diff options
author | sfan5 <sfan5@live.de> | 2017-01-02 19:03:21 +0100 |
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committer | sfan5 <sfan5@live.de> | 2017-01-02 19:03:21 +0100 |
commit | 92fe95fab78de668f6732648644be0b9a768d298 (patch) | |
tree | 54e8e7532dc410382a2ddd90f3862fb861739862 | |
parent | 3a7fb5bf1eefbc623658ccb2c6500b8e2f7ad766 (diff) |
Make //fixlight work again
The dig-air-nodes method seems to have stopped working a few Minetest version ago
-rw-r--r-- | worldedit/manipulations.lua | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua index cf95517..57c7a76 100644 --- a/worldedit/manipulations.lua +++ b/worldedit/manipulations.lua @@ -575,14 +575,11 @@ end function worldedit.fixlight(pos1, pos2)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- worldedit.keep_loaded(pos1, pos2)
+ local vmanip = minetest.get_voxel_manip(pos1, pos2)
+ vmanip:write_to_map()
+ vmanip:update_map() -- this updates the lighting
- local nodes = minetest.find_nodes_in_area(pos1, pos2, "air")
- local dig_node = minetest.dig_node
- for _, pos in ipairs(nodes) do
- dig_node(pos)
- end
- return #nodes
+ return worldedit.volume(pos1, pos2)
end
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