diff options
author | Anthony Zhang <azhang9@gmail.com> | 2013-07-12 14:22:30 -0400 |
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committer | Anthony Zhang <azhang9@gmail.com> | 2013-07-12 14:22:30 -0400 |
commit | ac5e801834245bcf93f720d290a36b09a2527576 (patch) | |
tree | a26c7c1d72d95c204ae88aaaa0dfb516da37a020 /worldedit/primitives.lua | |
parent | b6bc841c395dc54603b526a6791b4109fb6b577f (diff) |
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
Diffstat (limited to 'worldedit/primitives.lua')
-rw-r--r-- | worldedit/primitives.lua | 190 |
1 files changed, 123 insertions, 67 deletions
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index 7582fa0..fecb6d8 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -1,100 +1,149 @@ worldedit = worldedit or {}
+local minetest = minetest --local copy of global
--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.hollow_sphere = function(pos, radius, nodename)
+ --set up voxel manipulator
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(
+ {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius},
+ {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
+ )
+
local insert = table.insert
- local node = {name=nodename, param1=0, param2=0}
- local ignore = {name="ignore", param1=0, param2=0}
+ local node_id = minetest.get_content_id(nodename)
+ local ignore_id = minetest.get_content_id("ignore")
+ local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
local nodes = {}
local count = 0
- local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
for x = -radius, radius do
for y = -radius, radius do
for z = -radius, radius do
local squared = x * x + y * y + z * z
- if squared >= min_radius and squared <= max_radius then
- insert(nodes, node)
+ if squared >= min_radius and squared <= max_radius then --surface of sphere
+ insert(nodes, node_id)
count = count + 1
else
- insert(nodes, ignore)
+ insert(nodes, ignore_id)
end
end
end
end
- minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
+
+ --update map nodes
+ manip:set_data(nodes)
+ manip:write_to_map()
+ manip:update_map()
+
return count
end
--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.sphere = function(pos, radius, nodename)
+ --set up voxel manipulator
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(
+ {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius},
+ {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
+ )
+
local insert = table.insert
- local node = {name=nodename, param1=0, param2=0}
- local ignore = {name="ignore", param1=0, param2=0}
+ local node_id = minetest.get_content_id(nodename)
+ local ignore_id = minetest.get_content_id("ignore")
+ local max_radius = radius * (radius + 1)
local nodes = {}
local count = 0
- local max_radius = radius * (radius + 1)
for x = -radius, radius do
for y = -radius, radius do
for z = -radius, radius do
- if x * x + y * y + z * z <= max_radius then
- insert(nodes, node)
+ if x * x + y * y + z * z <= max_radius then --inside sphere
+ insert(nodes, node_id)
count = count + 1
else
- insert(nodes, ignore)
+ insert(nodes, ignore_id)
end
end
end
end
- minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
+
+ --update map nodes
+ manip:set_data(nodes)
+ manip:write_to_map()
+ manip:update_map()
+
return count
end
--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
+ --set up voxel manipulator
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(
+ {x=pos.x - radius, y=pos.y, z=pos.z - radius},
+ {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
+ )
+
local insert = table.insert
- local node = {name=nodename, param1=0, param2=0}
- local ignore = {name="ignore", param1=0, param2=0}
+ local node_id = minetest.get_content_id(nodename)
+ local ignore_id = minetest.get_content_id("ignore")
+ local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
local nodes = {}
local count = 0
- local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
for x = -radius, radius do
for y = 0, radius do
for z = -radius, radius do
local squared = x * x + y * y + z * z
- if squared >= min_radius and squared <= max_radius then
- insert(nodes, node)
+ if squared >= min_radius and squared <= max_radius then --surface of dome
+ insert(nodes, node_id)
count = count + 1
else
- insert(nodes, ignore)
+ insert(nodes, ignore_id)
end
end
end
end
- minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
+
+ --update map nodes
+ manip:set_data(nodes)
+ manip:write_to_map()
+ manip:update_map()
+
return count
end
--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
+ --set up voxel manipulator
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(
+ {x=pos.x - radius, y=pos.y, z=pos.z - radius},
+ {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
+ )
+
local insert = table.insert
- local node = {name=nodename, param1=0, param2=0}
- local ignore = {name="ignore", param1=0, param2=0}
+ local node_id = minetest.get_content_id(nodename)
+ local ignore_id = minetest.get_content_id("ignore")
