diff options
author | Uberi <azhang9@gmail.com> | 2014-01-28 14:14:36 -0500 |
---|---|---|
committer | Uberi <azhang9@gmail.com> | 2014-01-28 14:14:36 -0500 |
commit | be913e6d8b25864a900277089aa4f3f5a300d4ad (patch) | |
tree | b8412ddb2dac3c5dde20fe9b4906fa119e5e20f9 /Chat Commands.md | |
parent | 82f39460cc2eb19a239974f2bc62ecdc2aceaa20 (diff) |
Fix chat commands display.
Diffstat (limited to 'Chat Commands.md')
-rw-r--r-- | Chat Commands.md | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/Chat Commands.md b/Chat Commands.md index 93ef6ec..605683b 100644 --- a/Chat Commands.md +++ b/Chat Commands.md @@ -2,13 +2,13 @@ Chat Commands -------------
For more information, see the [README](README.md).
-### //about
+### `//about`
Get information about the mod.
//about
-### //inspect
+### `//inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`
Enable or disable node inspection.
@@ -24,37 +24,37 @@ Enable or disable node inspection. //inspect disable
//inspect
-### //reset
+### `//reset`
Reset the region so that it is empty.
//reset
-### //mark
+### `//mark`
Show markers at the region positions.
//mark
-### //unmark
+### `//unmark`
Hide markers if currently shown.
//unmark
-### //pos1
+### `//pos1`
Set WorldEdit region position 1 to the player's location.
//pos1
-### //pos2
+### `//pos2`
Set WorldEdit region position 2 to the player's location.
//pos2
-### //p set/set1/set2/get
+### `//p set/set1/set2/get`
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
@@ -63,150 +63,150 @@ Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching //p set2
//p get
-### //fixedpos set1 x y z
+### `//fixedpos set1 x y z`
-Set a WorldEdit region position to the position at (<x>, <y>, <z>).
+Set a WorldEdit region position to the position at (`<x>`, `<y>`, `<z>`).
//fixedpos set1 0 0 0
//fixedpos set1 -30 5 28
//fixedpos set2 1004 -200 432
-### //volume
+### `//volume`
Display the volume of the current WorldEdit region.
//volume
-### //set <node>
+### `//set <node>`
-Set the current WorldEdit region to <node>.
+Set the current WorldEdit region to `<node>`.
//set air
//set cactus
//set Bronze Block
//set mesecons:wire_00000000_off
-### //replace <search node> <replace node>
+### `//replace <search node> <replace node>`
-Replace all instances of <search node> with <replace node> in the current WorldEdit region.
+Replace all instances of `<search node>` with `<replace node>` in the current WorldEdit region.
//replace Cobblestone air
//replace lightstone_blue glass
//replace dirt Bronze Block
//replace mesecons:wire_00000000_off flowers:flower_tulip
-### //replaceinverse <search node> <replace node>
+### `//replaceinverse <search node> <replace node>`
-Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.
+Replace all nodes other than `<search node>` with `<replace node>` in the current WorldEdit region.
//replaceinverse Cobblestone air
//replaceinverse flowers:flower_waterlily glass
//replaceinverse dirt Bronze Block
//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
-### //hollowsphere <radius> <node>
+### `//hollowsphere <radius> <node>`
-Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
+Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
//hollowsphere 5 Diamond Block
//hollowsphere 12 glass
//hollowsphere 17 mesecons:wire_00000000_off
-### //sphere <radius> <node>
+### `//sphere <radius> <node>`
-Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>.
+Add sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
//sphere 5 Diamond Block
//sphere 12 glass
//sphere 17 mesecons:wire_00000000_off
-### //hollowdome <radius> <node>
+### `//hollowdome <radius> <node>`
-Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
+Add hollow dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
//hollowdome 5 Diamond Block
//hollowdome -12 glass
//hollowdome 17 mesecons:wire_00000000_off
-### //dome <radius> <node>
+### `//dome <radius> <node>`
-Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
+Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
//dome 5 Diamond Block
//dome -12 glass
//dome 17 mesecons:wire_00000000_off
-### //hollowcylinder x/y/z/? <length> <radius> <node>
+### `//hollowcylinder x/y/z/? <length> <radius> <node>`
-Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
+Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
//hollowcylinder x +5 8 Bronze Block
//hollowcylinder y 28 10 glass
//hollowcylinder z -12 3 mesecons:wire_00000000_off
//hollowcylinder ? 2 4 default:stone
-### //cylinder x/y/z/? <length> <radius> <node>
+### `//cylinder x/y/z/? <length> <radius> <node>`
-Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
+Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
//cylinder x +5 8 Bronze Block
//cylinder y 28 10 glass
//cylinder z -12 3 mesecons:wire_00000000_off
//cylinder ? 2 4 default:stone
-### //pyramid x/y/z? <height> <node>
+### `//pyramid x/y/z? <height> <node>`
-Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.
+Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.
