diff options
-rw-r--r-- | Chat Commands.md | 28 | ||||
-rw-r--r-- | WorldEdit API.md | 104 | ||||
-rw-r--r-- | worldedit/functions.lua | 707 | ||||
-rw-r--r-- | worldedit/init.lua | 659 | ||||
-rw-r--r-- | worldedit/manipulations.lua | 307 | ||||
-rw-r--r-- | worldedit/primitives.lua | 259 | ||||
-rw-r--r-- | worldedit/serialization.lua | 160 | ||||
-rw-r--r-- | worldedit/visualization.lua | 164 | ||||
-rw-r--r-- | worldedit_commands/depends.txt | 1 | ||||
-rw-r--r-- | worldedit_commands/init.lua | 726 | ||||
-rw-r--r-- | worldedit_commands/mark.lua (renamed from worldedit/mark.lua) | 4 | ||||
-rw-r--r-- | worldedit_commands/textures/worldedit_pos1.png (renamed from worldedit/textures/worldedit_pos1.png) | bin | 142 -> 142 bytes | |||
-rw-r--r-- | worldedit_commands/textures/worldedit_pos2.png (renamed from worldedit/textures/worldedit_pos2.png) | bin | 157 -> 157 bytes |
13 files changed, 1724 insertions, 1395 deletions
diff --git a/Chat Commands.md b/Chat Commands.md index f4febf7..f140880 100644 --- a/Chat Commands.md +++ b/Chat Commands.md @@ -166,6 +166,34 @@ Dig the current WorldEdit region. //dig
+## //hide
+
+Hide all nodes in the current WorldEdit region non-destructively.
+
+ //hide
+
+### //suppress <node>
+
+Suppress all <node> in the current WorldEdit region non-destructively.
+
+ //suppress dirt
+ //suppress default:glass
+ //suppress mesecons:mesecon
+
+### //find <node>
+
+Find <node> in the current WorldEdit region by hiding everything else non-destructively.
+
+ //find dirt
+ //find default:glass
+ //find mesecons:mesecon
+
+### //restore
+
+Restores nodes hidden with WorldEdit in the current WorldEdit region.
+
+ //restore
+
### //save <file>
Save the current WorldEdit region to "(world folder)/schems/<file>.we".
diff --git a/WorldEdit API.md b/WorldEdit API.md index 41fab69..30e4437 100644 --- a/WorldEdit API.md +++ b/WorldEdit API.md @@ -1,7 +1,13 @@ WorldEdit API
--------------
+=============
+The WorldEdit API is composed of multiple modules, each of which is independent and can be used without the other. Each module is contained within a single file.
+
For more information, see the [README](README.md).
+Manipulations
+-------------
+Contained in manipulations.lua, this module allows several node operations to be applied over a region.
+
### worldedit.volume(pos1, pos2)
Determines the volume of the region defined by positions `pos1` and `pos2`.
@@ -20,6 +26,54 @@ Replaces all instances of `searchnode` with `replacenode` in a region defined by Returns the number of nodes replaced.
+Returns the number of nodes added.
+
+### worldedit.copy(pos1, pos2, axis, amount)
+
+Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
+
+Returns the number of nodes copied.
+
+### worldedit.move(pos1, pos2, axis, amount)
+
+Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
+
+Returns the number of nodes moved.
+
+### worldedit.stack(pos1, pos2, axis, count)
+
+Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
+
+Returns the number of nodes stacked.
+
+### worldedit.transpose(pos1, pos2, axis1, axis2)
+
+Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
+
+Returns the number of nodes transposed.
+
+### worldedit.flip(pos1, pos2, axis)
+
+Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
+
+Returns the number of nodes flipped.
+
+### worldedit.rotate(pos1, pos2, angle)
+
+Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
+
+Returns the number of nodes rotated.
+
+### worldedit.dig(pos1, pos2)
+
+Digs a region defined by positions `pos1` and `pos2`.
+
+Returns the number of nodes dug.
+
+Primitives
+----------
+Contained in primitives.lua, this module allows the creation of several geometric primitives.
+
### worldedit.hollow_sphere = function(pos, radius, nodename)
Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
@@ -54,49 +108,37 @@ Returns the number of nodes added. Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
-Returns the number of nodes added.
-
-### worldedit.copy(pos1, pos2, axis, amount)
-
-Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
-
-Returns the number of nodes copied.
-
-### worldedit.move(pos1, pos2, axis, amount)
-
-Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
-
-Returns the number of nodes moved.
-
-### worldedit.stack(pos1, pos2, axis, count)
-
-Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
+Visualization
+-------------
+Contained in visualization.lua, this module allows nodes to be visualized in different ways.
-Returns the number of nodes stacked.
+### worldedit.hide(pos1, pos2)
-### worldedit.transpose(pos1, pos2, axis1, axis2)
+Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
-Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
+Returns the number of nodes hidden.
-Returns the number of nodes transposed.
+### worldedit.suppress(pos1, pos2, nodename)
-### worldedit.flip(pos1, pos2, axis)
+Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
-Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
+Returns the number of nodes suppressed.
-Returns the number of nodes flipped.
+### worldedit.find(pos1, pos2, nodename)
-### worldedit.rotate(pos1, pos2, angle)
+Finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
-Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
+Returns the number of nodes found.
-Returns the number of nodes rotated.
+### worldedit.restore(pos1, pos2)
-### worldedit.dig(pos1, pos2)
+Restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`.
-Digs a region defined by positions `pos1` and `pos2`.
+Returns the number of nodes restored.
-Returns the number of nodes dug.
