diff options
| -rw-r--r-- | Chat Commands.md | 19 | ||||
| -rw-r--r-- | worldedit_commands/init.lua | 139 | 
2 files changed, 80 insertions, 78 deletions
| diff --git a/Chat Commands.md b/Chat Commands.md index 8faac65..07bcfd6 100644 --- a/Chat Commands.md +++ b/Chat Commands.md @@ -98,14 +98,23 @@ Display the volume of the current WorldEdit region.      //volume
 -### `//set <node1> ...`
 +### `//set <node>`
 -Set the current WorldEdit region to a random mix of `<node1>`, `...`.
 +Set the current WorldEdit region to `<node>`.
      //set air
 -    //set cactus stone glass
 -    //set Bronze
 -    //set mesecons:wire_00000000_off
 +    //set cactus
 +    //set Blue Lightstone
 +    //set dirt with grass
 +
 +### `//mix <node1> ...`
 +
 +Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
 +
 +    //mix air
 +    //mix cactus stone glass sandstone
 +    //mix Bronze
 +    //mix default:cobble air
  ### `//replace <search node> <replace node>`
 diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 3fa9422..53bd827 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -15,7 +15,7 @@ end  dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
  dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
 -local get_position = function(name)
 +local get_position = function(name) --position 1 retrieval function for when not using `safe_region`
  	local pos1 = worldedit.pos1[name]
  	if pos1 == nil then
  		worldedit.player_notify(name, "no position 1 selected")
 @@ -279,19 +279,35 @@ minetest.register_chatcommand("/volume", {  })
  minetest.register_chatcommand("/set", {
 +	params = "<node>",
 +	description = "Set the current WorldEdit region to <node>",
 +	privs = {worldedit=true},
 +	func = safe_region(function(name, param)
 +		local node = get_node(name, param)
 +		if not node then
 +			worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"")
 +			return
 +		end
 +
 +		local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
 +		worldedit.player_notify(name, count .. " nodes set")
 +	end, check_region),
 +})
 +
 +minetest.register_chatcommand("/mix", {
  	params = "<node1> ...",
 -	description = "Set the current WorldEdit region to a random mix of <node1>, ...",
 +	description = "Fill the current WorldEdit region with a random mix of <node1>, ...",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -        local nodes = {}
 -        for nodename in param:gmatch("[^%s]+") do
 -            local node = get_node(name, nodename)
 -            if not node then
 -                worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
 -                return
 -            end
 -            nodes[#nodes + 1] = node
 -        end
 +		local nodes = {}
 +		for nodename in param:gmatch("[^,]+") do
 +			local node = get_node(name, nodename)
 +			if not node then
 +				worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
 +				return
 +			end
 +			nodes[#nodes + 1] = node
 +		end
  		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		local count = worldedit.set(pos1, pos2, nodes)
 @@ -323,11 +339,10 @@ minetest.register_chatcommand("/replace", {  	description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
  		local newsearchnode = worldedit.normalize_nodename(searchnode)
  		local newreplacenode = worldedit.normalize_nodename(replacenode)
 -		local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode)
 +		local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], newsearchnode, newreplacenode)
  		worldedit.player_notify(name, count .. " nodes replaced")
  	end, check_replace),
  })
 @@ -337,11 +352,10 @@ minetest.register_chatcommand("/replaceinverse", {  	description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
  		local newsearchnode = worldedit.normalize_nodename(searchnode)
  		local newreplacenode = worldedit.normalize_nodename(replacenode)
 -		local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode)
 +		local count = worldedit.replaceinverse(worldedit.pos1[name], worldedit.pos2[name], searchnode, replacenode)
  		worldedit.player_notify(name, count .. " nodes replaced")
  	end, check_replace),
  })
 @@ -366,10 +380,9 @@ minetest.register_chatcommand("/hollowsphere", {  	description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos = worldedit.pos1[name]
  		local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
  		local node = get_node(name, nodename)
 -		local count = worldedit.hollow_sphere(pos, tonumber(radius), node)
 +		local count = worldedit.hollow_sphere(worldedit.pos1[name], tonumber(radius), node)
  		worldedit.player_notify(name, count .. " nodes added")
  	end, check_sphere),
  })
 @@ -379,10 +392,9 @@ minetest.register_chatcommand("/sphere", {  	description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos = worldedit.pos1[name]
  		local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
  		local node = get_node(name, nodename)
 -		local count = worldedit.sphere(pos, tonumber(radius), node)
 +		local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node)
