diff options
author | Anthony Zhang <azhang9@gmail.com> | 2012-10-13 21:45:50 -0400 |
---|---|---|
committer | Anthony Zhang <azhang9@gmail.com> | 2012-10-13 21:45:50 -0400 |
commit | 1c31bd7f0d78447ea35e195b59fc1b2577ebaf18 (patch) | |
tree | 812a403a693caf557da16404d560afa8d3cd366b /worldedit/init.lua | |
parent | 12dfbd198d117b9d76e86a056f79b7276e8db0a6 (diff) |
Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
Diffstat (limited to 'worldedit/init.lua')
-rw-r--r-- | worldedit/init.lua | 659 |
1 files changed, 4 insertions, 655 deletions
diff --git a/worldedit/init.lua b/worldedit/init.lua index 84cf4fe..6f841eb 100644 --- a/worldedit/init.lua +++ b/worldedit/init.lua @@ -1,655 +1,4 @@ -minetest.register_privilege("worldedit", "Can use WorldEdit commands")
-
-worldedit = {}
-
-worldedit.set_pos = {}
-
-worldedit.pos1 = {}
-worldedit.pos2 = {}
-
-dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
-dofile(minetest.get_modpath("worldedit") .. "/mark.lua")
-
---determines whether `nodename` is a valid node name, returning a boolean
-worldedit.node_is_valid = function(temp_pos, nodename)
- return minetest.registered_nodes[nodename] ~= nil
- or minetest.registered_nodes["default:" .. nodename] ~= nil
-end
-
---determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
-worldedit.player_axis = function(name)
- local dir = minetest.env:get_player_by_name(name):get_look_dir()
- local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
- if x > y then
- if x > z then
- return "x", dir.x > 0 and 1 or -1
- end
- elseif y > z then
- return "y", dir.y > 0 and 1 or -1
- end
- return "z", dir.z > 0 and 1 or -1
-end
-
-minetest.register_chatcommand("/reset", {
- params = "",
- description = "Reset the region so that it is empty",
- privs = {worldedit=true},
- func = function(name, param)
- worldedit.pos1[name] = nil
- worldedit.pos2[name] = nil
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
- minetest.chat_send_player(name, "WorldEdit region reset")
- end,
-})
-
-minetest.register_chatcommand("/mark", {
- params = "",
- description = "Show markers at the region positions",
- privs = {worldedit=true},
- func = function(name, param)
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
- minetest.chat_send_player(name, "WorldEdit region marked")
- end,
-})
-
-minetest.register_chatcommand("/pos1", {
- params = "",
- description = "Set WorldEdit region position 1 to the player's location",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = minetest.env:get_player_by_name(name):getpos()
- pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
- worldedit.pos1[name] = pos
- worldedit.mark_pos1(name)
- minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))
- end,
-})
-
-minetest.register_chatcommand("/pos2", {
- params = "",
- description = "Set WorldEdit region position 2 to the player's location",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = minetest.env:get_player_by_name(name):getpos()
- pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
- worldedit.pos2[name] = pos
- worldedit.mark_pos2(name)
- minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos))
- end,
-})
-
-minetest.register_chatcommand("/p", {
- params = "set/get",
- description = "Set WorldEdit region by punching two nodes, or display the current WorldEdit region",
- privs = {worldedit=true},
- func = function(name, param)
- if param == "set" then --set both WorldEdit positions
- worldedit.set_pos[name] = 1
- minetest.chat_send_player(name, "Select positions by punching two nodes")
- elseif param == "get" then --display current WorldEdit positions
- if worldedit.pos1[name] ~= nil then
- minetest.chat_send_player(name, "WorldEdit position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
- else
- minetest.chat_send_player(name, "WorldEdit position 1 not set")
- end
- if worldedit.pos2[name] ~= nil then
- minetest.chat_send_player(name, "WorldEdit position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
- else
- minetest.chat_send_player(name, "WorldEdit position 2 not set")
- end
- else
- minetest.chat_send_player(name, "Unknown subcommand: " .. param)
- end
- end,
-})
-
-minetest.register_on_punchnode(function(pos, node, puncher)
- local name = puncher:get_player_name()
- if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
- if worldedit.set_pos[name] == 1 then --setting position 1
- worldedit.set_pos[name] = 2 --set position 2 on the next invocation
- worldedit.pos1[name] = pos
- worldedit.mark_pos1(name)
- minetest.chat_send_player(name, "WorldEdit region position 1 set to " .. minetest.pos_to_string(pos))
