diff options
-rw-r--r-- | Chat Commands.md | 14 | ||||
-rw-r--r-- | WorldEdit API.md | 26 | ||||
-rw-r--r-- | worldedit/compatibility.lua | 17 | ||||
-rw-r--r-- | worldedit/serialization.lua | 337 | ||||
-rw-r--r-- | worldedit/table serialize (WIP).lua | 15 | ||||
-rw-r--r-- | worldedit/table_save.lua | 133 | ||||
-rw-r--r-- | worldedit_commands/init.lua | 85 |
7 files changed, 198 insertions, 429 deletions
diff --git a/Chat Commands.md b/Chat Commands.md index 81d19c1..7f6eeb0 100644 --- a/Chat Commands.md +++ b/Chat Commands.md @@ -235,20 +235,6 @@ Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current //load some random filename
//load huge_base
-### //metasave <file>
-
-Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
-
- //metasave some random filename
- //metasave huge_base
-
-### //metaload <file>
-
-Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
-
- //metaload some random filename
- //metaload huge_base
-
### //lua <code>
Executes <code> as a Lua chunk in the global namespace.
diff --git a/WorldEdit API.md b/WorldEdit API.md index e033150..464a719 100644 --- a/WorldEdit API.md +++ b/WorldEdit API.md @@ -152,6 +152,12 @@ Serialization -------------
Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
+### version = worldedit.valueversion(value)
+
+Determines the version of serialized data `value`.
+
+Returns the version as a positive integer or 0 for unknown versions.
+
### data, count = worldedit.serialize(pos1, pos2)
Converts the region defined by positions `pos1` and `pos2` into a single string.
@@ -170,26 +176,6 @@ Loads the nodes represented by string `value` at position `originpos`. Returns the number of nodes deserialized.
-### count = worldedit.deserialize_old(originpos, value)
-
-Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
-
-This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
-
-Returns the number of nodes deserialized.
-
-### count = worldedit.metasave(pos1, pos2, file)
-
-Saves the nodes and meta defined by positions `pos1` and `pos2` into a file.
-
-Returns the number of nodes saved.
-
-### count = worldedit.metaload(pos1, file)
-
-Loads the nodes and meta from `file` to position `pos1`.
-
-Returns the number of nodes loaded.
-
Code
----
Contained in code.lua, this module allows arbitrary Lua code to be used with WorldEdit.
diff --git a/worldedit/compatibility.lua b/worldedit/compatibility.lua new file mode 100644 index 0000000..3b9c889 --- /dev/null +++ b/worldedit/compatibility.lua @@ -0,0 +1,17 @@ +worldedit.allocate_old = worldedit.allocate
+worldedit.deserialize_old = worldedit.deserialize
+worldedit.metasave = function(pos1, pos2, filename)
+ local file, err = io.open(filename, "wb")
+ if err then return 0 end
+ local data, count = worldedit.serialize(pos1, pos2)
+ file:write(data)
+ file:close()
+ return count
+end
+worldedit.metaload = function(originpos, filename)
+ filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
+ local file, err = io.open(filename, "wb")
+ if err then return 0 end
+ local data = file:read("*a")
+ return worldedit.deserialize(originpos, data)
+end
\ No newline at end of file diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua index cb65240..c876261 100644 --- a/worldedit/serialization.lua +++ b/worldedit/serialization.lua @@ -1,7 +1,5 @@ worldedit = worldedit or {}
-dofile(minetest.get_modpath("worldedit") .. "/table_save.lua") --wip: remove dependency
-
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
worldedit.sort_pos = function(pos1, pos2)
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
@@ -18,8 +16,23 @@ worldedit.sort_pos = function(pos1, pos2) return pos1, pos2
end
+--determines the version of serialized data `value`, returning the version as a positive integer or 0 for unknown versions
+worldedit.valueversion = function(value)
+ if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format
+ return 3
+ elseif value:find("^[^\"']+%{%d+%}") then
+ if value:find("%[\"meta\"%]") then --previous meta flat table format
+ return 2
+ end
+ return 1 --original flat table format
+ elseif value:find("%{") then --current nested table format
+ return 4
+ end
+ return 0 --unknown format
+end
+
--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
-worldedit.serialize = function(pos1, pos2)
+worldedit.serialize = function(pos1, pos2) --wip: check for ItemStacks and whether they can be serialized
