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authorAnthony Zhang <azhang9@gmail.com>2013-07-21 16:54:25 -0400
committerAnthony Zhang <azhang9@gmail.com>2013-07-21 16:54:25 -0400
commit8ebf9d3c2ae63374c5501be0660b0d57204bd335 (patch)
tree6c943fc82110d45a9e330f8e7f6a0a5452e8110c /worldedit/visualization.lua
parentac5e801834245bcf93f720d290a36b09a2527576 (diff)
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
Diffstat (limited to 'worldedit/visualization.lua')
-rw-r--r--worldedit/visualization.lua18
1 files changed, 17 insertions, 1 deletions
diff --git a/worldedit/visualization.lua b/worldedit/visualization.lua
index c07a139..d654146 100644
--- a/worldedit/visualization.lua
+++ b/worldedit/visualization.lua
@@ -33,6 +33,10 @@ minetest.register_node("worldedit:placeholder", {
--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
worldedit.hide = function(pos1, pos2)
+ --make area stay loaded
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(pos1, pos2)
+
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local pos = {x=pos1.x, y=0, z=0}
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
@@ -60,6 +64,10 @@ end
--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
worldedit.suppress = function(pos1, pos2, nodename)
+ --make area stay loaded
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(pos1, pos2)
+
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
@@ -77,7 +85,11 @@ worldedit.suppress = function(pos1, pos2, nodename)
end
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
-worldedit.highlight = function(pos1, pos2, nodename) --wip: speed this up with voxmanip get_data
+worldedit.highlight = function(pos1, pos2, nodename) --wip: speed this up with voxmanip get_data to speed up searching
+ --make area stay loaded
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(pos1, pos2)
+
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local pos = {x=pos1.x, y=0, z=0}
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
@@ -110,6 +122,10 @@ end
--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
worldedit.restore = function(pos1, pos2)
+ --make area stay loaded
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(pos1, pos2)
+
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local node = {name="", param1=0, param2=0}
local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder")