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authorsfan5 <sfan5@live.de>2016-12-10 21:39:44 +0100
committersfan5 <sfan5@live.de>2016-12-10 21:39:44 +0100
commit15f0cea72ee3a0f52d9b95bb257782eafc6fb23a (patch)
tree1b55951417eb7e7f77b99ab20865aa6b888d04a5
parent6e2e2385e90ddc74ad68d129fbb7a94d6ee53a7f (diff)
Disable wand tool on entities
-rw-r--r--worldedit/wand.lua45
1 files changed, 14 insertions, 31 deletions
diff --git a/worldedit/wand.lua b/worldedit/wand.lua
index 415e7ca..faf9402 100644
--- a/worldedit/wand.lua
+++ b/worldedit/wand.lua
@@ -1,51 +1,34 @@
minetest.register_tool("worldedit:wand", {
- description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.",
- groups = {},
+ description = "WorldEdit Wand tool, Left-click to set 1st position, right-click to set 2nd",
inventory_image = "worldedit_wand.png",
- wield_image = "",
- wield_scale = {x=1,y=1,z=1},
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be selected as well
-- the tool_capabilities are completely irrelevant here - no need to dig
tool_capabilities = {
full_punch_interval = 1.0,
- max_drop_level=0,
+ max_drop_level = 0,
groupcaps={
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
},
- node_placement_prediction = nil,
on_use = function(itemstack, placer, pointed_thing)
- if placer ~= nil and pointed_thing ~= nil then
- local name = placer:get_player_name()
- local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
-
- if not pos then
- return itemstack
- end
-
- worldedit.pos1[name] = pos
- worldedit.mark_pos1(name)
-
- end
- return itemstack -- nothing consumed, nothing changed
+ if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
+ local name = placer:get_player_name()
+ worldedit.pos1[name] = pointed_thing.under
+ worldedit.mark_pos1(name)
+ end
+ return itemstack -- nothing consumed, nothing changed
end,
on_place = function(itemstack, placer, pointed_thing) -- Left Click
- if placer ~= nil and pointed_thing ~= nil then
- local name = placer:get_player_name()
- local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
-
- if not pos then
- return itemstack
- end
-
- worldedit.pos2[name] = pos
- worldedit.mark_pos2(name)
- end
- return itemstack -- nothing consumed, nothing changed
+ if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
+ local name = placer:get_player_name()
+ worldedit.pos2[name] = pointed_thing.under
+ worldedit.mark_pos2(name)
+ end
+ return itemstack -- nothing consumed, nothing changed
end,
})