- else --setting position 2
- worldedit.set_pos[name] = nil --finished setting positions
- worldedit.pos2[name] = pos
- worldedit.mark_pos2(name)
- minetest.chat_send_player(name, "WorldEdit region position 2 set to " .. minetest.pos_to_string(pos))
- end
- end
-end)
-
-minetest.register_chatcommand("/volume", {
- params = "",
- description = "Display the volume of the current WorldEdit region",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local volume = worldedit.volume(pos1, pos2)
- minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")")
- end,
-})
-
-minetest.register_chatcommand("/set", {
- params = "<node>",
- description = "Set the current WorldEdit region to <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- if param == "" or not worldedit.node_is_valid(pos1, param) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.set(pos1, pos2, param)
- minetest.chat_send_player(name, count .. " nodes set")
- end,
-})
-
-minetest.register_chatcommand("/replace", {
- params = "<search node> <replace node>",
- description = "Replace all instances of <search node> with <place node> in the current WorldEdit region",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if not worldedit.node_is_valid(pos1, searchnode) then
- minetest.chat_send_player(name, "Invalid search node name: " .. searchnode)
- return
- end
- if not worldedit.node_is_valid(pos1, replacenode) then
- minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode)
- return
- end
-
- local count = worldedit.replace(pos1, pos2, searchnode, replacenode)
- minetest.chat_send_player(name, count .. " nodes replaced")
- end,
-})
-
-minetest.register_chatcommand("/hollowsphere", {
- params = "<radius> <node>",
- description = "Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.hollow_sphere(pos, tonumber(radius), nodename)
- minetest.chat_send_player(name, count .. " nodes added")
- end,
-})
-
-minetest.register_chatcommand("/sphere", {
- params = "<radius> <node>",
- description = "Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.sphere(pos, tonumber(radius), nodename)
- minetest.chat_send_player(name, count .. " nodes added")
- end,
-})
-
-minetest.register_chatcommand("/hollowcylinder", {
- params = "x/y/z/? <length> <radius> <node>",
- description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- length = length * sign
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
- minetest.chat_send_player(name, count .. " nodes added")
- end,
-})
-
-minetest.register_chatcommand("/cylinder", {
- params = "x/y/z/? <length> <radius> <node>",
- description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- length = length * sign
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
- minetest.chat_send_player(name, count .. " nodes added")
- end,
-})
-
-minetest.register_chatcommand("/pyramid", {
- params = "<height> <node>",
- description = "Add pyramid at WorldEdit position 1 with height <height>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, size, nodename = param:find("(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.pyramid(pos, tonumber(size), nodename)
- minetest.chat_send_player(name, count .. " nodes added")
- end,
-})
-
-minetest.register_chatcommand("/spiral", {
- params = "<width> <height> <space> <node>",
- description = "Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), nodename)
- minetest.chat_send_player(name, count .. " nodes changed")
- end,
-})
-
-minetest.register_chatcommand("/copy", {
- params = "x/y/z/? <amount>",
- description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- amount = amount * sign
- end
-
- local count = worldedit.copy(pos1, pos2, axis, tonumber(amount))
- minetest.chat_send_player(name, count .. " nodes copied")
- end,
-})
-
-minetest.register_chatcommand("/move", {
- params = "x/y/z/? <amount>",
- description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- amount = amount * sign
- end
-
- local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
-
- pos1[axis] = pos1[axis] + amount
- pos2[axis] = pos2[axis] + amount
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
-
- minetest.chat_send_player(name, count .. " nodes moved")
- end,
-})
-
-minetest.register_chatcommand("/stack", {
- params = "x/y/z/? <count>",
- description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- count = count * sign
- end
-
- local count = worldedit.stack(pos1, pos2, axis, tonumber(count))
- minetest.chat_send_player(name, count .. " nodes stacked")
- end,
-})
-
-minetest.register_chatcommand("/transpose", {