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local pos = {x=pos1.x, y=0, z=0}
local count = 0
@@ -33,7 +46,16 @@ worldedit.serialize = function(pos1, pos2) local node = env:get_node(pos)
if node.name ~= "air" and node.name ~= "ignore" then
count = count + 1
- result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
+ local meta = env:get_meta(pos):to_table()
+ result[count] = {
+ x = pos.x - pos1.x,
+ y = pos.y - pos1.y,
+ z = pos.z - pos1.z,
+ name = node.name,
+ param1 = node.param1,
+ param2 = node.param2,
+ meta = meta,
+ }
end
pos.z = pos.z + 1
end
@@ -41,214 +63,157 @@ worldedit.serialize = function(pos1, pos2) end
pos.x = pos.x + 1
end
- result = table.concat(result, "\n") --join all node entries into single string
+ result = minetest.serialize(result) --convert entries to a string
return result, count
end
--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
+--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.allocate = function(originpos, value)
local huge = math.huge
- local pos1 = {x=huge, y=huge, z=huge}
- local pos2 = {x=-huge, y=-huge, z=-huge}
+ local pos1x, pos1y, pos1z = huge, huge, huge
+ local pos2x, pos2y, pos2z = -huge, -huge, -huge
local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
- for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
- x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
- if x < pos1.x then
- pos1.x = x
- end
- if y < pos1.y then
- pos1.y = y
- end
- if z < pos1.z then
- pos1.z = z
- end
- if x > pos2.x then
- pos2.x = x
+ local version = worldedit.valueversion(value)
+ if version == 1 or version == 2 then --flat table format
+ --obtain the node table
+ local get_tables = loadstring(value)
+ if get_tables then --error loading value
+ return originpos, originpos, count
+ end
+ local tables = get_tables()
+
+ --transform the node table into an array of nodes
+ for i = 1, #tables do
+ for j, v in pairs(tables[i]) do
+ if type(v) == "table" then
+ tables[i][j] = tables[v[1]]
+ end
+ end
end
- if y > pos2.y then
- pos2.y = y
+ local nodes = tables[1]
+
+ --check the node array
+ count = #nodes
+ if version == 1 then --original flat table format
+ for index = 1, count do
+ local entry = nodes[index]
+ local pos = entry[1]
+ local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
+ end
+ else --previous meta flat table format
+ for index = 1, count do
+ local entry = nodes[index]
+ local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
+ end
end
- if z > pos2.z then
- pos2.z = z
+ elseif version == 3 then --previous list format
+ for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
+ x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
+ count = count + 1
+ end
+ elseif version == 4 then --current nested table format
+ local nodes = minetest.deserialize(value)
+ count = #nodes
+ for index = 1, count do
+ local entry = nodes[index]
+ x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
end
- count = count + 1
end
+ local pos1 = {x=pos1x, y=pos1y, z=pos1z}
+ local pos2 = {x=pos2x, y=pos2y, z=pos2z}
return pos1, pos2, count
end
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
+--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.deserialize = function(originpos, value)
- local pos = {x=0, y=0, z=0}
- local node = {name="", param1=0, param2=0}
local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
local env = minetest.env
- for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
- pos.x = originx + tonumber(x)
- pos.y = originy + tonumber(y)
- pos.z = originz + tonumber(z)
- node.name = name
- node.param1 = param1
- node.param2 = param2
- env:add_node(pos, node)
- count = count + 1
- end
- return count
-end
-
---determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
---based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
-worldedit.allocate_old = function(originpos, value)
- --obtain the node table
- local count = 0
- local get_tables = loadstring(value)
- if get_tables == nil then --error loading value
- return count
- end
- local tables = get_tables()
-
- --transform the node table into an array of nodes
- for i = 1, #tables do
- for j, v in pairs(tables[i]) do
- if type(v) == "table" then
- tables[i][j] = tables[v[1]]
+ local version = worldedit.valueversion(value)
+ if version == 1 or version == 2 then --original flat table format
