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author | cornernote <cornernote@gmail.com> | 2012-09-20 13:57:01 +0930 |
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committer | cornernote <cornernote@gmail.com> | 2012-09-20 13:57:01 +0930 |
commit | 0f9f247cc1f7a41bbcadae304804880df2734a8d (patch) | |
tree | ecc6076436daf0f2a05920517544c5f57d52d299 | |
parent | 7ce20dbfcef081c99ace447b3a269f27b2ade242 (diff) |
added metasave/metaload to readme
-rw-r--r-- | README.md | 14 |
1 files changed, 14 insertions, 0 deletions
@@ -192,6 +192,20 @@ Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current //load some random filename //load huge_base +### //metasave <file> + +Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem". + + //metasave some random filename + //metasave huge_base + +### //metaload <file> + +Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin. + + //metaload some random filename + //metaload huge_base + WorldEdit API ------------- WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code. |