diff options
| author | Uberi <azhang9@gmail.com> | 2014-01-28 14:14:36 -0500 | 
|---|---|---|
| committer | Uberi <azhang9@gmail.com> | 2014-01-28 14:14:36 -0500 | 
| commit | be913e6d8b25864a900277089aa4f3f5a300d4ad (patch) | |
| tree | b8412ddb2dac3c5dde20fe9b4906fa119e5e20f9 | |
| parent | 82f39460cc2eb19a239974f2bc62ecdc2aceaa20 (diff) | |
Fix chat commands display.
| -rw-r--r-- | Chat Commands.md | 140 | 
1 files changed, 70 insertions, 70 deletions
| diff --git a/Chat Commands.md b/Chat Commands.md index 93ef6ec..605683b 100644 --- a/Chat Commands.md +++ b/Chat Commands.md @@ -2,13 +2,13 @@ Chat Commands  -------------
  For more information, see the [README](README.md).
 -### //about
 +### `//about`
  Get information about the mod.
      //about
 -### //inspect
 +### `//inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`
  Enable or disable node inspection.
 @@ -24,37 +24,37 @@ Enable or disable node inspection.      //inspect disable
      //inspect
 -### //reset
 +### `//reset`
  Reset the region so that it is empty.
      //reset
 -### //mark
 +### `//mark`
  Show markers at the region positions.
      //mark
 -### //unmark
 +### `//unmark`
  Hide markers if currently shown.
      //unmark
 -### //pos1
 +### `//pos1`
  Set WorldEdit region position 1 to the player's location.
      //pos1
 -### //pos2
 +### `//pos2`
  Set WorldEdit region position 2 to the player's location.
      //pos2
 -### //p set/set1/set2/get
 +### `//p set/set1/set2/get`
  Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
 @@ -63,150 +63,150 @@ Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching      //p set2
      //p get
 -### //fixedpos set1 x y z
 +### `//fixedpos set1 x y z`
 -Set a WorldEdit region position to the position at (<x>, <y>, <z>).
 +Set a WorldEdit region position to the position at (`<x>`, `<y>`, `<z>`).
      //fixedpos set1 0  0 0
      //fixedpos set1 -30 5 28
      //fixedpos set2 1004 -200 432
 -### //volume
 +### `//volume`
  Display the volume of the current WorldEdit region.
      //volume
 -### //set <node>
 +### `//set <node>`
 -Set the current WorldEdit region to <node>.
 +Set the current WorldEdit region to `<node>`.
      //set air
      //set cactus
      //set Bronze Block
      //set mesecons:wire_00000000_off
 -### //replace <search node> <replace node>
 +### `//replace <search node> <replace node>`
 -Replace all instances of <search node> with <replace node> in the current WorldEdit region.
 +Replace all instances of `<search node>` with `<replace node>` in the current WorldEdit region.
      //replace Cobblestone air
      //replace lightstone_blue glass
      //replace dirt Bronze Block
      //replace mesecons:wire_00000000_off flowers:flower_tulip
 -### //replaceinverse <search node> <replace node>
 +### `//replaceinverse <search node> <replace node>`
 -Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.
 +Replace all nodes other than `<search node>` with `<replace node>` in the current WorldEdit region.
      //replaceinverse Cobblestone air
      //replaceinverse flowers:flower_waterlily glass
      //replaceinverse dirt Bronze Block
      //replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
 -### //hollowsphere <radius> <node>
 +### `//hollowsphere <radius> <node>`
 -Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
 +Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
      //hollowsphere 5 Diamond Block
      //hollowsphere 12 glass
      //hollowsphere 17 mesecons:wire_00000000_off
 -### //sphere <radius> <node>
 +### `//sphere <radius> <node>`
 -Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
 +Add sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
      //sphere 5 Diamond Block
      //sphere 12 glass
      //sphere 17 mesecons:wire_00000000_off
 -### //hollowdome <radius> <node>
 +### `//hollowdome <radius> <node>`
 -Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
 +Add hollow dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
      //hollowdome 5 Diamond Block
      //hollowdome -12 glass
      //hollowdome 17 mesecons:wire_00000000_off
 -### //dome <radius> <node>
 +### `//dome <radius> <node>`
 -Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
 +Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
      //dome 5 Diamond Block
      //dome -12 glass
      //dome 17 mesecons:wire_00000000_off
 -### //hollowcylinder x/y/z/? <length> <radius> <node>
 +### `//hollowcylinder x/y/z/? <length> <radius> <node>`
 -Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
 +Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
      //hollowcylinder x +5 8 Bronze Block
      //hollowcylinder y 28 10 glass
      //hollowcylinder z -12 3 mesecons:wire_00000000_off
      //hollowcylinder ? 2 4 default:stone
 -### //cylinder x/y/z/? <length> <radius> <node>
 +### `//cylinder x/y/z/? <length> <radius> <node>`
 -Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
 +Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
      //cylinder x +5 8 Bronze Block
      //cylinder y 28 10 glass
      //cylinder z -12 3 mesecons:wire_00000000_off
      //cylinder ? 2 4 default:stone
 -### //pyramid x/y/z? <height> <node>
 +### `//pyramid x/y/z? <height> <node>`
 -Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.
 +Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.