+ --obtain the node table
+ local get_tables = loadstring(value)
+ if not get_tables then --error loading value
+ return count
+ end
+ local tables = get_tables()
+
+ --transform the node table into an array of nodes
+ for i = 1, #tables do
+ for j, v in pairs(tables[i]) do
+ if type(v) == "table" then
+ tables[i][j] = tables[v[1]]
+ end
end
end
- end
+ local nodes = tables[1]
- local huge = math.huge
- local pos1 = {x=huge, y=huge, z=huge}
- local pos2 = {x=-huge, y=-huge, z=-huge}
- local originx, originy, originz = originpos.x, originpos.y, originpos.z
-
- --load the node array
- for i, v in ipairs(tables[1]) do
- local pos = v[1]
- local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
- if x < pos1.x then
- pos1.x = x
- end
- if y < pos1.y then
- pos1.y = y
- end
- if z < pos1.z then
- pos1.z = z
- end
- if x > pos2.x then
- pos2.x = x
- end
- if y > pos2.y then
- pos2.y = y
- end
- if z > pos2.z then
- pos2.z = z
- end
- count = count + 1
- end
- return pos1, pos2, count
-end
-
---loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
---based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
-worldedit.deserialize_old = function(originpos, value)
- --obtain the node table
- local count = 0
- local get_tables = loadstring(value)
- if get_tables == nil then --error loading value
- return count
- end
- local tables = get_tables()
-
- --transform the node table into an array of nodes
- for i = 1, #tables do
- for j, v in pairs(tables[i]) do
- if type(v) == "table" then
- tables[i][j] = tables[v[1]]
+ --load the node array
+ count = #nodes
+ if version == 1 then --original flat table format
+ for index = 1, count do
+ local entry = nodes[index]
+ local pos = entry[1]
+ pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
+ env:add_node(pos, entry[2])
end
- end
- end
-
- --load the node array
- local env = minetest.env
- local originx, originy, originz = originpos.x, originpos.y, originpos.z
- for i, v in ipairs(tables[1]) do
- local pos = v[1]
- pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
- env:add_node(pos, v[2])
- count = count + 1
- end
- return count
-end
-
---saves the nodes and meta defined by positions `pos1` and `pos2` into a file, returning the number of nodes saved
-worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings instead of doing IO
- local path = minetest.get_worldpath() .. "/schems"
- local filename = path .. "/" .. file .. ".wem"
- os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
- local rows = {}
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local pos = {x=pos1.x, y=0, z=0}
- local count = 0
- local result = {}
- local env = minetest.env
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node = env:get_node(pos)
- if node.name ~= "air" and node.name ~= "ignore" then
- count = count + 1
- local meta = env:get_meta(pos):to_table()
-
- --convert metadata itemstacks to itemstrings
- for i, v in pairs(meta.inventory) do
- for index, items in ipairs(v) do
- v[index] = items:to_string()
- end
- end
-
- table.insert(rows, {
- x = pos.x-pos1.x,
- y = pos.y-pos1.y,
- z = pos.z-pos1.z,
- name = node.name,
- param1 = node.param1,
- param2 = node.param2,
- meta = meta,
- })
- end
- pos.z = pos.z + 1
+ else --previous meta flat table format
+ for index = 1, #nodes do
+ local entry = nodes[index]
+ entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
+ env:add_node(entry, entry) --entry acts both as position and as node
+ env:get_meta(entry):from_table(entry.meta)
end
- pos.y = pos.y + 1
end
- pos.x = pos.x + 1
- end
- local err = table.save(rows, filename)
- if err then return _, err end
- return count
-end
-
---loads the nodes and meta from `file` to position `pos1`, returning the number of nodes loaded
-worldedit.metaload = function(pos1, file) --wip: simply work with strings instead of doing IO
- local filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
- local rows, err = table.load(filename)
- if err then return _,err end
- local pos = {x=0, y=0, z=0}
- local node = {name="", param1=0, param2=0}
- local count = 0
- local env = minetest.env
- for i,row in pairs(rows) do
- pos.x = pos1.x + tonumber(row.x)
- pos.y = pos1.y + tonumber(row.y)
- pos.z = pos1.z + tonumber(row.z)
- node.name = row.name
- node.param1 = row.param1
- node.param2 = row.param2
- env:add_node(pos, node)