+Serialization
+-------------
+Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
### worldedit.serialize(pos1, pos2)
diff --git a/worldedit/functions.lua b/worldedit/functions.lua deleted file mode 100644 index 2d949c6..0000000 --- a/worldedit/functions.lua +++ /dev/null @@ -1,707 +0,0 @@ ---modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
-worldedit.sort_pos = function(pos1, pos2)
- pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
- pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
- if pos1.x > pos2.x then
- pos2.x, pos1.x = pos1.x, pos2.x
- end
- if pos1.y > pos2.y then
- pos2.y, pos1.y = pos1.y, pos2.y
- end
- if pos1.z > pos2.z then
- pos2.z, pos1.z = pos1.z, pos2.z
- end
- return pos1, pos2
-end
-
---determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
-worldedit.volume = function(pos1, pos2)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
-end
-
---sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
-worldedit.set = function(pos1, pos2, nodename)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local env = minetest.env
-
- local node = {name=nodename}
- local pos = {x=pos1.x, y=0, z=0}
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- env:add_node(pos, node)
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- return worldedit.volume(pos1, pos2)
-end
-
---replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
-worldedit.replace = function(pos1, pos2, searchnode, replacenode)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local env = minetest.env
-
- if minetest.registered_nodes[searchnode] == nil then
- searchnode = "default:" .. searchnode
- end
- if minetest.registered_nodes[replacenode] == nil then
- replacenode = "default:" .. replacenode
- end
-
- local pos = {x=pos1.x, y=0, z=0}
- local node = {name=replacenode}
- local count = 0
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- if env:get_node(pos).name == searchnode then
- env:add_node(pos, node)
- count = count + 1
- end
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- return count
-end
-
---adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.hollow_sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
- local node = {name=nodename}
- local pos1 = {x=0, y=0, z=0}
- local full_radius = radius * radius + radius
- local env = minetest.env
- for x = -radius, radius do
- pos1.x = pos.x + x
- for y = -radius, radius do
- pos1.y = pos.y + y
- for z = -radius, radius do
- if x*x+y*y+z*z >= (radius-1) * (radius-1) + (radius-1) and x*x+y*y+z*z <= full_radius then
- pos1.z = pos.z + z
- env:add_node({x=pos.x+x,y=pos.y+y,z=pos.z+z}, node)
- end
- end
- end
- end
-end
-
---adds a sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
- local node = {name=nodename}
- local pos1 = {x=0, y=0, z=0}
- local full_radius = radius * radius + radius
- local count = 0
- local env = minetest.env
- for x = -radius, radius do
- pos1.x = pos.x + x
- for y = -radius, radius do
- pos1.y = pos.y + y
- for z = -radius, radius do
- if x*x+y*y+z*z <= full_radius then
- pos1.z = pos.z + z
- env:add_node(pos1, node)
- count = count + 1
- end
- end
- end
- end
- return count
-end
-
---adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
- local other1, other2
- if axis == "x" then
- other1, other2 = "y", "z"
- elseif axis == "y" then
- other1, other2 = "x", "z"
- else --axis == "z"
- other1, other2 = "x", "y"
- end
-
- local env = minetest.env
- local currentpos = {x=pos.x, y=pos.y, z=pos.z}
- local node = {name=nodename}
- local count = 0
- local step = 1
- if length < 0 then
- length = -length
- step = -1
- end
- for i = 1, length do
- local offset1, offset2 = 0, radius
- local delta = -radius
- while offset1 <= offset2 do
- --add node at each octant
- local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
- local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
- currentpos[other1], currentpos[other2] = first1, second1
- env:add_node(currentpos, node) --octant 1
- currentpos[other1] = first2
- env:add_node(currentpos, node) --octant 4
- currentpos[other2] = second2
- env:add_node(currentpos, node) --octant 5
- currentpos[other1] = first1
- env:add_node(currentpos, node) --octant 8
- local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
- local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
- currentpos[other1], currentpos[other2] = first1, second1
- env:add_node(currentpos, node) --octant 2
- currentpos[other1] = first2
- env:add_node(currentpos, node) --octant 3
- currentpos[other2] = second2
- env:add_node(currentpos, node) --octant 6
- currentpos[other1] = first1
- env:add_node(currentpos, node) --octant 7
-
- count = count + 8 --wip: broken
-
- --move to next location
- delta = delta + (offset1 * 2) + 1
- if delta >= 0 then
- offset2 = offset2 - 1
- delta = delta - (offset2 * 2)
- end
- offset1 = offset1 + 1
- end
- currentpos[axis] = currentpos[axis] + step
- end
- return count
-end
-
---adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.cylinder = function(pos, axis, length, radius, nodename)
- local other1, other2
- if axis == "x" then
- other1, other2 = "y", "z"
- elseif axis == "y" then
- other1, other2 = "x", "z"
- else --axis == "z"
- other1, other2 = "x", "y"
- end
-
- local env = minetest.env
- local currentpos = {x=pos.x, y=pos.y, z=pos.z}
- local node = {name=nodename}
- local count = 0
- local step = 1
- if length < 0 then
- length = -length
- step = -1
- end
- for i = 1, length do
- local offset1, offset2 = 0, radius
- local delta = -radius
- while offset1 <= offset2 do
- --connect each pair of octants
- currentpos[other1] = pos[other1] - offset1
- local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
- for i = 0, offset1 * 2 do
- currentpos[other2] = second1
- env:add_node(currentpos, node) --octant 1 to 4
- currentpos[other2] = second2
- env:add_node(currentpos, node) --octant 5 to 8
- currentpos[other1] = currentpos[other1] + 1
- end
- currentpos[other1] = pos[other1] - offset2
- local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
- for i = 0, offset2 * 2 do
- currentpos[other2] = second1
- env:add_node(currentpos, node) --octant 2 to 3
- currentpos[other2] = second2
- env:add_node(currentpos, node) --octant 6 to 7
- currentpos[other1] = currentpos[other1] + 1
- end
-
- count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken
-
- --move to next location
- delta = delta + (offset1 * 2) + 1
- offset1 = offset1 + 1
- if delta >= 0 then
- offset2 = offset2 - 1
- delta = delta - (offset2 * 2)
- end
- end
- currentpos[axis] = currentpos[axis] + step
