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-rw-r--r--Chat Commands.md195
-rw-r--r--README.md329
-rw-r--r--WorldEdit API.md131
-rw-r--r--modpack.txt0
-rw-r--r--worldedit/functions.lua (renamed from functions.lua)0
-rw-r--r--worldedit/init.lua (renamed from init.lua)0
-rw-r--r--worldedit/mark.lua (renamed from mark.lua)0
-rw-r--r--worldedit/table_save.lua (renamed from table_save.lua)0
-rw-r--r--worldedit/textures/worldedit_pos1.png (renamed from textures/worldedit_pos1.png)bin142 -> 142 bytes
-rw-r--r--worldedit/textures/worldedit_pos2.png (renamed from textures/worldedit_pos2.png)bin157 -> 157 bytes
10 files changed, 333 insertions, 322 deletions
diff --git a/Chat Commands.md b/Chat Commands.md
new file mode 100644
index 0000000..f4febf7
--- /dev/null
+++ b/Chat Commands.md
@@ -0,0 +1,195 @@
+Chat Commands
+-------------
+For more information, see the [README](README.md).
+
+### //reset
+
+Reset the region so that it is empty.
+
+ //reset
+
+### //mark
+
+Show markers at the region positions.
+
+ //mark
+
+### //pos1
+
+Set WorldEdit region position 1 to the player's location.
+
+ //pos1
+
+### //pos2
+
+Set WorldEdit region position 2 to the player's location.
+
+ //pos2
+
+### //p set/get
+
+Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
+
+ //p set
+ //p get
+
+### //volume
+
+Display the volume of the current WorldEdit region.
+
+ //volume
+
+### //set <node>
+
+Set the current WorldEdit region to <node>.
+
+ //set dirt
+ //set default:glass
+ //set mesecons:mesecon
+
+### //replace <search node> <replace node>
+
+Replace all instances of <search node> with <place node> in the current WorldEdit region.
+
+ //replace cobble stone
+ //replace default:steelblock glass
+ //replace dirt flowers:flower_waterlily
+ //replace flowers:flower_rose flowers:flower_tulip
+
+### //hollowsphere <radius> <node>
+
+Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
+
+ //hollowsphere 5 dirt
+ //hollowsphere 12 default:glass
+ //hollowsphere 17 mesecons:mesecon
+
+### //sphere <radius> <node>
+
+Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
+
+ //sphere 5 dirt
+ //sphere 12 default:glass
+ //sphere 17 mesecons:mesecon
+
+### //hollowcylinder x/y/z/? <length> <radius> <node>
+
+Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
+
+ //hollowcylinder x +5 8 dirt
+ //hollowcylinder y 28 10 default:glass
+ //hollowcylinder z -12 3 mesecons:mesecon
+ //hollowcylinder ? 2 4 stone
+
+### //cylinder x/y/z/? <length> <radius> <node>
+
+Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
+
+ //cylinder x +5 8 dirt
+ //cylinder y 28 10 default:glass
+ //cylinder z -12 3 mesecons:mesecon
+ //cylinder ? 2 4 stone
+
+### //pyramid <height> <node>
+
+Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
+
+ //pyramid 8 dirt
+ //pyramid 5 default:glass
+ //pyramid 2 stone
+
+### //spiral <width> <height> <spacer> <node>
+
+Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
+
+ //spiral 20 5 3 dirt
+ //spiral 5 2 1 default:glass
+ //spiral 7 1 5 stone
+
+### //copy x/y/z/? <amount>
+
+Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
+
+ //copy x 15
+ //copy y -7
+ //copy z +4
+ //copy ? 8
+
+### //move x/y/z/? <amount>
+
+Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
+
+ //move x 15
+ //move y -7
+ //move z +4
+ //move ? -1
+
+### //stack x/y/z/? <count>
+
+Stack the current WorldEdit region along the x/y/z/? axis <count> times.
+
+ //stack x 3
+ //stack y -1
+ //stack z +5
+ //stack ? 12
+
+### //transpose x/y/z/? x/y/z/?
+
+Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
+
+ //transpose x y
+ //transpose x z
+ //transpose y z
+ //transpose ? y
+
+### //flip x/y/z/?
+
+Flip the current WorldEdit region along the x/y/z/? axis.
+
+ //flip x
+ //flip y
+ //flip z
+ //flip ?
