function(player) +		--ensure player has permission to perform action +		if minetest.check_player_privs(player:get_player_name(), {worldedit=true}) then +			inventory_plus.register_button(player, "worldedit_gui", "WorldEdit") +		end +	end) + +	--show the form when the button is pressed +	minetest.register_on_player_receive_fields(function(player, formname, fields) +		local name = player:get_player_name() + +		--ensure player has permission to perform action +		if not minetest.check_player_privs(name, {worldedit=true}) then +			return false +		end + +		--check for showing of main GUI +		local next_page = nil +		if fields.worldedit_gui then --main page +			worldedit.show_page(name, "worldedit_gui") +			return true +		end +		return false +	end) + +	worldedit.show_page = function(name, page) +		inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page)) +	end +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) +	if fields.quit then +		return false +	end + +	--check for WorldEdit GUI main formspec button selection +	for identifier, entry in pairs(pages) do +		if fields[identifier] then +			local name = player:get_player_name() + +			--ensure player has permission to perform action +			if entry.privs and not minetest.check_player_privs(name, entry.privs) then +				return false +			end +			if entry.on_select then +				entry.on_select(name) +			end +			if entry.get_formspec then +				worldedit.show_page(name, identifier) +			end +			return true +		end +	end +	return false +end) + +worldedit.register_gui_function("worldedit_gui", { +	name = "WorldEdit GUI", +	get_formspec = function(name) +		--create a form with all the buttons arranged in a grid +		local buttons, x, y, index = {}, 0, 1, 0 +		local width, height = 3, 0.8 +		local columns = 5 +		for i, identifier in pairs(identifiers) do +			if identifier ~= "worldedit_gui" then +				local entry = pages[identifier] +				table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") .. +					"[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name))) + +				index, x = index + 1, x + width +				if index == columns then --row is full +					x, y = 0, y + height +					index = 0 +				end +			end +		end +		return string.format("size[%g,%g]", columns * width, y + 0.5) .. +			(inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") .. +			"label[2,0;WorldEdit GUI]" .. +			table.concat(buttons) +	end, +}) + +dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
\ No newline at end of file diff --git a/worldedit_gui/textures/inventory_plus_worldedit_gui.png b/worldedit_gui/textures/inventory_plus_worldedit_gui.pngBinary files differ new file mode 100644 index 0000000..b8975bf --- /dev/null +++ b/worldedit_gui/textures/inventory_plus_worldedit_gui.png | 
