diff options
author | sfan5 <sfan5@live.de> | 2017-09-12 12:58:44 +0200 |
---|---|---|
committer | sfan5 <sfan5@live.de> | 2017-09-12 13:04:25 +0200 |
commit | d6a9b517b58392d9478ac2b6488045b6352fd22b (patch) | |
tree | 22cf0e58c1d94844e9b9f3776593dae72e95b846 | |
parent | 3c61759bae15d8bedc9c54b4e3903479a5f4cf08 (diff) |
Remove Lua functions from WorldEdit GUI
-rw-r--r-- | worldedit_gui/functionality.lua | 36 |
1 files changed, 3 insertions, 33 deletions
diff --git a/worldedit_gui/functionality.lua b/worldedit_gui/functionality.lua index d957c12..2d6c6c6 100644 --- a/worldedit_gui/functionality.lua +++ b/worldedit_gui/functionality.lua @@ -1,6 +1,6 @@ --saved state for each player
-local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
-local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
+local gui_nodename1 = {} --mapping of player names to node names
+local gui_nodename2 = {} --mapping of player names to node names
local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
@@ -10,9 +10,7 @@ local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
-local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)
-local gui_formspec = {} --mapping of player names to formspecs
-local gui_code = {} --mapping of player names to formspecs
+local gui_filename = {} --mapping of player names to file names
--set default values
setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
@@ -27,8 +25,6 @@ setmetatable(gui_count2, {__index = function() return "6" end}) setmetatable(gui_count3, {__index = function() return "4" end})
setmetatable(gui_angle, {__index = function() return 90 end})
setmetatable(gui_filename, {__index = function() return "building" end})
-setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})
-setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})
local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
local axis_values = {"x", "y", "z", "?"}
@@ -739,32 +735,6 @@ worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields) return false
end)
-worldedit.register_gui_function("worldedit_gui_lua", {
- name = "Run Lua",
- privs = we_privs("lua"),
- get_formspec = function(name)
- local code = gui_code[name]
- return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") ..
- string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) ..
- "button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" ..
- "button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]"
- end,
-})
-
-worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields)
- if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then
- gui_code[name] = fields.worldedit_gui_lua_code
- worldedit.show_page(name, "worldedit_gui_lua")
- if fields.worldedit_gui_lua_run then
- minetest.chatcommands["/lua"].func(name, gui_code[name])
- else --fields.worldedit_gui_lua_transform
- minetest.chatcommands["/luatransform"].func(name, gui_code[name])
- end
- return true
- end
- return false
-end)
-
worldedit.register_gui_function("worldedit_gui_clearobjects", {
name = "Clear Objects",
privs = we_privs("clearobjects"),
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