- env:get_meta(pos):from_table(row.meta)
- count = count + 1
+ elseif version == 3 then --previous list format
+ local pos = {x=0, y=0, z=0}
+ local node = {name="", param1=0, param2=0}
+ for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
+ pos.x = originx + tonumber(x)
+ pos.y = originy + tonumber(y)
+ pos.z = originz + tonumber(z)
+ node.name = name
+ node.param1 = param1
+ node.param2 = param2
+ env:add_node(pos, node)
+ count = count + 1
+ end
+ elseif version == 4 then --current nested table format
+ local nodes = minetest.deserialize(value)
+ count = #nodes
+ for index = 1, count do
+ local entry = nodes[index]
+ entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
+ env:add_node(entry, entry) --entry acts both as position and as node
+ env:get_meta(entry):from_table(entry.meta)
+ end
end
return count
end
\ No newline at end of file diff --git a/worldedit/table serialize (WIP).lua b/worldedit/table serialize (WIP).lua deleted file mode 100644 index 6947c0b..0000000 --- a/worldedit/table serialize (WIP).lua +++ /dev/null @@ -1,15 +0,0 @@ -serialize_meta = function(pos)
- local insert, format, concat = table.insert, string.format, table.concat
- --wip: do recursive serialize
-
- local meta = env:get_meta(pos):to_table()
- local fields = {}
- for key, value in pairs(meta.fields) do
- insert(fields, format("%q", key) .. format("%q", value))
- end
- return concat(meta.inventory, ",") .. concat(fields)
-end
-
-deserialize_meta = function(value)
- --wip
-end
\ No newline at end of file diff --git a/worldedit/table_save.lua b/worldedit/table_save.lua deleted file mode 100644 index cbc18ae..0000000 --- a/worldedit/table_save.lua +++ /dev/null @@ -1,133 +0,0 @@ ---[[ - Save Table to File - Load Table from File - v 1.0 - - Lua 5.2 compatible - - Only Saves Tables, Numbers and Strings - Insides Table References are saved - Does not save Userdata, Metatables, Functions and indices of these - ---------------------------------------------------- - table.save( table , filename ) - - on failure: returns an error msg - - ---------------------------------------------------- - table.load( filename or stringtable ) - - Loads a table that has been saved via the table.save function - - on success: returns a previously saved table - on failure: returns as second argument an error msg - ---------------------------------------------------- - - Licensed under the same terms as Lua itself. -]]-- -do - -- declare local variables - --// exportstring( string ) - --// returns a "Lua" portable version of the string - local function exportstring( s ) - return string.format("%q", s) - end - - --// The Save Function - function table.save( tbl,filename ) - local charS,charE = " ","\n" - local file,err = io.open( filename, "wb" ) - if err then return err end - - -- initiate variables for save procedure - local tables,lookup = { tbl },{ [tbl] = 1 } - file:write( "return {"..charE ) - - for idx,t in ipairs( tables ) do - file:write( "-- Table: {"..idx.."}"..charE ) - file:write( "{"..charE ) - local thandled = {} - - for i,v in ipairs( t ) do - thandled[i] = true - local stype = type( v ) - -- only handle value - if stype == "table" then - if not lookup[v] then - table.insert( tables, v ) - lookup[v] = #tables - end - file:write( charS.."{"..lookup[v].."},"..charE ) - elseif stype == "string" then - file:write( charS..exportstring( v )..","..charE ) - elseif stype == "number" then - file:write( charS..tostring( v )..","..charE ) - end - end - - for i,v in pairs( t ) do - -- escape handled values - if (not thandled[i]) then - - local str = "" - local stype = type( i ) - -- handle index - if stype == "table" then - if not lookup[i] then - table.insert( tables,i ) - lookup[i] = #tables - end - str = charS.."[{"..lookup[i].."}]=" - elseif stype == "string" then - str = charS.."["..exportstring( i ).."]=" - elseif stype == "number" then - str = charS.."["..tostring( i ).."]=" - end - - if str ~= "" then - stype = type( v ) - -- handle value - if stype == "table" then - if not lookup[v] then - table.insert( tables,v ) - lookup[v] = #tables - end - file:write( str.."{"..lookup[v].."