diff options
author | Anthony <azhang9@gmail.com> | 2012-08-30 21:38:00 -0700 |
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committer | Anthony <azhang9@gmail.com> | 2012-08-30 21:38:00 -0700 |
commit | a25a2a1fb0c198ca427a4da6ba53fd51b344ee54 (patch) | |
tree | 422533bd44a4d533ef97afeb2cb3f967b4c4853d | |
parent | 340416c789fc8a2e32ae39c28b0ea6eea403bb4d (diff) | |
parent | 6eb08edd3005518f06c6c43f324399d8bed6a830 (diff) |
Merge pull request #5 from khonkhortisan/master
Understands meta!
-rw-r--r-- | README.md | 9 | ||||
-rw-r--r-- | functions.lua | 59 | ||||
-rw-r--r-- | init.lua | 13 |
3 files changed, 56 insertions, 25 deletions
@@ -165,11 +165,12 @@ Flip the current WorldEdit region along the x/y/z/? axis. ### //rotate -Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment). +Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment). - //rotate 90 - //rotate 180 - //rotate 270 + //rotate x 90 + //rotate y 180 + //rotate z 270 + //rotate ? -90 ### //dig diff --git a/functions.lua b/functions.lua index f22e15d..b2f6443 100644 --- a/functions.lua +++ b/functions.lua @@ -268,9 +268,12 @@ worldedit.copy = function(pos1, pos2, axis, amount) pos.z = pos1.z
while pos.z <= pos2.z do
local node = env:get_node(pos)
+ local meta1 = env:get_meta(pos):to_table()
local value = pos[axis]
pos[axis] = value + amount
env:add_node(pos, node)
+ local meta2 = env:get_meta(pos)
+ meta2:from_table(meta1)
pos[axis] = value
pos.z = pos.z + 1
end
@@ -286,9 +289,12 @@ worldedit.copy = function(pos1, pos2, axis, amount) pos.z = pos2.z
while pos.z >= pos1.z do
local node = minetest.env:get_node(pos)
+ local meta1 = env:get_meta(pos):to_table()
local value = pos[axis]
pos[axis] = value + amount
minetest.env:add_node(pos, node)
+ local meta2 = env:get_meta(pos)
+ meta2:from_table(meta1)
pos[axis] = value
pos.z = pos.z - 1
end
@@ -313,10 +319,13 @@ worldedit.move = function(pos1, pos2, axis, amount) pos.z = pos1.z
while pos.z <= pos2.z do
local node = env:get_node(pos)
+ local meta1 = env:get_meta(pos):to_table()
env:remove_node(pos)
local value = pos[axis]
pos[axis] = value + amount
env:add_node(pos, node)
+ local meta2 = env:get_meta(pos)
+ meta2:from_table(meta1)
pos[axis] = value
pos.z = pos.z + 1
end
@@ -331,11 +340,14 @@ worldedit.move = function(pos1, pos2, axis, amount) while pos.y >= pos1.y do
pos.z = pos2.z
while pos.z >= pos1.z do
- local node = minetest.env:get_node(pos)
+ local node = env:get_node(pos)
+ local meta1 = env:get_meta(pos):to_table()
env:remove_node(pos)
local value = pos[axis]
pos[axis] = value + amount
- minetest.env:add_node(pos, node)
+ env:add_node(pos, node)
+ local meta2 = env:get_meta(pos)
+ meta2:from_table(meta1)
pos[axis] = value
pos.z = pos.z - 1
end
@@ -378,12 +390,18 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2) local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
if extent1 < extent2 then
local node1 = env:get_node(pos)
+ local meta1a = env:get_meta(pos):to_table()
local value1, value2 = pos[axis1], pos[axis2]
- pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2
+ pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1
local node2 = env:get_node(pos)
+ local meta2a = env:get_meta(pos):to_table()
env:add_node(pos, node1)
- pos[axis1], pos[axis2] = value1, value2
+ local meta1b = env:get_meta(pos)
+ meta1b:from_table(meta1a)
+ pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2
env:add_node(pos, node2)
+ local meta2b = env:get_meta(pos)
+ meta2b:from_table(meta2a)
end
pos.z = pos.z + 1
end
@@ -408,12 +426,18 @@ worldedit.flip = function(pos1, pos2, axis) pos.z = pos1.z
while pos.z <= pos2.z do
local node1 = env:get_node(pos)
+ local meta1a = env:get_meta(pos):to_table()
local value = pos[axis]
pos[axis] = start - value
local node2 = env:get_node(pos)
+ local meta2a = env:get_meta(pos):to_table()
env:add_node(pos, node1)
+ local meta1b = env:get_meta(pos)
+ meta1b:from_table(meta1a)
pos[axis] = value
env:add_node(pos, node2)
+ local meta2b = env:get_meta(pos)
+ meta2b:from_table(meta2a)
pos.z = pos.z + 1
end
pos.y = pos.y + 1
@@ -423,10 +447,17 @@ worldedit.flip = function(pos1, pos2, axis) return worldedit.volume(pos1, pos2)
end
---rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only), returning the number of nodes rotated
-worldedit.rotate = function(pos1, pos2, angle)
+--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (if you are looking in the negative direction) around the `axis` (supporting 90 degree increments only), returning the number of nodes rotated
+worldedit.rotate = function(pos1, pos2, axis, angle)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ if axis == 'x' then
+ axes = {'z', 'y'}
+ elseif axis == 'y' then
+ axes = {'x', 'z'}
+ else--if axis == 'z' then
+ axes = {'y', 'x'}
+ end
angle = angle % 360
local pos = {x=pos1.x, y=0, z=0}
@@ -435,18 +466,14 @@ worldedit.rotate = function(pos1, pos2, angle) local env = minetest.env
if angle == 90 then
- worldedit.transpose(pos1, pos2, "x", "z")
- pos1.x, pos1.z = pos1.z, pos1.x
- pos2.x, pos2.z = pos2.z, pos2.x
- worldedit.flip(pos1, pos2, "z")
+ worldedit.transpose(pos1, pos2, axes[1], axes[2])
+ worldedit.flip(pos1, pos2, axes[2])
elseif angle == 180 then
- worldedit.flip(pos1, pos2, "x")
- worldedit.flip(pos1, pos2, "z")
+ worldedit.flip(pos1, pos2, axes[1])
+ worldedit.flip(pos1, pos2, axes[2])
elseif angle == 270 then
- worldedit.transpose(pos1, pos2, "x", "z")
- pos1.x, pos1.z = pos1.z, pos1.x
- pos2.x, pos2.z = pos2.z, pos2.x
- worldedit.flip(pos1, pos2, "x")
+ worldedit.transpose(pos1, pos2, axes[1], axes[2])
+ worldedit.flip(pos1, pos2, axes[1])
else
return 0
end
@@ -410,8 +410,8 @@ minetest.register_chatcommand("/flip", { })
minetest.register_chatcommand("/rotate", {
- params = "<angle>",
- description = "Rotate the current WorldEdit region around the y axis by angle <angle> (90 degree increment)",
+ params = "<axis> <angle>",
+ description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
@@ -420,17 +420,20 @@ minetest.register_chatcommand("/rotate", { return
end
- angle = tonumber(param)
- if angle == nil then
+ local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
+ if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
+ if axis == "?" then
+ axis = worldedit.player_axis(name)
+ end
if angle % 90 ~= 0 then
minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")
return
end
- local count = worldedit.rotate(pos1, pos2, angle)
+ local count = worldedit.rotate(pos1, pos2, axis, angle)
minetest.chat_send_player(name, count .. " nodes rotated")
end,
})
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