+
+### //rotate x/y/z/? <angle>
+
+Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
+
+ //rotate x 90
+ //rotate y 180
+ //rotate z 270
+ //rotate ? -90
+
+### //dig
+
+Dig the current WorldEdit region.
+
+ //dig
+
+### //save <file>
+
+Save the current WorldEdit region to "(world folder)/schems/<file>.we".
+
+ //save some random filename
+ //save huge_base
+
+### //load <file>
+
+Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
+
+ //load some random filename
+ //load huge_base
+
+### //metasave <file>
+
+Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
+
+ //metasave some random filename
+ //metasave huge_base
+
+### //metaload <file>
+
+Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
+
+ //metaload some random filename
+ //metaload huge_base \ No newline at end of file
diff --git a/README.md b/README.md
index f6dbf87..5313137 100644
--- a/README.md
+++ b/README.md
@@ -34,336 +34,21 @@ Entities are used to mark the location of the WorldEdit regions. They appear as
To remove the entities, simply punch them. This does not reset the positions themselves.
-Commands
---------
-
-### //reset
-
-Reset the region so that it is empty.
-
- //reset
-
-### //mark
-
-Show markers at the region positions.
-
- //mark
-
-### //pos1
-
-Set WorldEdit region position 1 to the player's location.
-
- //pos1
-
-### //pos2
-
-Set WorldEdit region position 2 to the player's location.
-
- //pos2
-
-### //p set/get
-
-Set WorldEdit region by punching two nodes, or display the current WorldEdit region.
-
- //p set
- //p get
-
-### //volume
-
-Display the volume of the current WorldEdit region.
-
- //volume
-
-### //set <node>
-
-Set the current WorldEdit region to <node>.
-
- //set dirt
- //set default:glass
- //set mesecons:mesecon
-
-### //replace <search node> <replace node>
-
-Replace all instances of <search node> with <place node> in the current WorldEdit region.
-
- //replace cobble stone
- //replace default:steelblock glass
- //replace dirt flowers:flower_waterlily
- //replace flowers:flower_rose flowers:flower_tulip
-
-### //hollowsphere <radius> <node>
-
-Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
-
- //hollowsphere 5 dirt
- //hollowsphere 12 default:glass
- //hollowsphere 17 mesecons:mesecon
-
-### //sphere <radius> <node>
-
-Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
-
- //sphere 5 dirt
- //sphere 12 default:glass
- //sphere 17 mesecons:mesecon
-
-### //hollowcylinder x/y/z/? <length> <radius> <node>
-
-Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
-
- //hollowcylinder x +5 8 dirt
- //hollowcylinder y 28 10 default:glass
- //hollowcylinder z -12 3 mesecons:mesecon
- //hollowcylinder ? 2 4 stone
-
-### //cylinder x/y/z/? <length> <radius> <node>
-
-Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
-
- //cylinder x +5 8 dirt
- //cylinder y 28 10 default:glass
- //cylinder z -12 3 mesecons:mesecon
- //cylinder ? 2 4 stone
-
-### //pyramid <height> <node>
-
-Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
-
- //pyramid 8 dirt
- //pyramid 5 default:glass
- //pyramid 2 stone
-
-### //spiral <width> <height> <spacer> <node>
-
-Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
-
- //spiral 20 5 3 dirt
- //spiral 5 2 1 default:glass
- //spiral 7 1 5 stone
-
-### //copy x/y/z/? <amount>
-
-Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
-
- //copy x 15
- //copy y -7
- //copy z +4
- //copy ? 8
-
-### //move x/y/z/? <amount>
-
-Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes.
-
- //move x 15
- //move y -7
- //move z +4
- //move ? -1
-
-### //stack x/y/z/? <count>
-
-Stack the current WorldEdit region along the x/y/z/? axis <count> times.
-
- //stack x 3
- //stack y -1
- //stack z +5
- //stack ? 12
-
-### //transpose x/y/z/? x/y/z/?
-
-Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
-
- //transpose x y
- //transpose x z
- //transpose y z
- //transpose ? y
-
-### //flip x/y/z/?
-
-Flip the current WorldEdit region along the x/y/z/? axis.
-
- //flip x
- //flip y
- //flip z
- //flip ?
-
-### //rotate x/y/z/? <angle>
-
-Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment).
