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authorAnthony Zhang <azhang9@gmail.com>2013-07-21 16:54:25 -0400
committerAnthony Zhang <azhang9@gmail.com>2013-07-21 16:54:25 -0400
commit8ebf9d3c2ae63374c5501be0660b0d57204bd335 (patch)
tree6c943fc82110d45a9e330f8e7f6a0a5452e8110c /worldedit/init.lua
parentac5e801834245bcf93f720d290a36b09a2527576 (diff)
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
Diffstat (limited to 'worldedit/init.lua')
-rw-r--r--worldedit/init.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/worldedit/init.lua b/worldedit/init.lua
index 11b90e9..f41d740 100644
--- a/worldedit/init.lua
+++ b/worldedit/init.lua
@@ -2,7 +2,7 @@ local path = minetest.get_modpath(minetest.get_current_modname())
local loadmodule = function(path)
return pcall(function()
- dofile(path)
+ return dofile(path)
end)
end