- end
- return count
-end
-
---adds a pyramid at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
-worldedit.pyramid = function(pos, height, nodename)
- local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height
- local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
- local pos = {x=0, y=pos1y, z=0}
-
- local count = 0
- local node = {name=nodename}
- local env = minetest.env
- while pos.y <= pos2y do --each vertical level of the pyramid
- pos.x = pos1x
- while pos.x <= pos2x do
- pos.z = pos1z
- while pos.z <= pos2z do
- env:add_node(pos, node)
- pos.z = pos.z + 1
- end
- pos.x = pos.x + 1
- end
- count = count + ((pos2y - pos.y) * 2 + 1) ^ 2
- pos.y = pos.y + 1
-
- pos1x, pos2x = pos1x + 1, pos2x - 1
- pos1z, pos2z = pos1z + 1, pos2z - 1
-
- end
- return count
-end
-
---adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
-worldedit.spiral = function(pos, width, height, spacer, nodename) --wip: clean this up
- -- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
- av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
- local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
- if z == -x and z >= x then return (2*z+1)^2 end
- local l = math.max(av(z), av(x))
- return (2*l-1)^2+4*l+2*l*sn(x+z)+sn(z^2-x^2)*(l-(av(z)==l and sn(z)*x or sn(x)*z)) -- OH GOD WHAT
- end
- local function spiralt(side)
- local ret, id, start, stop = {}, 0, math.floor((-side+1)/2), math.floor((side-1)/2)
- for i = 1, side do
- for j = 1, side do
- local id = side^2 - sindex(stop - i + 1,start + j - 1)
- ret[id] = {x=i,z=j}
- end
- end
- return ret
- end
- -- connect the joined parts
- local spiral = spiralt(width)
- height = tonumber(height)
- if height < 1 then height = 1 end
- spacer = tonumber(spacer)-1
- if spacer < 1 then spacer = 1 end
- local count = 0
- local node = {name=nodename}
- local np,lp
- for y=0,height do
- lp = nil
- for _,v in ipairs(spiral) do
- np = {x=pos.x+v.x*spacer, y=pos.y+y, z=pos.z+v.z*spacer}
- if lp~=nil then
- if lp.x~=np.x then
- if lp.x<np.x then
- for i=lp.x+1,np.x do
- minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
- count = count + 1
- end
- else
- for i=np.x,lp.x-1 do
- minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
- count = count + 1
- end
- end
- end
- if lp.z~=np.z then
- if lp.z<np.z then
- for i=lp.z+1,np.z do
- minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
- count = count + 1
- end
- else
- for i=np.z,lp.z-1 do
- minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
- count = count + 1
- end
- end
- end
- end
- lp = np
- end
- end
- return count
-end
-
---copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
-worldedit.copy = function(pos1, pos2, axis, amount)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local env = minetest.env
-
- if amount < 0 then
- local pos = {x=pos1.x, y=0, z=0}
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node = env:get_node(pos) --obtain current node
- local meta = env:get_meta(pos):to_table() --get meta of current node
- local value = pos[axis] --store current position
- pos[axis] = value + amount --move along axis
- env:add_node(pos, node) --copy node to new position
- env:get_meta(pos):from_table(meta) --set metadata of new node
- pos[axis] = value --restore old position
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- else
- local pos = {x=pos2.x, y=0, z=0}
- while pos.x >= pos1.x do
- pos.y = pos2.y
- while pos.y >= pos1.y do
- pos.z = pos2.z
- while pos.z >= pos1.z do
- local node = minetest.env:get_node(pos) --obtain current node
- local meta = env:get_meta(pos):to_table() --get meta of current node
- local value = pos[axis] --store current position
- pos[axis] = value + amount --move along axis
- minetest.env:add_node(pos, node) --copy node to new position
- env:get_meta(pos):from_table(meta) --set metadata of new node
- pos[axis] = value --restore old position
- pos.z = pos.z - 1
- end
- pos.y = pos.y - 1
- end
- pos.x = pos.x - 1
- end
- end
- return worldedit.volume(pos1, pos2)
-end
-
---moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
-worldedit.move = function(pos1, pos2, axis, amount)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local env = minetest.env
-
- if amount < 0 then
- local pos = {x=pos1.x, y=0, z=0}
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node = env:get_node(pos) --obtain current node
- local meta = env:get_meta(pos):to_table() --get metadata of current node
- env:remove_node(pos)
- local value = pos[axis] --store current position
- pos[axis] = value + amount --move along axis
- env:add_node(pos, node) --move node to new position
- env:get_meta(pos):from_table(meta) --set metadata of new node
- pos[axis] = value --restore old position
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- else
- local pos = {x=pos2.x, y=0, z=0}
- while pos.x >= pos1.x do
- pos.y = pos2.y
- while pos.y >= pos1.y do
- pos.z = pos2.z
- while pos.z >= pos1.z do
- local node = env:get_node(pos) --obtain current node
- local meta = env:get_meta(pos):to_table() --get metadata of current node
- env:remove_node(pos)
- local value = pos[axis] --store current position
- pos[axis] = value + amount --move along axis
- env:add_node(pos, node) --move node to new position
- env:get_meta(pos):from_table(meta) --set metadata of new node
- pos[axis] = value --restore old position
- pos.z = pos.z - 1
- end
- pos.y = pos.y - 1
- end
- pos.x = pos.x - 1
- end
- end
- return worldedit.volume(pos1, pos2)
-end
-
---duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times, returning the number of nodes stacked
-worldedit.stack = function(pos1, pos2, axis, count)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local length = pos2[axis] - pos1[axis] + 1
- if count < 0 then
- count = -count
- length = -length
- end
- local amount = 0
- local copy = worldedit.copy
- for i = 1, count do
- amount = amount + length
- copy(pos1, pos2, axis, amount)
- end
- return worldedit.volume(pos1, pos2)
-end
-
---transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed
-worldedit.transpose = function(pos1, pos2, axis1, axis2)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
-
- local pos = {x=pos1.x, y=0, z=0}
- local env = minetest.env
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
- if extent1 < extent2 then
- local node1 = env:get_node(pos)
- local meta1 = env:get_meta(pos):to_table()
- local value1, value2 = pos[axis1], pos[axis2]
- pos[axis1], pos[axis2] = value1 + extent2, value2 + extent1
- local node2 = env:get_node(pos)