      //pyramid x 8 Diamond Block
      //pyramid y -5 glass
      //pyramid z 2 mesecons:wire_00000000_off
      //pyramid ? 12 mesecons:wire_00000000_off
 -### //spiral <length> <height> <spacer> <node>
 +### `//spiral <length> <height> <spacer> <node>`
 -Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <spacer>, composed of <node>.
 +Add spiral centered at WorldEdit position 1 with side length `<length>`, height `<height>`, space between walls `<spacer>`, composed of `<node>`.
      //spiral 20 5 3 Diamond Block
      //spiral 5 2 1 glass
      //spiral 7 1 5 mesecons:wire_00000000_off
 -### //copy x/y/z/? <amount>
 +### `//copy x/y/z/? <amount>`
 -Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
 +Copy the current WorldEdit region along the x/y/z/? axis by `<amount>` nodes.
      //copy x 15
      //copy y -7
      //copy z +4
      //copy ? 8
 -### //move x/y/z/? <amount>
 +### `//move x/y/z/? <amount>`
 -Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
 +Move the current WorldEdit positions and region along the x/y/z/? axis by `<amount>` nodes.
      //move x 15
      //move y -7
      //move z +4
      //move ? -1
 -### //stack x/y/z/? <count>
 +### `//stack x/y/z/? <count>`
 -Stack the current WorldEdit region along the x/y/z/? axis <count> times.
 +Stack the current WorldEdit region along the x/y/z/? axis `<count>` times.
      //stack x 3
      //stack y -1
      //stack z +5
      //stack ? 12
 -### //scale <factor>
 +### `//scale <factor>`
 -Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin.
 +Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.
      //scale 2
      //scale 1
      //scale 10
 -### //transpose x/y/z/? x/y/z/?
 +### `//transpose x/y/z/? x/y/z/?`
  Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
 @@ -215,7 +215,7 @@ Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z      //transpose y z
      //transpose ? y
 -### //flip x/y/z/?
 +### `//flip x/y/z/?`
  Flip the current WorldEdit region along the x/y/z/? axis.
 @@ -224,37 +224,37 @@ Flip the current WorldEdit region along the x/y/z/? axis.      //flip z
      //flip ?
 -### //rotate x/y/z/? <angle>
 +### `//rotate x/y/z/? <angle>`
 -Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (90 degree increment).
 +Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `<angle>` (90 degree increment).
      //rotate x 90
      //rotate y 180
      //rotate z 270
      //rotate ? -90
 -### //orient <angle>
 +### `//orient <angle>`
 -Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)
 +Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `<angle>` (90 degree increment)
      //orient 90
      //orient 180
      //orient 270
      //orient -90
 -### //fixlight
 +### `//fixlight`
  Fixes the lighting in the current WorldEdit region.
      //fixlight
 -### //hide
 +### `//hide`
  Hide all nodes in the current WorldEdit region non-destructively.
      //hide
 -### //suppress <node>
 +### `//suppress <node>`
  Suppress all <node> in the current WorldEdit region non-destructively.
 @@ -262,7 +262,7 @@ Suppress all <node> in the current WorldEdit region non-destructively.      //suppress glass
      //suppress mesecons:wire_00000000_off
 -### //highlight <node>
 +### `//highlight <node>`
  Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
 @@ -270,69 +270,69 @@ Highlight <node> in the current WorldEdit region by hiding everything else non-d      //highlight glass
      //highlight mesecons:wire_00000000_off
 -### //restore
 +### `//restore`
  Restores nodes hidden with WorldEdit in the current WorldEdit region.
      //restore
 -### //save <file>
 +### `//save <file>`
 -Save the current WorldEdit region to "(world folder)/schems/<file>.we".
 +Save the current WorldEdit region to "(world folder)/schems/`<file>`.we".
      //save some random filename
      //save huge_base
 -### //allocate <file>
 +### `//allocate <file>`
 -Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
 +Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the current WorldEdit region.
      //allocate some random filename
      //allocate huge_base
 -### //load <file>
 +### `//load <file>`
 -Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
 +Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the current WorldEdit region as the origin.
      //load some random filename
      //load huge_base
 -### //lua <code>
 +### `//lua <code>`
 -Executes <code> as a Lua chunk in the global namespace.
 +Executes `<code>` as a Lua chunk in the global namespace.
      //lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
      //lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
 -### //luatransform <code>
 +### `//luatransform <code>`
 -Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
 +Executes `<code>` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
      //luatransform minetest.add_node(pos, {name="default:stone"})
      //luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})
 -### //mtschemcreate <file>
 +### `//mtschemcreate <file>`
 -Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>.mts".
 +Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/`<file>`.mts".
      //mtschemcreate some random filename
      //mtschemcreate huge_base
 -### //mtschemplace <file>
 +### `//mtschemplace <file>`
 -Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin.
 +Load nodes from "(world folder)/schems/`<file>`.mts" with position 1 of the current WorldEdit region as the origin.
      //mtschemplace some random filename
      //mtschemplace huge_base
 -### //mtschemprob start/finish/get
 +### `//mtschemprob start/finish/get`
 -After using //mtschemprob start all nodes punched will bring up a text field where a probablity can be entered.
 -This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
 +After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered.
 +This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes.
      //mtschemprob get
 -### //clearobjects
 +### `//clearobjects`
  Clears all objects within the WorldEdit region.
 | 