  		worldedit.player_notify(name, count .. " nodes added")
  	end, check_sphere),
  })
 @@ -407,10 +419,9 @@ minetest.register_chatcommand("/hollowdome", {  	description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos = worldedit.pos1[name]
  		local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
  		local node = get_node(name, nodename)
 -		local count = worldedit.hollow_dome(pos, tonumber(radius), node)
 +		local count = worldedit.hollow_dome(worldedit.pos1[name], tonumber(radius), node)
  		worldedit.player_notify(name, count .. " nodes added")
  	end, check_dome),
  })
 @@ -420,10 +431,9 @@ minetest.register_chatcommand("/dome", {  	description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos = worldedit.pos1[name]
  		local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
  		local node = get_node(name, nodename)
 -		local count = worldedit.dome(pos, tonumber(radius), node)
 +		local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node)
  		worldedit.player_notify(name, count .. " nodes added")
  	end, check_dome),
  })
 @@ -448,7 +458,6 @@ minetest.register_chatcommand("/hollowcylinder", {  	description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos = worldedit.pos1[name]
  		local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
  		length = tonumber(length)
  		if axis == "?" then
 @@ -456,7 +465,7 @@ minetest.register_chatcommand("/hollowcylinder", {  			length = length * sign
  		end
  		local node = get_node(name, nodename)
 -		local count = worldedit.hollow_cylinder(pos, axis, length, tonumber(radius), node)
 +		local count = worldedit.hollow_cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
  		worldedit.player_notify(name, count .. " nodes added")
  	end, check_cylinder),
  })
 @@ -466,7 +475,6 @@ minetest.register_chatcommand("/cylinder", {  	description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos = worldedit.pos1[name]
  		local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
  		length = tonumber(length)
  		if axis == "?" then
 @@ -474,7 +482,7 @@ minetest.register_chatcommand("/cylinder", {  			length = length * sign
  		end
  		local node = get_node(name, nodename)
 -		local count = worldedit.cylinder(pos, axis, length, tonumber(radius), node)
 +		local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
  		worldedit.player_notify(name, count .. " nodes added")
  	end, check_cylinder),
  })
 @@ -484,7 +492,6 @@ minetest.register_chatcommand("/pyramid", {  	description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos = get_position(name)
  		local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
  		height = tonumber(height)
  		if axis == "?" then
 @@ -492,7 +499,7 @@ minetest.register_chatcommand("/pyramid", {  			height = height * sign
  		end
  		local node = get_node(name, nodename)
 -		local count = worldedit.pyramid(pos, axis, height, node)
 +		local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node)
  		worldedit.player_notify(name, count .. " nodes added")
  	end,
  	function(name, param)
 @@ -517,10 +524,9 @@ minetest.register_chatcommand("/spiral", {  	description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos = worldedit.pos1[name]
  		local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
  		local node = get_node(name, nodename)
 -		local count = worldedit.spiral(pos, tonumber(length), tonumber(height), tonumber(space), node)
 +		local count = worldedit.spiral(worldedit.pos1[name], tonumber(length), tonumber(height), tonumber(space), node)
  		worldedit.player_notify(name, count .. " nodes added")
  	end,
  	function(name, param)
 @@ -544,7 +550,6 @@ minetest.register_chatcommand("/copy", {  	description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
  		if found == nil then
  			worldedit.player_notify(name, "invalid usage: " .. param)
 @@ -556,7 +561,7 @@ minetest.register_chatcommand("/copy", {  			amount = amount * sign
  		end
 -		local count = worldedit.copy(pos1, pos2, axis, amount)
 +		local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
  		worldedit.player_notify(name, count .. " nodes copied")
  	end,
  	function(name, param)
 @@ -597,14 +602,13 @@ minetest.register_chatcommand("/stack", {  	description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
  		repetitions = tonumber(repetitions)
  		if axis == "?" then
  			axis, sign = worldedit.player_axis(name)
  			repetitions = repetitions * sign
  		end
 -		local count = worldedit.stack(pos1, pos2, axis, repetitions)
 +		local count = worldedit.stack(worldedit.pos1[name], worldedit.pos2[name], axis, repetitions)
  		worldedit.player_notify(name, count .. " nodes stacked")
  	end,
  	function(name, param)
 @@ -624,32 +628,32 @@ minetest.register_chatcommand("/stack2", {  	privs = {worldedit=true},
  	func = function(name, param)
  		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 -        if pos1 == nil or pos2 == nil then
 +		if pos1 == nil or pos2 == nil then
  			worldedit.player_notify(name, "Select a position first!")
