diff options
| -rw-r--r-- | worldedit_gui/functionality.lua | 335 | 
1 files changed, 307 insertions, 28 deletions
| diff --git a/worldedit_gui/functionality.lua b/worldedit_gui/functionality.lua index 28bf723..4756b34 100644 --- a/worldedit_gui/functionality.lua +++ b/worldedit_gui/functionality.lua @@ -1,26 +1,45 @@  --saved state for each player
  local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
  local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
 -local gui_axis = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
 -local gui_distance1 = {} --mapping of player names to a distance, usually side length (arbitrary strings may also appear as values)
 -local gui_distance2 = {} --mapping of player names to a distance, usually radius (arbitrary strings may also appear as values)
 -local gui_distance3 = {} --mapping of player names to a distance, usually spacing (arbitrary strings may also appear as values)
 -local gui_formspec = {} --mapping of player names to formspecs (arbitrary strings may also appear as values)
 +local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
 +local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
 +local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
 +local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
 +local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
 +local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
 +local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
 +local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
 +local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
 +local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)
 +local gui_formspec = {} --mapping of player names to formspecs
 +local gui_code = {} --mapping of player names to formspecs
  --set default values
 -setmetatable(gui_nodename1, {__index = function () return "Cobblestone" end})
 -setmetatable(gui_nodename2, {__index = function () return "Stone" end})
 -setmetatable(gui_axis, {__index = function () return 4 end})
 -setmetatable(gui_distance1, {__index = function () return "10" end})
 -setmetatable(gui_distance2, {__index = function () return "5" end})
 -setmetatable(gui_distance3, {__index = function () return "2" end})
 -setmetatable(gui_formspec, {__index = function () return "" end})
 +setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
 +setmetatable(gui_nodename2, {__index = function() return "Stone" end})
 +setmetatable(gui_axis1,     {__index = function() return 4 end})
 +setmetatable(gui_axis2,     {__index = function() return 1 end})
 +setmetatable(gui_distance1, {__index = function() return "10" end})
 +setmetatable(gui_distance2, {__index = function() return "5" end})
 +setmetatable(gui_distance3, {__index = function() return "2" end})
 +setmetatable(gui_count1,     {__index = function() return "3" end})
 +setmetatable(gui_count2,     {__index = function() return "6" end})
 +setmetatable(gui_count3,     {__index = function() return "4" end})
 +setmetatable(gui_angle,     {__index = function() return 90 end})
 +setmetatable(gui_filename,  {__index = function() return "building" end})
 +setmetatable(gui_formspec,  {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})
 +setmetatable(gui_code,  {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})
  local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
  local axis_values = {"x", "y", "z", "?"}
  setmetatable(axis_indices, {__index = function () return 4 end})
  setmetatable(axis_values, {__index = function () return "?" end})
 +local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3}
 +local angle_values = {90, 180, 270}
 +setmetatable(angle_indices, {__index = function () return 1 end})
 +setmetatable(angle_values, {__index = function () return 90 end})
 +
  --given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
  local combine_privs = function(...)
