diff options
author | Uberi <azhang9@gmail.com> | 2013-12-10 01:58:53 -0500 |
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committer | Uberi <azhang9@gmail.com> | 2013-12-10 01:58:53 -0500 |
commit | d4b39cba9bd1be36b8daf4f6b50b9e3eaf2efb80 (patch) | |
tree | 46a5485e8e5c69d902e14dfc495219d8fe19ee05 /worldedit_gui/init.lua | |
parent | ac7430e02fe0d8dfcef08ab4eda4877241b332df (diff) |
WorldEdit GUI is now live! Currently under construction.
Diffstat (limited to 'worldedit_gui/init.lua')
-rw-r--r-- | worldedit_gui/init.lua | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua new file mode 100644 index 0000000..82936d8 --- /dev/null +++ b/worldedit_gui/init.lua @@ -0,0 +1,129 @@ +--wip: make back buttons images in all screens +--wip: support unified_inventory, it even seems to have some sort of API now + +worldedit = worldedit or {} + +--[[ +Example: + + worldedit.register_gui_function("worldedit_gui_hollow_cylinder", { + name = "Make Hollow Cylinder", + privs = {worldedit=true}, + get_formspec = function(name) return "some formspec here" end, + on_select = function(name) print(name .. " clicked the button!") end, + }) + +Use `nil` for the `options` parameter to unregister the function associated with the given identifier. + +Use `nil` for the `get_formspec` field to denote that the function does not have its own screen. + +Use `nil` for the `privs` field to denote that no special privileges are required to use the function. + +If the identifier is already registered to another function, it will be replaced by the new one. +]] + +local pages = {} --mapping of identifiers to options +local identifiers = {} --ordered list of identifiers +worldedit.register_gui_function = function(identifier, options) + pages[identifier] = options + table.insert(identifiers, identifier) +end + +local get_formspec = function(name, identifier) + if pages[identifier] then + return pages[identifier].get_formspec(name) + end + return pages["worldedit_gui"].get_formspec(name) +end + +worldedit.show_page = function(name, page) + --wip + print("not implemented") +end + +--add button to inventory_plus if it is installed +if inventory_plus then + minetest.register_on_joinplayer(function(player) + --ensure player has permission to perform action + if minetest.check_player_privs(player:get_player_name(), {worldedit=true}) then + inventory_plus.register_button(player, "worldedit_gui", "WorldEdit") + end + end) + + --show the form when the button is pressed + minetest.register_on_player_receive_fields(function(player, formname, fields) + local name = player:get_player_name() + + --ensure player has permission to perform action + if not minetest.check_player_privs(name, {worldedit=true}) then + return false + end + + --check for showing of main GUI + local next_page = nil + if fields.worldedit_gui then --main page + worldedit.show_page(name, "worldedit_gui") + return true + end + return false + end) + + worldedit.show_page = function(name, page) + inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page)) + end +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if fields.quit then + return false + end + + --check for WorldEdit GUI main formspec button selection + for identifier, entry in pairs(pages) do + if fields[identifier] then + local name = player:get_player_name() + + --ensure player has permission to perform action + if entry.privs and not minetest.check_player_privs(name, entry.privs) then + return false + end + if entry.on_select then + entry.on_select(name) + end + if entry.get_formspec then + worldedit.show_page(name, identifier) + end + return true + end + end + return false +end) + +worldedit.register_gui_function("worldedit_gui", { + name = "WorldEdit GUI", + get_formspec = function(name) + --create a form with all the buttons arranged in a grid + local buttons, x, y, index = {}, 0, 1, 0 + local width, height = 3, 0.8 + local columns = 5 + for i, identifier in pairs(identifiers) do + if identifier ~= "worldedit_gui" then + local entry = pages[identifier] + table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") .. + "[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name))) + + index, x = index + 1, x + width + if index == columns then --row is full + x, y = 0, y + height + index = 0 + end + end + end + return string.format("size[%g,%g]", columns * width, y + 0.5) .. + (inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") .. + "label[2,0;WorldEdit GUI]" .. + table.concat(buttons) + end, +}) + +dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
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