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authorUberi <azhang9@gmail.com>2013-12-20 18:41:13 -0500
committerUberi <azhang9@gmail.com>2013-12-20 18:41:13 -0500
commit674d6473e4b13676aa6bc9e45a4113e3bca89078 (patch)
tree962d01b41a1d36276f5ccfd664ebbbb8416f5830 /worldedit/compatibility.lua
parent3767ea84d26a707f4688426b238a9709542d9534 (diff)
Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
Diffstat (limited to 'worldedit/compatibility.lua')
-rw-r--r--worldedit/compatibility.lua3
1 files changed, 3 insertions, 0 deletions
diff --git a/worldedit/compatibility.lua b/worldedit/compatibility.lua
index eb81eea..ff3447f 100644
--- a/worldedit/compatibility.lua
+++ b/worldedit/compatibility.lua
@@ -18,3 +18,6 @@ worldedit.metaload = function(originpos, filename)
local data = file:read("*a")
return worldedit.deserialize(originpos, data)
end
+worldedit.scale = function(pos1, pos2, factor)
+ return worldedit.stretch(pos1, pos2, factor, factor, factor)
+end \ No newline at end of file