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authorAnthony Zhang <azhang9@gmail.com>2012-10-13 21:45:50 -0400
committerAnthony Zhang <azhang9@gmail.com>2012-10-13 21:45:50 -0400
commit1c31bd7f0d78447ea35e195b59fc1b2577ebaf18 (patch)
tree812a403a693caf557da16404d560afa8d3cd366b /WorldEdit API.md
parent12dfbd198d117b9d76e86a056f79b7276e8db0a6 (diff)
Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
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@@ -1,7 +1,13 @@
WorldEdit API
--------------
+=============
+The WorldEdit API is composed of multiple modules, each of which is independent and can be used without the other. Each module is contained within a single file.
+
For more information, see the [README](README.md).
+Manipulations
+-------------
+Contained in manipulations.lua, this module allows several node operations to be applied over a region.
+
### worldedit.volume(pos1, pos2)
Determines the volume of the region defined by positions `pos1` and `pos2`.
@@ -20,6 +26,54 @@ Replaces all instances of `searchnode` with `replacenode` in a region defined by
Returns the number of nodes replaced.
+Returns the number of nodes added.
+
+### worldedit.copy(pos1, pos2, axis, amount)
+
+Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
+
+Returns the number of nodes copied.
+
+### worldedit.move(pos1, pos2, axis, amount)
+
+Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
+
+Returns the number of nodes moved.
+
+### worldedit.stack(pos1, pos2, axis, count)
+
+Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
+
+Returns the number of nodes stacked.
+
+### worldedit.transpose(pos1, pos2, axis1, axis2)
+
+Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
+
+Returns the number of nodes transposed.
+
+### worldedit.flip(pos1, pos2, axis)
+
+Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
+
+Returns the number of nodes flipped.
+
+### worldedit.rotate(pos1, pos2, angle)
+
+Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
+
+Returns the number of nodes rotated.
+
+### worldedit.dig(pos1, pos2)
+
+Digs a region defined by positions `pos1` and `pos2`.
+
+Returns the number of nodes dug.
+
+Primitives
+----------
+Contained in primitives.lua, this module allows the creation of several geometric primitives.
+
### worldedit.hollow_sphere = function(pos, radius, nodename)
Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
@@ -54,49 +108,37 @@ Returns the number of nodes added.
Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
-Returns the number of nodes added.
-
-### worldedit.copy(pos1, pos2, axis, amount)
-
-Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
-
-Returns the number of nodes copied.
-
-### worldedit.move(pos1, pos2, axis, amount)
-
-Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
-
-Returns the number of nodes moved.
-
-### worldedit.stack(pos1, pos2, axis, count)
-
-Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
+Visualization
+-------------
+Contained in visualization.lua, this module allows nodes to be visualized in different ways.
-Returns the number of nodes stacked.
+### worldedit.hide(pos1, pos2)
-### worldedit.transpose(pos1, pos2, axis1, axis2)
+Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
-Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
+Returns the number of nodes hidden.
-Returns the number of nodes transposed.
+### worldedit.suppress(pos1, pos2, nodename)
-### worldedit.flip(pos1, pos2, axis)
+Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
-Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
+Returns the number of nodes suppressed.
-Returns the number of nodes flipped.
+### worldedit.find(pos1, pos2, nodename)
-### worldedit.rotate(pos1, pos2, angle)
+Finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
-Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
+Returns the number of nodes found.
-Returns the number of nodes rotated.
+### worldedit.restore(pos1, pos2)
-### worldedit.dig(pos1, pos2)
+Restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`.
-Digs a region defined by positions `pos1` and `pos2`.
+Returns the number of nodes restored.
-Returns the number of nodes dug.
+Serialization
+-------------
+Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
### worldedit.serialize(pos1, pos2)