-
- //rotate x 90
- //rotate y 180
- //rotate z 270
- //rotate ? -90
-
-### //dig
-
-Dig the current WorldEdit region.
-
- //dig
-
-### //save <file>
-
-Save the current WorldEdit region to "(world folder)/schems/<file>.we".
-
- //save some random filename
- //save huge_base
-
-### //load <file>
-
-Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
-
- //load some random filename
- //load huge_base
-
-### //metasave <file>
-
-Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem".
-
- //metasave some random filename
- //metasave huge_base
-
-### //metaload <file>
-
-Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin.
+Chat Commands
+-------------
+WorldEdit is accessed in-game through an interface. By default, the mod distribution includes a chat interface for this purpose. It is documented in the [Chat Commands Reference](Chat Commands.md).
- //metaload some random filename
- //metaload huge_base
+If visual manipulation of nodes is desired, the [WorldEdit GUI](http://minetest.net/forum/viewtopic.php?id=3112) mod provides a simple interface with buttons and text entry fields for this purpose.
WorldEdit API
-------------
-WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code.
-
-### worldedit.volume(pos1, pos2)
-
-Determines the volume of the region defined by positions `pos1` and `pos2`.
-
-Returns the volume.
-
-### worldedit.set(pos1, pos2, nodename)
-
-Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
-
-Returns the number of nodes set.
-
-### worldedit.replace(pos1, pos2, searchnode, replacenode)
-
-Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
-
-Returns the number of nodes replaced.
-
-### worldedit.hollow_sphere = function(pos, radius, nodename)
-
-Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
-
-Returns the number of nodes added.
-
-### worldedit.sphere = function(pos, radius, nodename)
-
-Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
-
-Returns the number of nodes added.
-
-### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
-
-Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
-
-Returns the number of nodes added.
-
-### worldedit.cylinder(pos, axis, length, radius, nodename)
-
-Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
-
-Returns the number of nodes added.
-
-### worldedit.pyramid(pos, height, nodename)
-
-Adds a pyramid at `pos` with height `height`.
-
-Returns the number of nodes added.
-
-### worldedit.spiral(pos, width, height, spacer, nodename)
-
-Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
-
-Returns the number of nodes added.
-
-### worldedit.copy(pos1, pos2, axis, amount)
-
-Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
-
-Returns the number of nodes copied.
-
-### worldedit.move(pos1, pos2, axis, amount)
-
-Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
-
-Returns the number of nodes moved.
-
-### worldedit.stack(pos1, pos2, axis, count)
-
-Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
-
-Returns the number of nodes stacked.
-
-### worldedit.transpose(pos1, pos2, axis1, axis2)
-
-Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
-
-Returns the number of nodes transposed.
-
-### worldedit.flip(pos1, pos2, axis)
-
-Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
-
-Returns the number of nodes flipped.
-
-### worldedit.rotate(pos1, pos2, angle)
-
-Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
-
-Returns the number of nodes rotated.
-
-### worldedit.dig(pos1, pos2)
-
-Digs a region defined by positions `pos1` and `pos2`.
-
-Returns the number of nodes dug.
-
-### worldedit.serialize(pos1, pos2)
-
-Converts the region defined by positions `pos1` and `pos2` into a single string.
-
-Returns the serialized data and the number of nodes serialized.
-
-### worldedit.deserialize(originpos, value)
-
-Loads the nodes represented by string `value` at position `originpos`.
-
-Returns the number of nodes deserialized.
-
-### worldedit.deserialize_old(originpos, value)
-
-Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
-
-This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
-
-Returns the number of nodes deserialized.
-
-### worldedit.metasave(pos1, pos2, file)
-
-Saves the nodes and meta defined by positions `pos1` and `pos2` into a file
-
-Returns the number of nodes saved
-
-### worldedit.metaload(pos1, file)
-
-Loads the nodes and meta from `file` to position `pos1`
+WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation.
-Returns the number of nodes loaded
+This API is documented in the [WorldEdit API Reference](WorldEdit API.md).
License
-------
-Copyright 2012 sfan5 and Anthony Zhang (Temperest)
+Copyright 2012 sfan5, Anthony Zhang (Temperest), and Brett O'Donnell (cornernote).