- local meta2 = env:get_meta(pos):to_table()
- env:add_node(pos, node1)
- env:get_meta(pos):from_table(meta1)
- pos[axis1], pos[axis2] = value1, value2
- env:add_node(pos, node2)
- env:get_meta(pos):from_table(meta2)
- end
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- return worldedit.volume(pos1, pos2)
-end
-
---flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped
-worldedit.flip = function(pos1, pos2, axis)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
-
- local pos = {x=pos1.x, y=0, z=0}
- local start = pos1[axis] + pos2[axis]
- pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
- local env = minetest.env
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node1 = env:get_node(pos)
- local meta1 = env:get_meta(pos):to_table()
- local value = pos[axis]
- pos[axis] = start - value
- local node2 = env:get_node(pos)
- local meta2 = env:get_meta(pos):to_table()
- env:add_node(pos, node1)
- env:get_meta(pos):from_table(meta1)
- pos[axis] = value
- env:add_node(pos, node2)
- env:get_meta(pos):from_table(meta2)
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- return worldedit.volume(pos1, pos2)
-end
-
---rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around axis `axis` (90 degree increment), returning the number of nodes rotated
-worldedit.rotate = function(pos1, pos2, axis, angle)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
-
- local axis1, axis2
- if axis == "x" then
- axis1, axis2 = "z", "y"
- elseif axis == "y" then
- axis1, axis2 = "x", "z"
- else --axis == "z"
- axis1, axis2 = "y", "x"
- end
- angle = angle % 360
-
- if angle == 90 then
- worldedit.transpose(pos1, pos2, axis1, axis2)
- worldedit.flip(pos1, pos2, axis2)
- elseif angle == 180 then
- worldedit.flip(pos1, pos2, axis1)
- worldedit.flip(pos1, pos2, axis2)
- elseif angle == 270 then
- worldedit.transpose(pos1, pos2, axis1, axis2)
- worldedit.flip(pos1, pos2, axis1)
- end
- return worldedit.volume(pos1, pos2)
-end
-
---digs a region defined by positions `pos1` and `pos2`, returning the number of nodes dug
-worldedit.dig = function(pos1, pos2)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local env = minetest.env
-
- local pos = {x=pos1.x, y=0, z=0}
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- env:dig_node(pos)
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- return worldedit.volume(pos1, pos2)
-end
-
---converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
-worldedit.serialize = function(pos1, pos2)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local pos = {x=pos1.x, y=0, z=0}
- local count = 0
- local result = {}
- local env = minetest.env
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node = env:get_node(pos)
- if node.name ~= "air" and node.name ~= "ignore" then
- count = count + 1
- result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
- end
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- result = table.concat(result, "\n")
- return result, count
-end
-
---loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
-worldedit.deserialize = function(originpos, value)
- local pos = {x=0, y=0, z=0}
- local node = {name="", param1=0, param2=0}
- local count = 0
- local env = minetest.env
- for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
- pos.x = originpos.x + tonumber(x)
- pos.y = originpos.y + tonumber(y)
- pos.z = originpos.z + tonumber(z)
- node.name = name
- node.param1 = param1
- node.param2 = param2
- env:add_node(pos, node)
- count = count + 1
- end
- return count
-end
-
---loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
---based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
-worldedit.deserialize_old = function(originpos, value)
- --obtain the node table
- local count = 0
- local get_tables = loadstring(value)
- if get_tables == nil then --error loading value
- return count
- end
- local tables = get_tables()
-
- --transform the node table into an array of nodes
- for i = 1, #tables do
- for j, v in pairs(tables[i]) do
- if type(v) == "table" then
- tables[i][j] = tables[v[1]]
- end
- end
- end
-
- --load the node array
- local env = minetest.env
- for i, v in ipairs(tables[1]) do
- local pos = v[1]
- pos.x, pos.y, pos.z = originpos.x + pos.x, originpos.y + pos.y, originpos.z + pos.z
- env:add_node(pos, v[2])
- count = count + 1
- end
- return count
-end
-
---saves the nodes and meta defined by positions `pos1` and `pos2` into a file, returning the number of nodes saved
-worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings instead of doing IO
- local path = minetest.get_worldpath() .. "/schems"
- local filename = path .. "/" .. file .. ".wem"
- os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
- local rows = {}
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local pos = {x=pos1.x, y=0, z=0}
- local count = 0
- local result = {}
- local env = minetest.env
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node = env:get_node(pos)
- if node.name ~= "air" and node.name ~= "ignore" then
- count = count + 1
- local row = {
- x = pos.x-pos1.x,
- y = pos.y-pos1.y,
- z = pos.z-pos1.z,
- name = node.name,
- param1 = node.param1,
- param2 = node.param2,
- meta = env:get_meta(pos):to_table(),
- }
- table.insert(rows, row)
- end
- pos.z = pos.z + 1
- end
- pos.y = pos.y + 1
- end
- pos.x = pos.x + 1
- end
- local err = table.save(rows,filename)
- if err then return _,err end
- return count
-end
-
---loads the nodes and meta from `file` to position `pos1`, returning the number of nodes loaded
-worldedit.metaload = function(pos1, file) --wip: simply work with strings instead of doing IO
- local filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
- local rows, err = table.load(filename)
- if err then return _,err end
- local pos = {x=0, y=0, z=0}
- local node = {name="", param1=0, param2=0}
- local count = 0
- local env = minetest.env
- for i,row in pairs(rows) do
- pos.x = pos1.x + tonumber(row.x)
- pos.y = pos1.y + tonumber(row.y)
- pos.z = pos1.z + tonumber(row.z)
- node.name = row.name
- node.param1 = row.param1
- node.param2 = row.param2
- env:add_node(pos, node)
- env:get_meta(pos):from_table(row.meta)
- count = count + 1
- end
- return count
-end
\ No newline at end of file diff --git a/worldedit/init.lua b/worldedit/init.lua index 84cf4fe..6f841eb 100644 --- a/worldedit/init.lua +++ b/worldedit/init.lua @@ -1,655 +1,4 @@ -minetest.register_privilege("worldedit", "Can use WorldEdit commands")
-
-worldedit = {}
-
-worldedit.set_pos = {}
-
-worldedit.pos1 = {}
-worldedit.pos2 = {}
-
