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authorDaniel Sosa <sosa.daniel23@gmail.com>2015-01-03 01:23:19 -0600
committerDaniel Sosa <sosa.daniel23@gmail.com>2016-07-03 21:44:02 -0500
commit900b2f25aae79b1f16c7d1bb4ae6a4d20f7bc8ac (patch)
tree0d149d68e9a15b930a14dd237708e23a5ccc079f /worldedit_commands/area.lua
parentf49663902c4ac393e599ff0cc82ea712c1beaa80 (diff)
Fix faulty regex in expand. Add relative direction decoding.
Diffstat (limited to 'worldedit_commands/area.lua')
-rw-r--r--worldedit_commands/area.lua73
1 files changed, 64 insertions, 9 deletions
diff --git a/worldedit_commands/area.lua b/worldedit_commands/area.lua
index 576bf98..d9e07f1 100644
--- a/worldedit_commands/area.lua
+++ b/worldedit_commands/area.lua
@@ -217,11 +217,11 @@ minetest.register_chatcommand(
minetest.register_chatcommand(
"/expand",
{
- params = "<amount> [reverse-amount] [x|y|z]",
+ params = "<amount> [reverse-amount] [up|down|left|right|front|back]",
description = "expand the selection in one or two directions at once",
privs = {worldedit=true},
func = function(name, param)
- local find, _, amount, arg2, arg3 = param:find("^(%d+)[%s+]?([%w+]?)[%s+]?([xyz]?)$")
+ local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)")
if find == nil then
worldedit.player_notify(name, "invalid use: " .. param)
@@ -239,19 +239,15 @@ minetest.register_chatcommand(
mark = worldedit.get_marker_in_axis(name, axis, direction)
if arg3 ~= "" then
- axis = arg3
+ axis, direction = worldedit.translate_directions(name, arg3)
+ worldedit.player_notify(name, "arg3: " .. arg3)
end
if arg2 ~= "" then
local tmp = tonumber(arg2)
if tmp == nil then
- if arg2:find("[xyz]") then
- axis = arg2
- else
- minetest.debug("worldedit: expand command. Something wrong.")
- return false
- end
+ axis, direction = worldedit.translate_directions(name, arg2)
else
local tmpmark
if mark == 1 then
@@ -260,10 +256,18 @@ minetest.register_chatcommand(
tmpmark = 1
end
+ if axis == nil or direction == nil then
+ return false, "Invalid use: " .. param
+ end
+
worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1)
end
end
+ if axis == nil or direction == nil then
+ return false, "Invalid use: " .. param
+ end
+
worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
worldedit.move_marker(name, mark, axis, amount * direction)
worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
@@ -273,6 +277,7 @@ minetest.register_chatcommand(
}
)
+-- Return the marker that is closest to the player
worldedit.get_closest_marker = function(name)
local playerpos = minetest.get_player_by_name(name):getpos()
@@ -325,6 +330,7 @@ worldedit.get_marker_in_axis = function(name, axis, direction)
end
end
+-- Moves the selected marker in a single axis by amount nodes
worldedit.move_marker = function(name, marker, axis, amount)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]
@@ -354,6 +360,7 @@ worldedit.move_marker = function(name, marker, axis, amount)
end
end
+-- Updates the location ingame of the markers
worldedit.update_markers = function(name, marker)
if marker == nil then
worldedit.mark_pos1(name)
@@ -366,3 +373,51 @@ worldedit.update_markers = function(name, marker)
minetest.debug("worldedit: Invalid execution of function update_markers")
end
end
+
+
+-- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction
+worldedit.translate_directions = function(name, direction)
+ local axis, dir = worldedit.player_axis(name)
+ local resaxis, resdir
+
+ if direction == "up" then
+ return 'y', 1
+ end
+
+ if direction == "down" then
+ return 'y', -1
+ end
+
+ if direction == "front" then
+ resaxis = axis
+ resdir = dir
+ end
+
+ if direction == "back" then
+ resaxis = axis
+ resdir = -dir
+ end
+
+ if direction == "left" then
+ if axis == 'x' then
+ resaxis = 'z'
+ elseif axis == 'z' then
+ resaxis = 'x'
+ end
+
+ resdir = -dir
+ end
+
+ if direction == "right" then
+ if axis == 'x' then
+ resaxis = 'z'
+ elseif axis == 'z' then
+ resaxis = 'x'
+ end
+
+ resdir = dir
+ end
+
+ return resaxis, resdir
+
+end