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authorcornernote <cornernote@gmail.com>2012-09-20 13:57:01 +0930
committercornernote <cornernote@gmail.com>2012-09-20 13:57:01 +0930
commit0f9f247cc1f7a41bbcadae304804880df2734a8d (patch)
treeecc6076436daf0f2a05920517544c5f57d52d299
parent7ce20dbfcef081c99ace447b3a269f27b2ade242 (diff)
added metasave/metaload to readme
-rw-r--r--README.md14
1 files changed, 14 insertions, 0 deletions
diff --git a/README.md b/README.md
index 6a9d928..b3e2150 100644
--- a/README.md
+++ b/README.md
@@ -192,6 +192,20 @@ Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current
//load some random filename
//load huge_base
+### //metasave <file>
+
+Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
+
+ //metasave some random filename
+ //metasave huge_base
+
+### //metaload <file>
+
+Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
+
+ //metaload some random filename
+ //metaload huge_base
+
WorldEdit API
-------------
WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.