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authorkaeza <kaeza@users.sf.net>2013-12-21 03:06:32 -0200
committerkaeza <kaeza@users.sf.net>2013-12-21 03:06:32 -0200
commitad299cacc51d1a517f8e5eb58e5aa1888d4f0955 (patch)
treeafee435ca94e83d32a26011c89b23ae49dd648f7 /worldedit_gui
parent06cb2934b1e4f08fc082b2a4ca9f594eea5fb9a8 (diff)
Fix crashes in GUI button.
Diffstat (limited to 'worldedit_gui')
-rw-r--r--worldedit_gui/init.lua3
1 files changed, 2 insertions, 1 deletions
diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua
index 16a80af..d1be200 100644
--- a/worldedit_gui/init.lua
+++ b/worldedit_gui/init.lua
@@ -72,7 +72,7 @@ if unified_inventory then
local old_func = worldedit.register_gui_function
worldedit.register_gui_function = function(identifier, options)
old_func(identifier, options)
- unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_by_name())} end})
+ unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end})
end
unified_inventory.register_button("worldedit_gui", {
@@ -81,6 +81,7 @@ if unified_inventory then
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local name = player:get_player_name()
if fields.worldedit_gui_exit then
unified_inventory.set_inventory_formspec(minetest.get_player_by_name(name), "craft")
return true