 -            return
 -        end
 -        local repetitions, incs = param:match("(%d+)%s*(.+)")
 -        if repetitions == nil then
 +			return
 +		end
 +		local repetitions, incs = param:match("(%d+)%s*(.+)")
 +		if repetitions == nil then
  			worldedit.player_notify(name, "invalid count: " .. param)
 -            return
 -        end
 +			return
 +		end
  		repetitions = tonumber(repetitions)
 -        local x, y, z = incs:match("([+-]?%d+) ([+-]%d+) ([+-]%d+)")
 -        if x == nil then
 -            worldedit.player_notify(name, "invalid increments: " .. param)
 -            return
 -        end
 -        x, y, z = tonumber(x), tonumber(y), tonumber(z)
 +		local x, y, z = incs:match("([+-]?%d+) ([+-]%d+) ([+-]%d+)")
 +		if x == nil then
 +			worldedit.player_notify(name, "invalid increments: " .. param)
 +			return
 +		end
 +		x, y, z = tonumber(x), tonumber(y), tonumber(z)
 -        local count = worldedit.volume(pos1, pos2) * repetitions
 +		local count = worldedit.volume(pos1, pos2) * repetitions
 -        return safe_region(function()
 +		return safe_region(function()
  			worldedit.stack2(pos1, pos2, {x=x, y=y, z=z}, repetitions,
  				function() worldedit.player_notify(name, count .. " nodes stacked") end)
  		end, function()
  			return count
 -		end)(name,param) -- more hax
 +		end)(name,param) -- more hax --wip: clean this up a little bit
  	end
  })
 @@ -726,9 +730,8 @@ minetest.register_chatcommand("/flip", {  	description = "Flip the current WorldEdit region along the x/y/z/? axis",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		if param == "?" then param = worldedit.player_axis(name) end
 -		local count = worldedit.flip(pos1, pos2, param)
 +		local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
  		worldedit.player_notify(name, count .. " nodes flipped")
  	end,
  	function(name, param)
 @@ -777,9 +780,8 @@ minetest.register_chatcommand("/orient", {  	description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		local found, _, angle = param:find("^([+-]?%d+)$")
 -		local count = worldedit.orient(pos1, pos2, angle)
 +		local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
  		worldedit.player_notify(name, count .. " nodes oriented")
  	end,
  	function(name, param)
 @@ -801,8 +803,7 @@ minetest.register_chatcommand("/fixlight", {  	description = "Fix the lighting in the current WorldEdit region",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 -		local count = worldedit.fixlight(pos1, pos2)
 +		local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name])
  		worldedit.player_notify(name, count .. " nodes updated")
  	end),
  })
 @@ -812,8 +813,7 @@ minetest.register_chatcommand("/hide", {  	description = "Hide all nodes in the current WorldEdit region non-destructively",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 -		local count = worldedit.hide(pos1, pos2)
 +		local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name])
  		worldedit.player_notify(name, count .. " nodes hidden")
  	end),
  })
 @@ -823,9 +823,8 @@ minetest.register_chatcommand("/suppress", {  	description = "Suppress all <node> in the current WorldEdit region non-destructively",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		local node = get_node(name, param)
 -		local count = worldedit.suppress(pos1, pos2, node)
 +		local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node)
  		worldedit.player_notify(name, count .. " nodes suppressed")
  	end, check_set),
  })
 @@ -835,9 +834,8 @@ minetest.register_chatcommand("/highlight", {  	description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		local node = get_node(name, param)
 -		local count = worldedit.highlight(pos1, pos2, node)
 +		local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node)
  		worldedit.player_notify(name, count .. " nodes highlighted")
  	end, check_set),
  })
 @@ -847,8 +845,7 @@ minetest.register_chatcommand("/restore", {  	description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 -		local count = worldedit.restore(pos1, pos2)
 +		local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name])
  		worldedit.player_notify(name, count .. " nodes restored")
  	end),
  })
 @@ -858,7 +855,6 @@ minetest.register_chatcommand("/save", {  	description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		if param == "" then
  			worldedit.player_notify(name, "invalid usage: " .. param)
  			return
 @@ -868,7 +864,7 @@ minetest.register_chatcommand("/save", {  			return
  		end
 -		local result, count = worldedit.serialize(pos1, pos2)
 +		local result, count = worldedit.serialize(worldedit.pos1[name], worldedit.pos2[name])
  		local path = minetest.get_worldpath() .. "/schems"
  		local filename = path .. "/" .. param .. ".we"
 @@ -1000,14 +996,13 @@ minetest.register_chatcommand("/luatransform", {  	description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
  	privs = {worldedit=true, server=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		local admin = minetest.setting_get("name")
  		if not admin or not name == admin then
  			worldedit.player_notify(name, "this command can only be run by the server administrator")
  			return
  		end
 -		local err = worldedit.luatransform(pos1, pos2, param)
 +		local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
  		if err then
  			worldedit.player_notify(name, "code error: " .. err, false)
  		else
 @@ -1021,7 +1016,6 @@ minetest.register_chatcommand("/mtschemcreate", {  	description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/<filename>.mts\"",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
  		if param == nil then
  			worldedit.player_notify(name, "No filename specified")
  			return
 @@ -1032,7 +1026,7 @@ minetest.register_chatcommand("/mtschemcreate", {  		filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\") --escape any nasty characters
  		os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
 -		local ret = minetest.create_schematic(pos1, pos2, worldedit.prob_list[name], filename)
 +		local ret = minetest.create_schematic(worldedit.pos1[name], worldedit.pos2[name], worldedit.prob_list[name], filename)
  		if ret == nil then
  			worldedit.player_notify(name, "failed to create Minetest schematic", false)
  		else
 @@ -1111,8 +1105,7 @@ minetest.register_chatcommand("/clearobjects", {  	description = "Clears all objects within the WorldEdit region",
  	privs = {worldedit=true},
  	func = safe_region(function(name, param)
 -		local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
 -		local count = worldedit.clearobjects(pos1, pos2)
 +		local count = worldedit.clearobjects(worldedit.pos1[name], worldedit.pos2[name])
  		worldedit.player_notify(name, count .. " objects cleared")
  	end),
  })
 | 