This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).
diff --git a/WorldEdit API.md b/WorldEdit API.md
new file mode 100644
index 0000000..41fab69
--- /dev/null
+++ b/WorldEdit API.md
@@ -0,0 +1,131 @@
+WorldEdit API
+-------------
+For more information, see the [README](README.md).
+
+### worldedit.volume(pos1, pos2)
+
+Determines the volume of the region defined by positions `pos1` and `pos2`.
+
+Returns the volume.
+
+### worldedit.set(pos1, pos2, nodename)
+
+Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
+
+Returns the number of nodes set.
+
+### worldedit.replace(pos1, pos2, searchnode, replacenode)
+
+Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
+
+Returns the number of nodes replaced.
+
+### worldedit.hollow_sphere = function(pos, radius, nodename)
+
+Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
+
+Returns the number of nodes added.
+
+### worldedit.sphere = function(pos, radius, nodename)
+
+Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
+
+Returns the number of nodes added.
+
+### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
+
+Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
+
+Returns the number of nodes added.
+
+### worldedit.cylinder(pos, axis, length, radius, nodename)
+
+Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
+
+Returns the number of nodes added.
+
+### worldedit.pyramid(pos, height, nodename)
+
+Adds a pyramid at `pos` with height `height`.
+
+Returns the number of nodes added.
+
+### worldedit.spiral(pos, width, height, spacer, nodename)
+
+Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
+
+Returns the number of nodes added.
+
+### worldedit.copy(pos1, pos2, axis, amount)
+
+Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
+
+Returns the number of nodes copied.
+
+### worldedit.move(pos1, pos2, axis, amount)
+
+Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
+
+Returns the number of nodes moved.
+
+### worldedit.stack(pos1, pos2, axis, count)
+
+Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
+
+Returns the number of nodes stacked.
+
+### worldedit.transpose(pos1, pos2, axis1, axis2)
+
+Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
+
+Returns the number of nodes transposed.
+
+### worldedit.flip(pos1, pos2, axis)
+
+Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
+
+Returns the number of nodes flipped.
+
+### worldedit.rotate(pos1, pos2, angle)
+
+Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
+
+Returns the number of nodes rotated.
+
+### worldedit.dig(pos1, pos2)
+
+Digs a region defined by positions `pos1` and `pos2`.
+
+Returns the number of nodes dug.
+
+### worldedit.serialize(pos1, pos2)
+
+Converts the region defined by positions `pos1` and `pos2` into a single string.
+
+Returns the serialized data and the number of nodes serialized.
+
+### worldedit.deserialize(originpos, value)
+
+Loads the nodes represented by string `value` at position `originpos`.
+
+Returns the number of nodes deserialized.
+
+### worldedit.deserialize_old(originpos, value)
+
+Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
+
+This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files.
+
+Returns the number of nodes deserialized.
+
+### worldedit.metasave(pos1, pos2, file)
+
+Saves the nodes and meta defined by positions `pos1` and `pos2` into a file.
+
+Returns the number of nodes saved.
+
+### worldedit.metaload(pos1, file)
+
+Loads the nodes and meta from `file` to position `pos1`.
+
+Returns the number of nodes loaded. \ No newline at end of file
diff --git a/modpack.txt b/modpack.txt
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/modpack.txt
diff --git a/functions.lua b/worldedit/functions.lua
index 2d949c6..2d949c6 100644
--- a/functions.lua
+++ b/worldedit/functions.lua
diff --git a/init.lua b/worldedit/init.lua
index 84cf4fe..84cf4fe 100644
--- a/init.lua
+++ b/worldedit/init.lua
diff --git a/mark.lua b/worldedit/mark.lua
index 0f011d2..0f011d2 100644
--- a/mark.lua
+++ b/worldedit/mark.lua
diff --git a/table_save.lua b/worldedit/table_save.lua
index cbc18ae..cbc18ae 100644
--- a/table_save.lua
+++ b/worldedit/table_save.lua
diff --git a/textures/worldedit_pos1.png b/worldedit/textures/worldedit_pos1.png
index 4c304aa..4c304aa 100644
--- a/textures/worldedit_pos1.png
+++ b/worldedit/textures/worldedit_pos1.png
Binary files differ
diff --git a/textures/worldedit_pos2.png b/worldedit/textures/worldedit_pos2.png
index 1502f16..1502f16 100644
--- a/textures/worldedit_pos2.png
+++ b/worldedit/textures/worldedit_pos2.png
Binary files differ