- params = "x/y/z/? x/y/z/?",
- description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis1 == "?" then
- axis1 = worldedit.player_axis(name)
- end
- if axis2 == "?" then
- axis2 = worldedit.player_axis(name)
- end
- if axis1 == axis2 then
- minetest.chat_send_player(name, "Invalid usage: axes are the same")
- return
- end
-
- local count = worldedit.transpose(pos1, pos2, axis1, axis2)
- minetest.chat_send_player(name, count .. " nodes transposed")
- end,
-})
-
-minetest.register_chatcommand("/flip", {
- params = "x/y/z/?",
- description = "Flip the current WorldEdit region along the x/y/z/? axis",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- if param == "?" then
- param = worldedit.player_axis(name)
- end
- if param ~= "x" and param ~= "y" and param ~= "z" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
-
- local count = worldedit.flip(pos1, pos2, param)
- minetest.chat_send_player(name, count .. " nodes flipped")
- end,
-})
-
-minetest.register_chatcommand("/rotate", {
- params = "<axis> <angle>",
- description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis = worldedit.player_axis(name)
- end
- if angle % 90 ~= 0 then
- minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")
- return
- end
-
- local count = worldedit.rotate(pos1, pos2, axis, angle)
- minetest.chat_send_player(name, count .. " nodes rotated")
- end,
-})
-
-minetest.register_chatcommand("/dig", {
- params = "",
- description = "Dig the current WorldEdit region",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local count = worldedit.dig(pos1, pos2)
- minetest.chat_send_player(name, count .. " nodes dug")
- end,
-})
-
-minetest.register_chatcommand("/save", {
- params = "<file>",
- description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- if param == "" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
-
- local result, count = worldedit.serialize(pos1, pos2)
-
- local path = minetest.get_worldpath() .. "/schems"
- local filename = path .. "/" .. param .. ".we"
- os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
- local file, err = io.open(filename, "wb")
- if err ~= nil then
- minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"")
- return
- end
- file:write(result)
- file:flush()
- file:close()
-
- minetest.chat_send_player(name, count .. " nodes saved")
- end,
-})
-
-minetest.register_chatcommand("/load", {
- params = "<file>",
- description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1 = worldedit.pos1[name]
- if pos1 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- if param == "" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
-
- local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
- local file, err = io.open(filename, "rb")
- if err ~= nil then
- minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")
- return
- end
- local value = file:read("*a")
- file:close()
-
- local count
- if value:find("{") then --old WorldEdit format
- count = worldedit.deserialize_old(pos1, value)
- else --new WorldEdit format
- count = worldedit.deserialize(pos1, value)
- end
-
- minetest.chat_send_player(name, count .. " nodes loaded")
- end,
-})
-
-minetest.register_chatcommand("/metasave", {
- params = "<file>",
- description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.wem\"",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
- if param == "" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- local count, err = worldedit.metasave(pos1, pos2, param)
- if err then
- minetest.chat_send_player(name, "error loading file: " .. err)
- else
- minetest.chat_send_player(name, count .. " nodes saved")
- end
- end,
-})
-
-minetest.register_chatcommand("/metaload", {
- params = "<file>",
- description = "Load nodes from \"(world folder)/schems/<file>.wem\" with position 1 of the current WorldEdit region as the origin",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1 = worldedit.pos1[name]
- if pos1 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
- if param == "" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- local count, err = worldedit.metaload(pos1, param)
- if err then
- minetest.chat_send_player(name, "error loading file: " .. err)
- else
- minetest.chat_send_player(name, count .. " nodes loaded")
- end
- end,
-})
+dofile(minetest.get_modpath("worldedit") .. "/manipulations.lua")
+dofile(minetest.get_modpath("worldedit") .. "/primitives.lua")
+dofile(minetest.get_modpath("worldedit") .. "/visualization.lua")
+dofile(minetest.get_modpath("worldedit") .. "/serialization.lua")
\ No newline at end of file |