-dofile(minetest.get_modpath("worldedit") .. "/functions.lua")
-dofile(minetest.get_modpath("worldedit") .. "/mark.lua")
-
---determines whether `nodename` is a valid node name, returning a boolean
-worldedit.node_is_valid = function(temp_pos, nodename)
- return minetest.registered_nodes[nodename] ~= nil
- or minetest.registered_nodes["default:" .. nodename] ~= nil
-end
-
---determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
-worldedit.player_axis = function(name)
- local dir = minetest.env:get_player_by_name(name):get_look_dir()
- local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
- if x > y then
- if x > z then
- return "x", dir.x > 0 and 1 or -1
- end
- elseif y > z then
- return "y", dir.y > 0 and 1 or -1
- end
- return "z", dir.z > 0 and 1 or -1
-end
-
-minetest.register_chatcommand("/reset", {
- params = "",
- description = "Reset the region so that it is empty",
- privs = {worldedit=true},
- func = function(name, param)
- worldedit.pos1[name] = nil
- worldedit.pos2[name] = nil
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
- minetest.chat_send_player(name, "WorldEdit region reset")
- end,
-})
-
-minetest.register_chatcommand("/mark", {
- params = "",
- description = "Show markers at the region positions",
- privs = {worldedit=true},
- func = function(name, param)
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
- minetest.chat_send_player(name, "WorldEdit region marked")
- end,
-})
-
-minetest.register_chatcommand("/pos1", {
- params = "",
- description = "Set WorldEdit region position 1 to the player's location",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = minetest.env:get_player_by_name(name):getpos()
- pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
- worldedit.pos1[name] = pos
- worldedit.mark_pos1(name)
- minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))
- end,
-})
-
-minetest.register_chatcommand("/pos2", {
- params = "",
- description = "Set WorldEdit region position 2 to the player's location",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = minetest.env:get_player_by_name(name):getpos()
- pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
- worldedit.pos2[name] = pos
- worldedit.mark_pos2(name)
- minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos))
- end,
-})
-
-minetest.register_chatcommand("/p", {
- params = "set/get",
- description = "Set WorldEdit region by punching two nodes, or display the current WorldEdit region",
- privs = {worldedit=true},
- func = function(name, param)
- if param == "set" then --set both WorldEdit positions
- worldedit.set_pos[name] = 1
- minetest.chat_send_player(name, "Select positions by punching two nodes")
- elseif param == "get" then --display current WorldEdit positions
- if worldedit.pos1[name] ~= nil then
- minetest.chat_send_player(name, "WorldEdit position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
- else
- minetest.chat_send_player(name, "WorldEdit position 1 not set")
- end
- if worldedit.pos2[name] ~= nil then
- minetest.chat_send_player(name, "WorldEdit position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
- else
- minetest.chat_send_player(name, "WorldEdit position 2 not set")
- end
- else
- minetest.chat_send_player(name, "Unknown subcommand: " .. param)
- end
- end,
-})
-
-minetest.register_on_punchnode(function(pos, node, puncher)
- local name = puncher:get_player_name()
- if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
- if worldedit.set_pos[name] == 1 then --setting position 1
- worldedit.set_pos[name] = 2 --set position 2 on the next invocation
- worldedit.pos1[name] = pos
- worldedit.mark_pos1(name)
- minetest.chat_send_player(name, "WorldEdit region position 1 set to " .. minetest.pos_to_string(pos))
- else --setting position 2
- worldedit.set_pos[name] = nil --finished setting positions
- worldedit.pos2[name] = pos
- worldedit.mark_pos2(name)
- minetest.chat_send_player(name, "WorldEdit region position 2 set to " .. minetest.pos_to_string(pos))
- end
- end
-end)
-
-minetest.register_chatcommand("/volume", {
- params = "",
- description = "Display the volume of the current WorldEdit region",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local volume = worldedit.volume(pos1, pos2)
- minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")")
- end,
-})
-
-minetest.register_chatcommand("/set", {
- params = "<node>",
- description = "Set the current WorldEdit region to <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- if param == "" or not worldedit.node_is_valid(pos1, param) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.set(pos1, pos2, param)
- minetest.chat_send_player(name, count .. " nodes set")
- end,
-})
-
-minetest.register_chatcommand("/replace", {
- params = "<search node> <replace node>",
- description = "Replace all instances of <search node> with <place node> in the current WorldEdit region",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if not worldedit.node_is_valid(pos1, searchnode) then
- minetest.chat_send_player(name, "Invalid search node name: " .. searchnode)
- return
- end
- if not worldedit.node_is_valid(pos1, replacenode) then
- minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode)
- return
- end
-
- local count = worldedit.replace(pos1, pos2, searchnode, replacenode)
- minetest.chat_send_player(name, count .. " nodes replaced")
- end,
-})
-
-minetest.register_chatcommand("/hollowsphere", {
- params = "<radius> <node>",
- description = "Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.hollow_sphere(pos, tonumber(radius), nodename)
- minetest.chat_send_player(name, count .. " nodes added")
- end,
-})
-
-minetest.register_chatcommand("/sphere", {
- params = "<radius> <node>",
- description = "Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.sphere(pos, tonumber(radius), nodename)
- minetest.chat_send_player(name, count .. " nodes added")
- end,
-})
-
-minetest.register_chatcommand("/hollowcylinder", {
- params = "x/y/z/? <length> <radius> <node>",
- description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- length = length * sign
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
- minetest.chat_send_player(name, count .. " nodes added")
- end,
-})
-
-minetest.register_chatcommand("/cylinder", {
- params = "x/y/z/? <length> <radius> <node>",
- description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- length = length * sign
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
- minetest.chat_send_player(name, count .. " nodes added")
- end,
-})
-
-minetest.register_chatcommand("/pyramid", {
