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authorJoseph Pickard <pickardjoe@gmail.com>2016-01-17 13:27:33 -0500
committersfan5 <sfan5@live.de>2016-01-22 22:24:17 +0100
commit47712844a3f2551aedfa9e39cc3a8cc06e01993e (patch)
tree8ee721d1a2e1c58cfd80303e50f67ac497a81731
parent2bd4d6fa8fc4890ec8f6043adf23690d26804d39 (diff)
Added a WorldEdit wand item that can be used to select areas with worldedit.
-rw-r--r--worldedit/init.lua1
-rw-r--r--worldedit/textures/worldedit_wand.pngbin0 -> 442 bytes
-rw-r--r--worldedit/wand.lua51
3 files changed, 52 insertions, 0 deletions
diff --git a/worldedit/init.lua b/worldedit/init.lua
index e193454..ec6e99d 100644
--- a/worldedit/init.lua
+++ b/worldedit/init.lua
@@ -36,6 +36,7 @@ load_module(path .. "/visualization.lua")
load_module(path .. "/serialization.lua")
load_module(path .. "/code.lua")
load_module(path .. "/compatibility.lua")
+load_module(path .. "/wand.lua")
if minetest.setting_getbool("log_mods") then
diff --git a/worldedit/textures/worldedit_wand.png b/worldedit/textures/worldedit_wand.png
new file mode 100644
index 0000000..13eb121
--- /dev/null
+++ b/worldedit/textures/worldedit_wand.png
Binary files differ
diff --git a/worldedit/wand.lua b/worldedit/wand.lua
new file mode 100644
index 0000000..415e7ca
--- /dev/null
+++ b/worldedit/wand.lua
@@ -0,0 +1,51 @@
+minetest.register_tool("worldedit:wand", {
+ description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.",
+ groups = {},
+ inventory_image = "worldedit_wand.png",
+ wield_image = "",
+ wield_scale = {x=1,y=1,z=1},
+ stack_max = 1, -- there is no need to have more than one
+ liquids_pointable = true, -- ground with only water on can be selected as well
+ -- the tool_capabilities are completely irrelevant here - no need to dig
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=0,
+ groupcaps={
+ fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
+ snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
+ choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
+ }
+ },
+ node_placement_prediction = nil,
+
+ on_use = function(itemstack, placer, pointed_thing)
+ if placer ~= nil and pointed_thing ~= nil then
+ local name = placer:get_player_name()
+ local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
+
+ if not pos then
+ return itemstack
+ end
+
+ worldedit.pos1[name] = pos
+ worldedit.mark_pos1(name)
+
+ end
+ return itemstack -- nothing consumed, nothing changed
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing) -- Left Click
+ if placer ~= nil and pointed_thing ~= nil then
+ local name = placer:get_player_name()
+ local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
+
+ if not pos then
+ return itemstack
+ end
+
+ worldedit.pos2[name] = pos
+ worldedit.mark_pos2(name)
+ end
+ return itemstack -- nothing consumed, nothing changed
+ end,
+})