diff options
author | ShadowNinja <shadowninja@minetest.net> | 2014-10-29 22:47:08 -0400 |
---|---|---|
committer | ShadowNinja <shadowninja@minetest.net> | 2015-02-01 15:56:16 -0500 |
commit | bb8456b71119ca6303b9e9706829a84dc7f81ab3 (patch) | |
tree | 919026712fb25b847ef8d09626400bbf0fd556eb /worldedit/compatibility.lua | |
parent | 1f277147ca03788b784ee13fb1dd4e07889b4b59 (diff) |
Cleanup and fixup
Non-stylistic changes:
* Add LuaDoc/LDoc support.
* Fix `clear_objects` area size calculation.
* Fix `clear_objects` removing player objects.
* Fix shadowing of marker entity name with player name.
* Make visualization functions use `swap_node`.
* Make hidden nodes unwalkable.
* Prevent `hide` from hiding air.
* Make deprecated functions log to deprecated stream when called.
* Fixed `replaceinverse` not using normalized node names.
* Added .gitignore.
* Bump version to 1.1.
Stylistic changes:
* Change `x = function` to `function x`.
* Change comment format.
* Make missing VoxelManip error less obnoxious.
* Move `sort_pos` into `common.lua`, which is a required module.
* Remove local copies of `minetest`.
* Remove `worldedit = worldedit or {}` from modules.
* Replace replaceinverse with an inverse argument to `replace`.
* Added `error()`s on on invalid axes.
* Change `wip` to `TODO`.
* Rename `clearobjects` to `clear_objects`.
* Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
* Add helpers to reduce code duplication.
* Renamed `Chat Commands.md` to `ChatCommands.md`.
Diffstat (limited to 'worldedit/compatibility.lua')
-rw-r--r-- | worldedit/compatibility.lua | 50 |
1 files changed, 44 insertions, 6 deletions
diff --git a/worldedit/compatibility.lua b/worldedit/compatibility.lua index e44e43b..c989a05 100644 --- a/worldedit/compatibility.lua +++ b/worldedit/compatibility.lua @@ -1,11 +1,21 @@ -worldedit = worldedit or {}
-local minetest = minetest --local copy of global
+--- Compatibility functions.
+-- @module worldedit.compatibility
+
+local function deprecated(new_func)
+ local info = debug.getinfo(1, "n")
+ local msg = "worldedit." .. info.name .. "() is deprecated."
+ if new_func then
+ msg = msg .. " Use worldedit." .. new_func .. "() instead."
+ end
+ minetest.log("deprecated", msg)
+end
worldedit.allocate_old = worldedit.allocate
worldedit.deserialize_old = worldedit.deserialize
-worldedit.metasave = function(pos1, pos2, filename)
+function worldedit.metasave(pos1, pos2, filename)
+ deprecated("save")
local file, err = io.open(filename, "wb")
if err then return 0 end
local data, count = worldedit.serialize(pos1, pos2)
@@ -14,7 +24,8 @@ worldedit.metasave = function(pos1, pos2, filename) return count
end
-worldedit.metaload = function(originpos, filename)
+function worldedit.metaload(originpos, filename)
+ deprecated("load")
filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
local file, err = io.open(filename, "wb")
if err then return 0 end
@@ -22,11 +33,13 @@ worldedit.metaload = function(originpos, filename) return worldedit.deserialize(originpos, data)
end
-worldedit.scale = function(pos1, pos2, factor)
+function worldedit.scale(pos1, pos2, factor)
+ deprecated("stretch")
return worldedit.stretch(pos1, pos2, factor, factor, factor)
end
-worldedit.valueversion = function(value)
+function worldedit.valueversion(value)
+ deprecated("read_header")
local version = worldedit.read_header(value)
if not version or version > worldedit.LATEST_SERIALIZATION_VERSION then
return 0
@@ -34,3 +47,28 @@ worldedit.valueversion = function(value) return version
end
+function worldedit.replaceinverse(pos1, pos2, search_node, replace_node)
+ deprecated("replace")
+ return worldedit.replace(pos1, pos2, search_node, replace_node, true)
+end
+
+function worldedit.clearobjects(...)
+ deprecated("clear_objects")
+ return worldedit.clear_objects(...)
+end
+
+function worldedit.hollow_sphere(pos, radius, node_name)
+ deprecated("sphere")
+ return worldedit.sphere(pos, radius, node_name, true)
+end
+
+function worldedit.hollow_dome(pos, radius, node_name)
+ deprecated("dome")
+ return worldedit.dome(pos, radius, node_name, true)
+end
+
+function worldedit.hollow_cylinder(pos, axis, length, radius, node_name)
+ deprecated("cylinder")
+ return worldedit.cylinder(pos, axis, length, radius, node_name, true)
+end
+
|