diff options
| author | sfan5 <sfan5@live.de> | 2016-07-04 19:57:48 +0200 | 
|---|---|---|
| committer | sfan5 <sfan5@live.de> | 2016-07-04 19:57:48 +0200 | 
| commit | 5afea424ba4cf233fb2f7fe48072d4b11e7584da (patch) | |
| tree | 9e34ce1d7a98117968613cd9b27af30c9650daf2 /worldedit_commands/cuboidapi.lua | |
| parent | 2aed4988493b76ac42ff4e39838998cb1330913e (diff) | |
Move cuboidapi.lua to correct place
Diffstat (limited to 'worldedit_commands/cuboidapi.lua')
| -rw-r--r-- | worldedit_commands/cuboidapi.lua | 258 | 
1 files changed, 0 insertions, 258 deletions
| diff --git a/worldedit_commands/cuboidapi.lua b/worldedit_commands/cuboidapi.lua deleted file mode 100644 index ce20761..0000000 --- a/worldedit_commands/cuboidapi.lua +++ /dev/null @@ -1,258 +0,0 @@ --- Expands or contracts the cuboid in all axes by amount (positive or negative) -worldedit.cuboid_volumetric_expand = function(name, amount) -	local pos1 = worldedit.pos1[name] -	local pos2 = worldedit.pos2[name] -	 -	if pos1 == nil or pos2 == nil then -		return false, "Undefined cuboid" -	end -	 -	local delta1 = vector.new() -	local delta2 = vector.new() -	local delta_dir1 -	local delta_dir2 -	 -	delta1 = vector.add(delta1, amount) -	delta2 = vector.add(delta2, amount) -	delta_dir1, delta_dir2 = worldedit.get_expansion_directions(pos1, pos2) -	delta1 = vector.multiply(delta1, delta_dir1) -	delta2 = vector.multiply(delta2, delta_dir2) -	worldedit.pos1[name] = vector.add(pos1, delta1) -	worldedit.pos2[name] = vector.add(pos2, delta2) -	 -	return true -end - - --- Expands or contracts the cuboid in a single axis by amount (positive or negative) -worldedit.cuboid_linear_expand = function(name, axis, direction, amount) -	local pos1 = worldedit.pos1[name] -	local pos2 = worldedit.pos2[name] -	 -	if pos1 == nil or pos2 == nil then -		return false, "undefined cuboid" -	end -	 -	if direction ~= 1 and direction ~= -1 then -		return false, "invalid marker" -	end -	 -	local marker = worldedit.marker_get_closest_to_axis(name, axis, direction) -	local deltavect = vector.new() -	 -	if axis == 'x' then -		deltavect.x = amount * direction -	elseif axis == 'y' then -		deltavect.y = amount * direction -	elseif axis == 'z' then -		deltavect.z = amount * direction -	else -		return false, "invalid axis" -	end -	 -	worldedit.marker_move(name, marker, deltavect) -	return true -end - - --- Shifts the cuboid by '+-amount' in axis 'axis' -worldedit.cuboid_shift = function(name, axis, amount) -	local pos1 = worldedit.pos1[name] -	local pos2 = worldedit.pos2[name] -	 -	if pos1 == nil or pos2 == nil then -		return false, "undefined cuboid" -	end -	 -	if axis == 'x' then -		worldedit.pos1[name].x = pos1.x + amount -		worldedit.pos2[name].x = pos2.x + amount -	elseif axis == 'y' then -		worldedit.pos1[name].y = pos1.y + amount -		worldedit.pos2[name].y = pos2.y + amount -	elseif axis == 'z' then -		worldedit.pos1[name].z = pos1.z + amount -		worldedit.pos2[name].z = pos2.z + amount -	else -		return false, "invalid axis" -	end -	 -	return true -end - - --- Moves the location of a single marker by adding deltavector -worldedit.marker_move = function(name, marker, deltavector) -	if marker ~= 1 and marker ~= 2 then -		return false -	end -	 -	if marker == 1 then -		local pos = worldedit.pos1[name] -		worldedit.pos1[name] = vector.add(deltavector, pos) -	else -		local pos = worldedit.pos2[name] -		worldedit.pos2[name] = vector.add(deltavector, pos) -	end -	 -	return true -end - --- Updates the location ingame of the markers -worldedit.marker_update = function(name, marker) -	if marker == nil then -		worldedit.mark_pos1(name) -		worldedit.mark_pos2(name) -	elseif marker == 1 then -		worldedit.mark_pos1(name) -	elseif marker == 2 then -		worldedit.mark_pos2(name) -	else -		minetest.debug( -			"worldedit: Invalid execution of function update_markers") -	end -end - - --- Returns two vectors with the directions for volumetric expansion -worldedit.get_expansion_directions = function(mark1, mark2) -	if mark1 == nil or mark2 == nil then -		return -	end -	local dir1 = vector.new() -	local dir2 = vector.new() - -	if mark1.x < mark2.x then -		dir1.x = -1 -		dir2.x = 1 -	else -		dir1.x = 1 -		dir2.x = -1 -	end -	if mark1.y < mark2.y then -		dir1.y = -1 -		dir2.y = 1 -	else -		dir1.y = 1 -		dir2.y = -1 -	end -	if mark1.z < mark2.z then -		dir1.z = -1 -		dir2.z = 1 -	else -		dir1.z = 1 -		dir2.z = -1 -	end -	return dir1, dir2 -end - - --- Return the marker that is closest to the player -worldedit.marker_get_closest_to_player = function(name) -	local playerpos = minetest.get_player_by_name(name):getpos() -	local dist1 = vector.distance(playerpos, worldedit.pos1[name]) -	local dist2 = vector.distance(playerpos, worldedit.pos2[name]) -	 -	if dist1 < dist2 then -		return 1 -	else -		return 2 -	end -end - - --- Returns the closest marker to the specified axis and direction -worldedit.marker_get_closest_to_axis = function(name, axis, direction) -	local pos1 = vector.new() -	local pos2 = vector.new() -	 -	if direction ~= 1 and direction ~= -1 then -		return nil -	end - -	if axis == 'x' then -		pos1.x = worldedit.pos1[name].x * direction -		pos2.x = worldedit.pos2[name].x * direction -		if pos1.x > pos2.x then -			return 1 -		else -			return 2 -		end -	elseif axis == 'y' then -		pos1.y = worldedit.pos1[name].y * direction -		pos2.y = worldedit.pos2[name].y * direction -		if pos1.y > pos2.y then -			return 1 -		else -			return 2 -		end -	elseif axis == 'z' then -		pos1.z = worldedit.pos1[name].z * direction -		pos2.z = worldedit.pos2[name].z * direction -		if pos1.z > pos2.z then -			return 1 -		else -			return 2 -		end -	else -		return nil -	end -end - - --- Translates up, down, left, right, front, back to their corresponding axes and  --- directions according to faced direction -worldedit.translate_direction = function(name, direction) -	local axis, dir = worldedit.player_axis(name) -	local resaxis, resdir -	 -	if direction == "up" then -		return 'y', 1 -	end -	 -	if direction == "down" then -		return 'y', -1 -	end -	 -	if direction == "front" then -		if axis == "y" then -			resaxis = nil -			resdir = nil -		else -			resaxis = axis -			resdir = dir -		end -	end -	 -	if direction == "back" then -		if axis == "y" then -			resaxis = nil -			resdir = nil -		else -			resaxis = axis -			resdir = -dir -		end -	end -	 -	if direction == "left" then -		if axis == 'x' then -			resaxis = 'z' -			resdir = dir -		elseif axis == 'z' then -			resaxis = 'x' -			resdir = -dir -		end -	end -	 -	if direction == "right" then -		if axis == 'x' then -			resaxis = 'z' -			resdir = -dir -		elseif axis == 'z' then -			resaxis = 'x' -			resdir = dir -		end -	end -	 -	return resaxis, resdir -end
\ No newline at end of file | 
