diff options
author | Anthony Zhang <azhang9@gmail.com> | 2012-07-16 14:38:15 -0400 |
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committer | Anthony Zhang <azhang9@gmail.com> | 2012-07-16 14:38:15 -0400 |
commit | b6933816b8740031a64f32862d8987a345e1abc3 (patch) | |
tree | 7e10db426ef77c43ec007358b83e3bb5ef232f5f /init.lua | |
parent | 6a6f37460de55ad23cd1f4121a7a3d3b0e91901d (diff) |
Add entities to mark the WorldEdit region positions and add the //reset command. Document regions, and the //reset command.
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 39 |
1 files changed, 30 insertions, 9 deletions
@@ -1,25 +1,42 @@ minetest.register_privilege("worldedit", "Can use WorldEdit commands")
-worldedit = {}
+--wip: check to make sure player positions are set before doing editing
+--wip; fix meseconedit to export to new WorldEdit format
-dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
+worldedit = {}
worldedit.set_pos = {}
worldedit.pos1 = {}
worldedit.pos2 = {}
+dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
+dofile(minetest.get_modpath("worldedit") .. "/mark.lua")
+
--determines whether `nodename` is a valid node name, returning a boolean
worldedit.node_is_valid = function(temp_pos, nodename)
- local originalnode = minetest.env:get_node(temp_pos)
- minetest.env:add_node(temp_pos, {name=nodename})
- local value = minetest.env:get_node(temp_pos).name
- local equal = value == nodename or value == "default:" .. nodename
- minetest.env:add_node(temp_pos, originalnode)
- return equal
+ local originalnode = minetest.env:get_node(temp_pos) --save the original node to restore later
+ minetest.env:add_node(temp_pos, {name=nodename}) --attempt to add the node
+ local value = minetest.env:get_node(temp_pos).name --obtain the name of the newly added node
+ if value == nodename or value == "default:" .. nodename then --successfully added node
+ minetest.env:add_node(temp_pos, originalnode) --restore the original node
+ return true --node is valid
+ end
+ return false --node is not valid
end
---wip: check to make sure player positions are set before doing editing
+minetest.register_chatcommand("/reset", {
+ params = "",
+ description = "Reset the region so that it is empty",
+ privs = {worldedit=true},
+ func = function(name, param)
+ worldedit.pos1[name] = nil
+ worldedit.pos2[name] = nil
+ worldedit.mark_pos1(name)
+ worldedit.mark_pos2(name)
+ minetest.chat_send_player(name, "WorldEdit region reset")
+ end,
+})
minetest.register_chatcommand("/pos1", {
params = "",
@@ -31,6 +48,7 @@ minetest.register_chatcommand("/pos1", { pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
worldedit.pos1[name] = pos
+ worldedit.mark_pos1(name)
minetest.chat_send_player(name, "WorldEdit position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
end,
})
@@ -42,6 +60,7 @@ minetest.register_chatcommand("/pos2", { func = function(name, param)
local pos = minetest.env:get_player_by_name(name):getpos()
worldedit.pos2[name] = pos
+ worldedit.mark_pos2(name)
minetest.chat_send_player(name, "WorldEdit position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
end,
})
@@ -71,10 +90,12 @@ minetest.register_on_punchnode(function(pos, node, puncher) if worldedit.set_pos[name] == 1 then --setting position 1
worldedit.set_pos[name] = 2 --set position 2 on the next invocation
worldedit.pos1[name] = pos
+ worldedit.mark_pos1(name)
minetest.chat_send_player(name, "WorldEdit region position 1 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
else --setting position 2
worldedit.set_pos[name] = nil --finished setting positions
worldedit.pos2[name] = pos
+ worldedit.mark_pos2(name)
minetest.chat_send_player(name, "WorldEdit region position 2 set to (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")")
end
end
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