  	local result = {}
 @@ -231,7 +250,7 @@ end)  worldedit.register_gui_function("worldedit_gui_cylinder", {
  	name = "Cylinder", privs = combine_privs(minetest.chatcommands["/hollowcylinder"].privs, minetest.chatcommands["/cylinder"].privs),
  	get_formspec = function(name)
 -		local node, axis, length, radius = gui_nodename1[name], gui_axis[name], gui_distance1[name], gui_distance2[name]
 +		local node, axis, length, radius = gui_nodename1[name], gui_axis1[name], gui_distance1[name], gui_distance2[name]
  		local nodename = worldedit.normalize_nodename(node)
  		return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
  			string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
 @@ -250,14 +269,14 @@ worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)  	if fields.worldedit_gui_cylinder_search
  	or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
  		gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
 -		gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
 +		gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
  		gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
  		gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius)
  		worldedit.show_page(name, "worldedit_gui_cylinder")
  		if fields.worldedit_gui_cylinder_submit_hollow then
 -			minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
 +			minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
  		elseif fields.worldedit_gui_cylinder_submit_solid then
 -			minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
 +			minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
  		end
  		return true
  	end
 @@ -267,7 +286,7 @@ end)  worldedit.register_gui_function("worldedit_gui_pyramid", {
  	name = "Pyramid", privs = minetest.chatcommands["/pyramid"].privs,
  	get_formspec = function(name)
 -		local node, axis, length = gui_nodename1[name], gui_axis[name], gui_distance1[name]
 +		local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
  		local nodename = worldedit.normalize_nodename(node)
  		return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
  			string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
 @@ -283,11 +302,11 @@ worldedit.register_gui_function("worldedit_gui_pyramid", {  worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
  	if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit then
  		gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node)
 -		gui_axis[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
 +		gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
  		gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length)
  		worldedit.show_page(name, "worldedit_gui_pyramid")
  		if fields.worldedit_gui_pyramid_submit then
 -			minetest.chatcommands["/pyramid"].func(name, string.format("%s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_nodename1[name]))
 +			minetest.chatcommands["/pyramid"].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_nodename1[name]))
  		end
  		return true
  	end
 @@ -329,7 +348,7 @@ end)  worldedit.register_gui_function("worldedit_gui_copy_move", {
  	name = "Copy/Move", privs = combine_privs(minetest.chatcommands["/copy"].privs, minetest.chatcommands["/move"].privs),
  	get_formspec = function(name)
 -		local axis = gui_axis[name] or 4
 +		local axis = gui_axis1[name] or 4
  		local amount = gui_distance1[name] or "10"
  		return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
  			string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
 @@ -341,23 +360,286 @@ worldedit.register_gui_function("worldedit_gui_copy_move", {  worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
  	if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
 -		gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4
 +		gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4
  		gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount)
  		worldedit.show_page(name, "worldedit_gui_copy_move")
  		if fields.worldedit_gui_copy_move_copy then
 -			minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_distance1[name]))
 +			minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
  		else --fields.worldedit_gui_copy_move_move
 -			minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_distance1[name]))
 +			minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
  		end
  		return true
  	end
  	return false
  end)
 +worldedit.register_gui_function("worldedit_gui_stack", {
 +	name = "Stack", privs = minetest.chatcommands["/stack"].privs,
 +	get_formspec = function(name)
 +		local axis, count = gui_axis1[name], gui_count1[name]
 +		return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") ..
 +			string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) ..
 +			string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
 +			"button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]"
 +	end,
 +})
 +
 +worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)
 +	if fields.worldedit_gui_stack_submit then
 +		gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]
 +		gui_count1[name] = tostring(fields.worldedit_gui_stack_count)
 +		worldedit.show_page(name, "worldedit_gui_stack")
 +		minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name]))
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_stretch", {
 +	name = "Stretch", privs = minetest.chatcommands["/stretch"].privs,
 +	get_formspec = function(name)
 +		local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name]
 +		return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") ..
 +			string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) ..
 +			string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) ..
 +			string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) ..
 +			"button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]"
 +	end,
 +})
 +
 +worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields)
 +	if fields.worldedit_gui_stretch_submit then
 +		gui_count1[name] = tostring(fields.worldedit_gui_stretch_x)
 +		gui_count2[name] = tostring(fields.worldedit_gui_stretch_y)
 +		gui_count3[name] = tostring(fields.worldedit_gui_stretch_z)
 +		worldedit.show_page(name, "worldedit_gui_stretch")
 +		minetest.chatcommands["/stretch"].func(name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name]))
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_transpose", {
 +	name = "Transpose", privs = minetest.chatcommands["/transpose"].privs,
 +	get_formspec = function(name)
 +		local axis1, axis2 = gui_axis1[name], gui_axis2[name]
 +		return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") ..
