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authorDaniel Sosa <sosa.daniel23@gmail.com>2015-01-03 02:04:02 -0600
committerDaniel Sosa <sosa.daniel23@gmail.com>2016-07-03 21:44:02 -0500
commit0b97a7c74090492937a6a572babd0dcb9592aeed (patch)
treedebf17f331dfc7e8f2cad88761a6ea801a324206
parent900b2f25aae79b1f16c7d1bb4ae6a4d20f7bc8ac (diff)
Finish /expand implementation. Add /contract command.
-rw-r--r--worldedit_commands/area.lua82
1 files changed, 72 insertions, 10 deletions
diff --git a/worldedit_commands/area.lua b/worldedit_commands/area.lua
index d9e07f1..b88b2f5 100644
--- a/worldedit_commands/area.lua
+++ b/worldedit_commands/area.lua
@@ -240,7 +240,7 @@ minetest.register_chatcommand(
if arg3 ~= "" then
axis, direction = worldedit.translate_directions(name, arg3)
- worldedit.player_notify(name, "arg3: " .. arg3)
+ mark = worldedit.get_marker_in_axis(name, axis, direction)
end
if arg2 ~= "" then
@@ -248,6 +248,7 @@ minetest.register_chatcommand(
if tmp == nil then
axis, direction = worldedit.translate_directions(name, arg2)
+ mark = worldedit.get_marker_in_axis(name, axis, direction)
else
local tmpmark
if mark == 1 then
@@ -267,16 +268,77 @@ minetest.register_chatcommand(
if axis == nil or direction == nil then
return false, "Invalid use: " .. param
end
+
+ worldedit.move_marker(name, mark, axis, amount * direction)
+ worldedit.update_markers(name)
+ worldedit.player_notify(name, "Area expanded by " .. amount)
+ end,
+ }
+)
+
+minetest.register_chatcommand(
+ "/contract",
+ {
+ params = "<amount> [reverse-amount] [up|down|left|right|front|back]",
+ description = "contract the selection in one or two directions at once",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)")
+
+ if find == nil then
+ worldedit.player_notify(name, "invalid use: " .. param)
+ return
+ end
+
+ if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then
+ worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.")
+ return
+ end
+
+ local axis, direction, mark
+
+ axis, direction = worldedit.player_axis(name)
+ mark = worldedit.get_marker_in_axis(name, axis, direction)
+
+ if arg3 ~= "" then
+ axis, direction = worldedit.translate_directions(name, arg3)
+ mark = worldedit.get_marker_in_axis(name, axis, direction)
+ end
- worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
- worldedit.move_marker(name, mark, axis, amount * direction)
- worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
+ if arg2 ~= "" then
+ local tmp = tonumber(arg2)
+
+ if tmp == nil then
+ axis, direction = worldedit.translate_directions(name, arg2)
+ mark = worldedit.get_marker_in_axis(name, axis, direction)
+ else
+ local tmpmark
+ if mark == 1 then
+ tmpmark = 2
+ else
+ tmpmark = 1
+ end
+
+ if axis == nil or direction == nil then
+ return false, "Invalid use: " .. param
+ end
+
+ worldedit.move_marker(name, tmpmark, axis, tmp * direction)
+ end
+ end
+
+ if axis == nil or direction == nil then
+ return false, "Invalid use: " .. param
+ end
+
+ worldedit.move_marker(name, mark, axis, amount * direction * -1)
worldedit.update_markers(name)
- worldedit.player_notify(name, "Area expanded by " .. amount .. " on " .. axis)
+ worldedit.player_notify(name, "Area contracted by " .. amount)
end,
}
)
+
-- Return the marker that is closest to the player
worldedit.get_closest_marker = function(name)
local playerpos = minetest.get_player_by_name(name):getpos()
@@ -326,7 +388,7 @@ worldedit.get_marker_in_axis = function(name, axis, direction)
return 2
end
else
- minetest.debug("worldedit.get_marker_in_axis: invalid axis. Value was: " .. axis)
+ minetest.debug("worldedit.get_marker_in_axis: invalid axis.")
end
end
@@ -401,21 +463,21 @@ worldedit.translate_directions = function(name, direction)
if direction == "left" then
if axis == 'x' then
resaxis = 'z'
+ resdir = dir
elseif axis == 'z' then
resaxis = 'x'
+ resdir = -dir
end
-
- resdir = -dir
end
if direction == "right" then
if axis == 'x' then
resaxis = 'z'
+ resdir = -dir
elseif axis == 'z' then
resaxis = 'x'
+ resdir = dir
end
-
- resdir = dir
end
return resaxis, resdir