- params = "<height> <node>",
- description = "Add pyramid at WorldEdit position 1 with height <height>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, size, nodename = param:find("(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.pyramid(pos, tonumber(size), nodename)
- minetest.chat_send_player(name, count .. " nodes added")
- end,
-})
-
-minetest.register_chatcommand("/spiral", {
- params = "<width> <height> <space> <node>",
- description = "Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node>",
- privs = {worldedit=true},
- func = function(name, param)
- local pos = worldedit.pos1[name]
- if pos == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if not worldedit.node_is_valid(pos, nodename) then
- minetest.chat_send_player(name, "Invalid node name: " .. param)
- return
- end
-
- local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), nodename)
- minetest.chat_send_player(name, count .. " nodes changed")
- end,
-})
-
-minetest.register_chatcommand("/copy", {
- params = "x/y/z/? <amount>",
- description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- amount = amount * sign
- end
-
- local count = worldedit.copy(pos1, pos2, axis, tonumber(amount))
- minetest.chat_send_player(name, count .. " nodes copied")
- end,
-})
-
-minetest.register_chatcommand("/move", {
- params = "x/y/z/? <amount>",
- description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- amount = amount * sign
- end
-
- local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
-
- pos1[axis] = pos1[axis] + amount
- pos2[axis] = pos2[axis] + amount
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
-
- minetest.chat_send_player(name, count .. " nodes moved")
- end,
-})
-
-minetest.register_chatcommand("/stack", {
- params = "x/y/z/? <count>",
- description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis, sign = worldedit.player_axis(name)
- count = count * sign
- end
-
- local count = worldedit.stack(pos1, pos2, axis, tonumber(count))
- minetest.chat_send_player(name, count .. " nodes stacked")
- end,
-})
-
-minetest.register_chatcommand("/transpose", {
- params = "x/y/z/? x/y/z/?",
- description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis1 == "?" then
- axis1 = worldedit.player_axis(name)
- end
- if axis2 == "?" then
- axis2 = worldedit.player_axis(name)
- end
- if axis1 == axis2 then
- minetest.chat_send_player(name, "Invalid usage: axes are the same")
- return
- end
-
- local count = worldedit.transpose(pos1, pos2, axis1, axis2)
- minetest.chat_send_player(name, count .. " nodes transposed")
- end,
-})
-
-minetest.register_chatcommand("/flip", {
- params = "x/y/z/?",
- description = "Flip the current WorldEdit region along the x/y/z/? axis",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- if param == "?" then
- param = worldedit.player_axis(name)
- end
- if param ~= "x" and param ~= "y" and param ~= "z" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
-
- local count = worldedit.flip(pos1, pos2, param)
- minetest.chat_send_player(name, count .. " nodes flipped")
- end,
-})
-
-minetest.register_chatcommand("/rotate", {
- params = "<axis> <angle>",
- description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if axis == "?" then
- axis = worldedit.player_axis(name)
- end
- if angle % 90 ~= 0 then
- minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")
- return
- end
-
- local count = worldedit.rotate(pos1, pos2, axis, angle)
- minetest.chat_send_player(name, count .. " nodes rotated")
- end,
-})
-
-minetest.register_chatcommand("/dig", {
- params = "",
- description = "Dig the current WorldEdit region",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- local count = worldedit.dig(pos1, pos2)
- minetest.chat_send_player(name, count .. " nodes dug")
- end,
-})
-
-minetest.register_chatcommand("/save", {
- params = "<file>",
- description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- if param == "" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
-
- local result, count = worldedit.serialize(pos1, pos2)
-
- local path = minetest.get_worldpath() .. "/schems"
- local filename = path .. "/" .. param .. ".we"
- os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
- local file, err = io.open(filename, "wb")
- if err ~= nil then
- minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"")
- return
- end
- file:write(result)
- file:flush()
- file:close()
-
- minetest.chat_send_player(name, count .. " nodes saved")
- end,
-})
-
-minetest.register_chatcommand("/load", {
- params = "<file>",
- description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1 = worldedit.pos1[name]
- if pos1 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
-
- if param == "" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
-
- local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
- local file, err = io.open(filename, "rb")
- if err ~= nil then
- minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")
- return
- end
- local value = file:read("*a")
- file:close()
-
- local count
- if value:find("{") then --old WorldEdit format
- count = worldedit.deserialize_old(pos1, value)
- else --new WorldEdit format
- count = worldedit.deserialize(pos1, value)
- end
-
- minetest.chat_send_player(name, count .. " nodes loaded")
- end,
-})
-
-minetest.register_chatcommand("/metasave", {
- params = "<file>",
- description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.wem\"",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
- if param == "" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- local count, err = worldedit.metasave(pos1, pos2, param)
- if err then
- minetest.chat_send_player(name, "error loading file: " .. err)
- else
- minetest.chat_send_player(name, count .. " nodes saved")
- end
- end,
-})
-
-minetest.register_chatcommand("/metaload", {
- params = "<file>",
- description = "Load nodes from \"(world folder)/schems/<file>.wem\" with position 1 of the current WorldEdit region as the origin",
- privs = {worldedit=true},
- func = function(name, param)
- local pos1 = worldedit.pos1[name]
- if pos1 == nil then
- minetest.chat_send_player(name, "No WorldEdit region selected")
- return
- end
- if param == "" then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- local count, err = worldedit.metaload(pos1, param)
- if err then
- minetest.chat_send_player(name, "error loading file: " .. err)
- else
- minetest.chat_send_player(name, count .. " nodes loaded")
- end
- end,
-})
+dofile(minetest.get_modpath("worldedit") .. "/manipulations.lua")