 +			string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) ..
 +			string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) ..
 +			"button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]"
 +	end,
 +})
 +
 +worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)
 +	if fields.worldedit_gui_transpose_submit then
 +		gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]
 +		gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2]
 +		worldedit.show_page(name, "worldedit_gui_transpose")
 +		minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]]))
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_flip", {
 +	name = "Flip", privs = minetest.chatcommands["/flip"].privs,
 +	get_formspec = function(name)
 +		local axis = gui_axis2[name]
 +		return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") ..
 +			string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
 +			"button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]"
 +	end,
 +})
 +
 +worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)
 +	if fields.worldedit_gui_flip_submit then
 +		gui_axis2[name] = axis_indices[fields.worldedit_gui_flip_axis]
 +		worldedit.show_page(name, "worldedit_gui_flip")
 +		minetest.chatcommands["/flip"].func(name, axis_values[gui_axis2[name]])
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_rotate", {
 +	name = "Rotate", privs = minetest.chatcommands["/rotate"].privs,
 +	get_formspec = function(name)
 +		local axis, angle = gui_axis1[name], gui_angle[name]
 +		return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") ..
 +			string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
 +			string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
 +			"button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]"
 +	end,
 +})
 +
 +worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)
 +	if fields.worldedit_gui_rotate_submit then
 +		gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]
 +		gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]
 +		worldedit.show_page(name, "worldedit_gui_rotate")
 +		minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]]))
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_orient", {
 +	name = "Orient", privs = minetest.chatcommands["/orient"].privs,
 +	get_formspec = function(name)
 +		local angle = gui_angle[name]
 +		return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
 +			string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
 +			"button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
 +	end,
 +})
 +
 +worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
 +	if fields.worldedit_gui_orient_submit then
 +		gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
 +		worldedit.show_page(name, "worldedit_gui_orient")
 +		minetest.chatcommands["/orient"].func(name, angle_values[gui_angle[name]])
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_fixlight", {
 +	name = "Fix Lighting", privs = minetest.chatcommands["/fixlight"].privs,
 +	on_select = function(name)
 +		minetest.chatcommands["/fixlight"].func(name, "")
 +	end,
 +})
 +
 +worldedit.register_gui_function("worldedit_gui_hide", {
 +	name = "Hide Region", privs = minetest.chatcommands["/hide"].privs,
 +	on_select = function(name)
 +		minetest.chatcommands["/hide"].func(name, "")
 +	end,
 +})
 +
 +worldedit.register_gui_function("worldedit_gui_suppress", {
 +	name = "Suppress Nodes", privs = minetest.chatcommands["/suppress"].privs,
 +	get_formspec = function(name)
 +		local node = gui_nodename1[name]
 +		local nodename = worldedit.normalize_nodename(node)
 +		return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") ..
 +			string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) ..
 +			"button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" ..
 +			(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
 +				or "image[5.5,1.1;1,1;unknown_node.png]") ..
 +			"button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]"
 +	end,
 +})
 +
 +worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields)
 +	if fields.worldedit_gui_suppress_search or fields.worldedit_gui_suppress_submit then
 +		gui_nodename1[name] = tostring(fields.worldedit_gui_suppress_node)
 +		worldedit.show_page(name, "worldedit_gui_suppress")
 +		if fields.worldedit_gui_suppress_submit then
 +			minetest.chatcommands["/suppress"].func(name, gui_nodename1[name])
 +		end
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_highlight", {
 +	name = "Highlight Nodes", privs = minetest.chatcommands["/highlight"].privs,
 +	get_formspec = function(name)
 +		local node = gui_nodename1[name]
 +		local nodename = worldedit.normalize_nodename(node)
 +		return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") ..
 +			string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) ..
 +			"button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" ..
 +			(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
 +				or "image[5.5,1.1;1,1;unknown_node.png]") ..
