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author | Anthony Zhang <azhang9@gmail.com> | 2013-07-22 11:04:03 -0400 |
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committer | Anthony Zhang <azhang9@gmail.com> | 2013-07-22 11:04:03 -0400 |
commit | dfcf02bbc204a7c7066234ed0d447c3faf036fc9 (patch) | |
tree | 2efa967595519e6c6795eb94ee1b44c13a99e200 /README.md | |
parent | 0fddd17f23844b23ed3996f0a95c9acc2d3854a2 (diff) |
Add a few notes on air.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -48,6 +48,8 @@ Second, by name - the node name that is defined by code, but without the mod nam Finally, by full name - the unambiguous identifier of the node, prefixes and all. This is case sensitive and includes values such as "default:stone" and "mesecons:wire_00000000_off". +The node name "air" can be used anywhere a normal node name can, and acts as a blank node. This is useful for clearing or removing nodes. For example, `//set air` would remove all the nodes in the current WorldEdit region. Similarly, `//sphere 10 air`, when WorldEdit position 1 underground, would dig a large sphere out of the ground. + Regions ------- Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands. |