//pyramid x 8 Diamond Block
//pyramid y -5 glass
//pyramid z 2 mesecons:wire_00000000_off
//pyramid ? 12 mesecons:wire_00000000_off
-### //spiral <length> <height> <spacer> <node>
+### `//spiral <length> <height> <spacer> <node>`
-Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <spacer>, composed of <node>.
+Add spiral centered at WorldEdit position 1 with side length `<length>`, height `<height>`, space between walls `<spacer>`, composed of `<node>`.
//spiral 20 5 3 Diamond Block
//spiral 5 2 1 glass
//spiral 7 1 5 mesecons:wire_00000000_off
-### //copy x/y/z/? <amount>
+### `//copy x/y/z/? <amount>`
-Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
+Copy the current WorldEdit region along the x/y/z/? axis by `<amount>` nodes.
//copy x 15
//copy y -7
//copy z +4
//copy ? 8
-### //move x/y/z/? <amount>
+### `//move x/y/z/? <amount>`
-Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
+Move the current WorldEdit positions and region along the x/y/z/? axis by `<amount>` nodes.
//move x 15
//move y -7
//move z +4
//move ? -1
-### //stack x/y/z/? <count>
+### `//stack x/y/z/? <count>`
-Stack the current WorldEdit region along the x/y/z/? axis <count> times.
+Stack the current WorldEdit region along the x/y/z/? axis `<count>` times.
//stack x 3
//stack y -1
//stack z +5
//stack ? 12
-### //scale <factor>
+### `//scale <factor>`
-Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin.
+Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.
//scale 2
//scale 1
//scale 10
-### //transpose x/y/z/? x/y/z/?
+### `//transpose x/y/z/? x/y/z/?`
Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
@@ -215,7 +215,7 @@ Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z //transpose y z
//transpose ? y
-### //flip x/y/z/?
+### `//flip x/y/z/?`
Flip the current WorldEdit region along the x/y/z/? axis.
@@ -224,37 +224,37 @@ Flip the current WorldEdit region along the x/y/z/? axis. //flip z
//flip ?
-### //rotate x/y/z/? <angle>
+### `//rotate x/y/z/? <angle>`
-Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (90 degree increment).
+Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `<angle>` (90 degree increment).
//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90
-### //orient <angle>
+### `//orient <angle>`
-Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)
+Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `<angle>` (90 degree increment)
//orient 90
//orient 180
//orient 270
//orient -90
-### //fixlight
+### `//fixlight`
Fixes the lighting in the current WorldEdit region.
//fixlight
-### //hide
+### `//hide`
Hide all nodes in the current WorldEdit region non-destructively.
//hide
-### //suppress <node>
+### `//suppress <node>`
Suppress all <node> in the current WorldEdit region non-destructively.
@@ -262,7 +262,7 @@ Suppress all <node> in the current WorldEdit region non-destructively. //suppress glass
//suppress mesecons:wire_00000000_off
-### //highlight <node>
+### `//highlight <node>`
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
@@ -270,69 +270,69 @@ Highlight <node> in the current WorldEdit region by hiding everything else non-d //highlight glass
//highlight mesecons:wire_00000000_off
-### //restore
+### `//restore`
Restores nodes hidden with WorldEdit in the current WorldEdit region.
//restore
-### //save <file>
+### `//save <file>`
-Save the current WorldEdit region to "(world folder)/schems/<file>.we".
+Save the current WorldEdit region to "(world folder)/schems/`<file>`.we".
//save some random filename
//save huge_base
-### //allocate <file>
+### `//allocate <file>`
-Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
+Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the current WorldEdit region.
//allocate some random filename
//allocate huge_base
-### //load <file>
+### `//load <file>`
-Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
+Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the current WorldEdit region as the origin.
//load some random filename
//load huge_base
-### //lua <code>
+### `//lua <code>`
-Executes <code> as a Lua chunk in the global namespace.
+Executes `<code>` as a Lua chunk in the global namespace.
//lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
//lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
-### //luatransform <code>
+### `//luatransform <code>`
-Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
+Executes `<code>` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
//luatransform minetest.add_node(pos, {name="default:stone"})
//luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})
-### //mtschemcreate <file>
+### `//mtschemcreate <file>`
-Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>.mts".
+Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/`<file>`.mts".
//mtschemcreate some random filename
//mtschemcreate huge_base
-### //mtschemplace <file>
+### `//mtschemplace <file>`
-Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin.
+Load nodes from "(world folder)/schems/`<file>`.mts" with position 1 of the current WorldEdit region as the origin.
//mtschemplace some random filename
//mtschemplace huge_base
-### //mtschemprob start/finish/get
+### `//mtschemprob start/finish/get`
-After using //mtschemprob start all nodes punched will bring up a text field where a probablity can be entered.
-This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
+After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered.
+This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes.
//mtschemprob get
-### //clearobjects
+### `//clearobjects`
Clears all objects within the WorldEdit region.
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