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authorest31 <MTest31@outlook.com>2015-02-16 22:55:09 +0100
committerest31 <MTest31@outlook.com>2015-02-16 23:05:18 +0100
commiteca54f0851aa49a7ef7941936c9cf6dba4bfe7ec (patch)
tree9821b4469d6603aeaa7612035ce04718b5cd4dca
parentb0fbcf197ffc0c635933294776e26ee50033440d (diff)
Make inventory++ hide button for players without worldedit priv
-rw-r--r--worldedit_gui/init.lua5
1 files changed, 4 insertions, 1 deletions
diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua
index 3088f72..afd8c2c 100644
--- a/worldedit_gui/init.lua
+++ b/worldedit_gui/init.lua
@@ -102,7 +102,10 @@ if unified_inventory then --unified inventory installed
end
elseif inventory_plus then --inventory++ installed
minetest.register_on_joinplayer(function(player)
- inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
+ local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
+ if can_worldedit then
+ inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
+ end
end)
--show the form when the button is pressed and hide it when done