 +			"button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]"
 +	end,
 +})
 +
 +worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields)
 +	if fields.worldedit_gui_highlight_search or fields.worldedit_gui_highlight_submit then
 +		gui_nodename1[name] = tostring(fields.worldedit_gui_highlight_node)
 +		worldedit.show_page(name, "worldedit_gui_highlight")
 +		if fields.worldedit_gui_highlight_submit then
 +			minetest.chatcommands["/highlight"].func(name, gui_nodename1[name])
 +		end
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_restore", {
 +	name = "Restore Region", privs = minetest.chatcommands["/restore"].privs,
 +	on_select = function(name)
 +		minetest.chatcommands["/restore"].func(name, "")
 +	end,
 +})
 +
 +worldedit.register_gui_function("worldedit_gui_save_load", {
 +	name = "Save/Load", privs = combine_privs(minetest.chatcommands["/save"].privs, minetest.chatcommands["/allocate"].privs, minetest.chatcommands["/load"].privs),
 +	get_formspec = function(name)
 +		local filename = gui_filename[name]
 +		return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") ..
 +			string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) ..
 +			"button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" ..
 +			"button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" ..
 +			"button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]"
 +	end,
 +})
 +
 +worldedit.register_gui_handler("worldedit_gui_save", function(name, fields)
 +	if fields.worldedit_gui_save_load_submit_save or worldedit_gui_save_load_submit_allocate or worldedit_gui_save_load_submit_load then
 +		gui_filename[name] = tostring(fields.worldedit_gui_save_axis)
 +		worldedit.show_page(name, "worldedit_gui_save_load")
 +		if fields.worldedit_gui_save_load_submit_save then
 +			minetest.chatcommands["/save"].func(name, gui_filename[name])
 +		elseif fields.worldedit_gui_save_load_submit_allocate then
 +			minetest.chatcommands["/allocate"].func(name, gui_filename[name])
 +		else --fields.worldedit_gui_save_load_submit_load
 +			minetest.chatcommands["/load"].func(name, gui_filename[name])
 +		end
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_lua", {
 +	name = "Run Lua",
 +	get_formspec = function(name)
 +		local code = gui_code[name]
 +		return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") ..
 +			string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) ..
 +			"button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" ..
 +			"button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]"
 +	end,
 +})
 +
 +worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields)
 +	if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then
 +		gui_code[name] = fields.worldedit_gui_lua_value
 +		worldedit.show_page(name, "worldedit_gui_lua")
 +		if fields.worldedit_gui_lua_run then
 +			minetest.chatcommands["/lua"].func(name, gui_code[name])
 +		else --fields.worldedit_gui_lua_transform
 +			minetest.chatcommands["/luatransform"].func(name, gui_code[name])
 +		end
 +		return true
 +	end
 +	return false
 +end)
 +
 +worldedit.register_gui_function("worldedit_gui_clearobjects", {
 +	name = "Clear Objects", privs = minetest.chatcommands["/clearobjects"].privs,
 +	on_select = function(name)
 +		minetest.chatcommands["/clearobjects"].func(name, "")
 +	end,
 +})
 +
  worldedit.register_gui_function("worldedit_gui_formspec_tester", {
  	name = "Formspec Tester",
  	get_formspec = function(name)
 -		local value = gui_formspec[name] or ""
 +		local value = gui_formspec[name]
  		return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_formspec_tester") ..
  			string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_formspec_tester_value;Formspec Code;%s]", minetest.formspec_escape(value)) ..
  			"button_exit[0,6;3,0.8;worldedit_gui_formspec_tester_show;Show Formspec]"
 @@ -372,7 +654,4 @@ worldedit.register_gui_handler("worldedit_gui_formspec_tester", function(name, f  		return true
  	end
  	return false
 -end)
 -
 ---wip: those other commands
 ---wip: Run Lua and Lua Transform
\ No newline at end of file +end)
\ No newline at end of file | 