},"..charE ) - elseif stype == "string" then - file:write( str..exportstring( v )..","..charE ) - elseif stype == "number" then - file:write( str..tostring( v )..","..charE ) - end - end - end - end - file:write( "},"..charE ) - end - file:write( "}" ) - file:close() - end - - --// The Load Function - function table.load( sfile ) - local ftables,err = loadfile( sfile ) - if err then return _,err end - local tables = ftables() - for idx = 1,#tables do - local tolinki = {} - for i,v in pairs( tables[idx] ) do - if type( v ) == "table" then - tables[idx][i] = tables[v[1]] - end - if type( i ) == "table" and tables[i[1]] then - table.insert( tolinki,{ i,tables[i[1]] } ) - end - end - -- link indices - for _,v in ipairs( tolinki ) do - tables[idx][v[2]],tables[idx][v[1]] = tables[idx][v[1]],nil - end - end - return tables[1] - end --- close do -end --- ChillCode
\ No newline at end of file diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 67f50e3..208eb5d 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -750,12 +750,11 @@ minetest.register_chatcommand("/allocate", { local value = file:read("*a")
file:close()
- local nodepos1, nodepos2, count
- if value:find("{") then --old WorldEdit format
- nodepos1, nodepos2, count = worldedit.allocate_old(pos1, value)
- else --new WorldEdit format
- nodepos1, nodepos2, count = worldedit.allocate(pos1, value)
+ if worldedit.valueversion(value) == 0 then --unknown version
+ minetest.chat_send_player(name, "Invalid file: file is invalid or created with newer version of WorldEdit")
+ return
end
+ local nodepos1, nodepos2, count = worldedit.allocate(pos1, value)
worldedit.pos1[name] = nodepos1
worldedit.mark_pos1(name)
@@ -768,7 +767,7 @@ minetest.register_chatcommand("/allocate", { minetest.register_chatcommand("/load", {
params = "<file>",
- description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin",
+ description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",
privs = {worldedit=true},
func = function(name, param)
local pos1 = worldedit.pos1[name]
@@ -782,69 +781,33 @@ minetest.register_chatcommand("/load", { return
end
- local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
- local file, err = io.open(filename, "rb")
- if err ~= nil then
- minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")
+ --find the file in the world path
+ local testpaths = {
+ minetest.get_worldpath() .. "/schems/" .. param,
+ minetest.get_worldpath() .. "/schems/" .. param .. ".we",
+ minetest.get_worldpath() .. "/schems/" .. param .. ".wem",
+ }
+ local file, err
+ for index, path in ipairs(testpaths) do
+ file, err = io.open(path, "rb")
+ if not err then
+ break
+ end
+ end
+ if err then
+ minetest.chat_send_player(name, "Could not open file \"" .. param .. "\"")
return
end
local value = file:read("*a")
file:close()
- local count
- if value:find("{") then --old WorldEdit format
- count = worldedit.deserialize_old(pos1, value)
- else --new WorldEdit format
- count = worldedit.deserialize(pos1, value)
- end
-
- minetest.chat_send_player(name, count .. " nodes loaded")
- end,
-})
-
-minetest.register_chatcommand("/metasave", {
- params = "<file>",
- description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.wem\"",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
+ if worldedit.valueversion(value) == 0 then --unknown version
+ minetest.chat_send_player(name, "Invalid file: file is invalid or created with newer version of WorldEdit")
return
end
- if param == "" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- local count, err = worldedit.metasave(pos1, pos2, param)
- if err then
- minetest.chat_send_player(name, "error loading file: " .. err)
- else
- minetest.chat_send_player(name, count .. " nodes saved")
- end
- end,
-})
+ local count = worldedit.deserialize(pos1, value)
-minetest.register_chatcommand("/metaload", {
- params = "<file>",
- description = "Load nodes from \"(world folder)/schems/<file>.wem\" with position 1 of the current WorldEdit region as the origin",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1 = worldedit.pos1[name]
- if pos1 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
- if param == "" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- local count, err = worldedit.metaload(pos1, param)
- if err then
- minetest.chat_send_player(name, "Error loading file: " .. err)
- else
- minetest.chat_send_player(name, count .. " nodes loaded")
- end
+ minetest.chat_send_player(name, count .. " nodes loaded")
end,
})
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