+ local max_radius = radius * (radius + 1)
local nodes = {}
local count = 0
- local max_radius = radius * (radius + 1)
for x = -radius, radius do
for y = 0, radius do
for z = -radius, radius do
- if x * x + y * y + z * z <= max_radius then
- insert(nodes, node)
+ if x * x + y * y + z * z <= max_radius then --inside dome
+ insert(nodes, node_id)
count = count + 1
else
- insert(nodes, ignore)
+ insert(nodes, ignore_id)
end
end
end
end
- minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
+
+ --update map nodes
+ manip:set_data(nodes)
+ manip:write_to_map()
+ manip:update_map()
+
return count
end
@@ -109,6 +158,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) other1, other2 = "x", "y"
end
+ --handle negative lengths
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
if length < 0 then
length = -length
@@ -151,7 +201,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) currentpos[other1] = first1
place_schematic(currentpos, schematic) --octant 7
- count = count + (length * 8) --wip: broken because sometimes currentpos is repeated
+ count = count + 8 --wip: broken because sometimes currentpos is repeated
--move to next location
delta = delta + (offset1 * 2) + 1
@@ -161,6 +211,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) end
offset1 = offset1 + 1
end
+ count = count * length --apply the length to the number of nodes
return count
end
@@ -175,52 +226,57 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env) other1, other2 = "x", "y"
end
- --wip: make this faster using the schematic method by adding columns in a circle pattern like in hollow_cylinder, or by adding whole 2D slices using custom sized schematics
- if env == nil then env = minetest.env end
+ --handle negative lengths
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
- local node = {name=nodename}
- local count = 0
- local step = 1
if length < 0 then
length = -length
- step = -1
+ currentpos[axis] = currentpos[axis] - length
end
+
+ --create schematic for single node column along the axis
+ local node = {name=nodename, param1=0, param2=0}
+ local nodes = {}
for i = 1, length do
- local offset1, offset2 = 0, radius
- local delta = -radius
- while offset1 <= offset2 do
- --connect each pair of octants
- currentpos[other1] = pos[other1] - offset1
- local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
- for i = 0, offset1 * 2 do
- currentpos[other2] = second1
- env:add_node(currentpos, node) --octant 1 to 4
- currentpos[other2] = second2
- env:add_node(currentpos, node) --octant 5 to 8
- currentpos[other1] = currentpos[other1] + 1
- end
- currentpos[other1] = pos[other1] - offset2
- local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
- for i = 0, offset2 * 2 do
- currentpos[other2] = second1
- env:add_node(currentpos, node) --octant 2 to 3
- currentpos[other2] = second2
- env:add_node(currentpos, node) --octant 6 to 7
- currentpos[other1] = currentpos[other1] + 1
- end
+ nodes[i] = node
+ end
+ local schematic = {size={[axis]=length, [other1]=1, [other2]=1}, data=nodes}
- count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken
+ local place_schematic = minetest.place_schematic
+ local count = 0
+ local offset1, offset2 = 0, radius
+ local delta = -radius
+ while offset1 <= offset2 do
+ --connect each pair of octants taking advantage of symmetry along two axes
+ currentpos[other1] = pos[other1] - offset1
+ local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
+ for i = 0, offset1 * 2 do
+ currentpos[other2] = second1
+ place_schematic(currentpos, schematic) --octant 1 to 4
+ currentpos[other2] = second2
+ place_schematic(currentpos, schematic) --octant 5 to 8
+ currentpos[other1] = currentpos[other1] + 1
+ end
+ currentpos[other1] = pos[other1] - offset2
+ local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
+ for i = 0, offset2 * 2 do
+ currentpos[other2] = second1
+ place_schematic(currentpos, schematic) --octant 2 to 3
+ currentpos[other2] = second2
+ place_schematic(currentpos, schematic) --octant 6 to 7
+ currentpos[other1] = currentpos[other1] + 1
+ end
- --move to next location
- delta = delta + (offset1 * 2) + 1
- offset1 = offset1 + 1
- if delta >= 0 then
- offset2 = offset2 - 1
- delta = delta - (offset2 * 2)
- end
+ count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken since node positions may coincide
+
+ --move to next location
+ delta = delta + (offset1 * 2) + 1
+ offset1 = offset1 + 1
+ if delta >= 0 then
+ offset2 = offset2 - 1
+ delta = delta - (offset2 * 2)
end
- currentpos[axis] = currentpos[axis] + step
end
+ count = count * length --apply the length to the number of nodes
return count
end
@@ -274,7 +330,7 @@ worldedit.spiral = function(pos, width, height, spacer, nodename, env) --wip: cl end
return ret
end
- if env == nil then env = minetest.env end
+ if env == nil then env = minetest.env end
-- connect the joined parts
local spiral = spiralt(width)
height = tonumber(height)
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