+dofile(minetest.get_modpath("worldedit") .. "/primitives.lua")
+dofile(minetest.get_modpath("worldedit") .. "/visualization.lua")
+dofile(minetest.get_modpath("worldedit") .. "/serialization.lua")
\ No newline at end of file diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua new file mode 100644 index 0000000..ad64df6 --- /dev/null +++ b/worldedit/manipulations.lua @@ -0,0 +1,307 @@ +worldedit = worldedit or {}
+
+--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
+worldedit.sort_pos = function(pos1, pos2)
+ pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
+ pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
+ if pos1.x > pos2.x then
+ pos2.x, pos1.x = pos1.x, pos2.x
+ end
+ if pos1.y > pos2.y then
+ pos2.y, pos1.y = pos1.y, pos2.y
+ end
+ if pos1.z > pos2.z then
+ pos2.z, pos1.z = pos1.z, pos2.z
+ end
+ return pos1, pos2
+end
+
+--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
+worldedit.volume = function(pos1, pos2)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
+end
+
+--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
+worldedit.set = function(pos1, pos2, nodename)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local env = minetest.env
+
+ local node = {name=nodename}
+ local pos = {x=pos1.x, y=0, z=0}
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ env:add_node(pos, node)
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return worldedit.volume(pos1, pos2)
+end
+
+--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
+worldedit.replace = function(pos1, pos2, searchnode, replacenode)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local env = minetest.env
+
+ if minetest.registered_nodes[searchnode] == nil then
+ searchnode = "default:" .. searchnode
+ end
+
+ local pos = {x=pos1.x, y=0, z=0}
+ local node = {name=replacenode}
+ local count = 0
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ if env:get_node(pos).name == searchnode then
+ env:add_node(pos, node)
+ count = count + 1
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return count
+end
+
+--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
+worldedit.copy = function(pos1, pos2, axis, amount)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local env = minetest.env
+
+ if amount < 0 then
+ local pos = {x=pos1.x, y=0, z=0}
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node = env:get_node(pos) --obtain current node
+ local meta = env:get_meta(pos):to_table() --get meta of current node
+ local value = pos[axis] --store current position
+ pos[axis] = value + amount --move along axis
+ env:add_node(pos, node) --copy node to new position
+ env:get_meta(pos):from_table(meta) --set metadata of new node
+ pos[axis] = value --restore old position
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ else
+ local pos = {x=pos2.x, y=0, z=0}
+ while pos.x >= pos1.x do
+ pos.y = pos2.y
+ while pos.y >= pos1.y do
+ pos.z = pos2.z
+ while pos.z >= pos1.z do
+ local node = minetest.env:get_node(pos) --obtain current node
+ local meta = env:get_meta(pos):to_table() --get meta of current node
+ local value = pos[axis] --store current position
+ pos[axis] = value + amount --move along axis
+ minetest.env:add_node(pos, node) --copy node to new position
+ env:get_meta(pos):from_table(meta) --set metadata of new node
+ pos[axis] = value --restore old position
+ pos.z = pos.z - 1
+ end
+ pos.y = pos.y - 1
+ end
+ pos.x = pos.x - 1
+ end
+ end
+ return worldedit.volume(pos1, pos2)
+end
+
+--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
+worldedit.move = function(pos1, pos2, axis, amount)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local env = minetest.env
+
+ if amount < 0 then
+ local pos = {x=pos1.x, y=0, z=0}
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node = env:get_node(pos) --obtain current node
+ local meta = env:get_meta(pos):to_table() --get metadata of current node
+ env:remove_node(pos)
+ local value = pos[axis] --store current position
+ pos[axis] = value + amount --move along axis
+ env:add_node(pos, node) --move node to new position
+ env:get_meta(pos):from_table(meta) --set metadata of new node
+ pos[axis] = value --restore old position
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ else
+ local pos = {x=pos2.x, y=0, z=0}
+ while pos.x >= pos1.x do
+ pos.y = pos2.y
+ while pos.y >= pos1.y do
+ pos.z = pos2.z
+ while pos.z >= pos1.z do
+ local node = env:get_node(pos) --obtain current node
+ local meta = env:get_meta(pos):to_table() --get metadata of current node
+ env:remove_node(pos)
+ local value = pos[axis] --store current position
+ pos[axis] = value + amount --move along axis
+ env:add_node(pos, node) --move node to new position
+ env:get_meta(pos):from_table(meta) --set metadata of new node
+ pos[axis] = value --restore old position
+ pos.z = pos.z - 1
+ end
+ pos.y = pos.y - 1
+ end
+ pos.x = pos.x - 1
+ end
+ end
+ return worldedit.volume(pos1, pos2)
+end
+
+--duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times, returning the number of nodes stacked
+worldedit.stack = function(pos1, pos2, axis, count)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local length = pos2[axis] - pos1[axis] + 1
+ if count < 0 then
+ count = -count
+ length = -length
+ end
+ local amount = 0
+ local copy = worldedit.copy
+ for i = 1, count do
+ amount = amount + length
+ copy(pos1, pos2, axis, amount)
+ end
+ return worldedit.volume(pos1, pos2)
+end
+
+--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed
+worldedit.transpose = function(pos1, pos2, axis1, axis2)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ local pos = {x=pos1.x, y=0, z=0}
+ local env = minetest.env
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
+ if extent1 < extent2 then
+ local node1 = env:get_node(pos)
+ local meta1 = env:get_meta(pos):to_table()
+ local value1, value2 = pos[axis1], pos[axis2]
+ pos[axis1], pos[axis2] = value1 + extent2, value2 + extent1
+ local node2 = env:get_node(pos)
+ local meta2 = env:get_meta(pos):to_table()
+ env:add_node(pos, node1)
+ env:get_meta(pos):from_table(meta1)
+ pos[axis1], pos[axis2] = value1, value2
+ env:add_node(pos, node2)
+ env:get_meta(pos):from_table(meta2)
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return worldedit.volume(pos1, pos2)
+end
+
+--flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped
+worldedit.flip = function(pos1, pos2, axis)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ local pos = {x=pos1.x, y=0, z=0}
+ local start = pos1[axis] + pos2[axis]
+ pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
+ local env = minetest.env
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node1 = env:get_node(pos)
+ local meta1 = env:get_meta(pos):to_table()
+ local value = pos[axis]
+ pos[axis] = start - value
+ local node2 = env:get_node(pos)
+ local meta2 = env:get_meta(pos):to_table()
+ env:add_node(pos, node1)
+ env:get_meta(pos):from_table(meta1)
+ pos[axis] = value
+ env:add_node(pos, node2)
+ env:get_meta(pos):from_table(meta2)
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return worldedit.volume(pos1, pos2)
+end
+
+--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around axis `axis` (90 degree increment), returning the number of nodes rotated
+worldedit.rotate = function(pos1, pos2, axis, angle)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ local axis1, axis2
+ if axis == "x" then
+ axis1, axis2 = "z", "y"
+ elseif axis == "y" then
+ axis1, axis2 = "x", "z"
+ else --axis == "z"
+ axis1, axis2 = "y", "x"
+ end
+ angle = angle % 360
+
+ if angle == 90 then
+ worldedit.transpose(pos1, pos2, axis1, axis2)
+ worldedit.flip(pos1, pos2, axis2)
+ elseif angle == 180 then
+ worldedit.flip(pos1, pos2, axis1)
+ worldedit.flip(pos1, pos2, axis2)
+ elseif angle == 270 then
+ worldedit.transpose(pos1, pos2, axis1, axis2)
+ worldedit.flip(pos1, pos2, axis1)
+ end
+ return worldedit.volume(pos1, pos2)
+end
+
+--digs a region defined by positions `pos1` and `pos2`, returning the number of nodes dug
+worldedit.dig = function(pos1, pos2)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local env = minetest.env
+
+ local pos = {x=pos1.x, y=0, z=0}
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ env:dig_node(pos)
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return worldedit.volume(pos1, pos2)
+end
\ No newline at end of file diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua new file mode 100644 index 0000000..2685d2b --- /dev/null +++ b/worldedit/primitives.lua @@ -0,0 +1,259 @@ +worldedit = worldedit or {}
+
+--adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
+worldedit.hollow_sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
+ local node = {name=nodename}
+ local pos1 = {x=0, y=0, z=0}
+ local full_radius = radius * radius + radius
+ local env = minetest.env
+ for x = -radius, radius do
+ pos1.x = pos.x + x
+ for y = -radius, radius do
+ pos1.y = pos.y + y
+ for z = -radius, radius do
+ if x*x+y*y+z*z >= (radius-1) * (radius-1) + (radius-1) and x*x+y*y+z*z <= full_radius then
+ pos1.z = pos.z + z
+ env:add_node({x=pos.x+x,y=pos.y+y,z=pos.z+z}, node)
+ end
+ end
+ end
+ end
+end
+
+--adds a sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
+worldedit.sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
+ local node = {name=nodename}
+ local pos1 = {x=0, y=0, z=0}
+ local full_radius = radius * radius + radius
+ local count = 0
+ local env = minetest.env
+ for x = -radius, radius do
+ pos1.x = pos.x + x
+ for y = -radius, radius do
+ pos1.y = pos.y + y
+ for z = -radius, radius do
+ if x*x+y*y+z*z <= full_radius then
+ pos1.z = pos.z + z
+ env:add_node(pos1, node)
+ count = count + 1
+ end
+ end
+ end
+ end
+ return count
+end
+
+--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
+worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
+ local other1, other2
+ if axis == "x" then
+ other1, other2 = "y", "z"
+ elseif axis == "y" then
+ other1, other2 = "x", "z"
+ else --axis == "z"
+ other1, other2 = "x", "y"
+ end
+
+ local env = minetest.env
+ local currentpos = {x=pos.x, y=pos.y, z=pos.z}
+ local node = {name=nodename}
+ local count = 0
+ local step = 1
+ if length < 0 then
+ length = -length
+ step = -1
+ end
+ for i = 1, length do
+ local offset1, offset2 = 0, radius
+ local delta = -radius
+ while offset1 <= offset2 do
+ --add node at each octant
+ local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
+ local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
+ currentpos[other1], currentpos[other2] = first1, second1
+ env:add_node(currentpos, node) --octant 1
+ currentpos[other1] = first2
+ env:add_node(currentpos, node) --octant 4
+ currentpos[other2] = second2
+ env:add_node(currentpos, node) --octant 5
+ currentpos[other1] = first1
+ env:add_node(currentpos, node) --octant 8
+ local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
+ local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
+ currentpos[other1], currentpos[other2] = first1, second1
+ env:add_node(currentpos, node) --octant 2
+ currentpos[other1] = first2
+ env:add_node(currentpos, node) --octant 3
+ currentpos[other2] = second2
+ env:add_node(currentpos, node) --octant 6
+ currentpos[other1] = first1
+ env:add_node(currentpos, node) --octant 7
+
+ count = count + 8 --wip: broken
+
+ --move to next location
+ delta = delta + (offset1 * 2) + 1
+ if delta >= 0 then
+ offset2 = offset2 - 1
+ delta = delta - (offset2 * 2)
+ end
+ offset1 = offset1 + 1
+ end
+ currentpos[axis] = currentpos[axis] + step
+ end
+ return count
+end
+
+--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
+worldedit.cylinder = function(pos, axis, length, radius, nodename)
+ local other1, other2
+ if axis == "x" then
+ other1, other2 = "y", "z"
+ elseif axis == "y" then
+ other1, other2 = "x", "z"
+ else --axis == "z"
+ other1, other2 = "x", "y"
+ end
+
+ local env = minetest.env
+ local currentpos = {x=pos.x, y=pos.y, z=pos.z}
+ local node = {name=nodename}
+ local count = 0
+ local step = 1
+ if length < 0 then
+ length = -length
+ step = -1
+ end
+ for i = 1, length do
+ local offset1, offset2 = 0, radius
+ local delta = -radius
+ while offset1 <= offset2 do
+ --connect each pair of octants
+ currentpos[other1] = pos[other1] - offset1
+ local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
+ for i = 0, offset1 * 2 do
+ currentpos[other2] = second1
+ env:add_node(currentpos, node) --octant 1 to 4
+ currentpos[other2] = second2
+ env:add_node(currentpos, node) --octant 5 to 8
+ currentpos[other1] = currentpos[other1] + 1
+ end
+ currentpos[other1] = pos[other1] - offset2
+ local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
+ for i = 0, offset2 * 2 do
+ currentpos[other2] = second1
+ env:add_node(currentpos, node) --octant 2 to 3
+ currentpos[other2] = second2
+ env:add_node(currentpos, node) --octant 6 to 7
+ currentpos[other1] = currentpos[other1] + 1
+ end
+
+ count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken
+
+ --move to next location
+ delta = delta + (offset1 * 2) + 1
+ offset1 = offset1 + 1
+ if delta >= 0 then
+ offset2 = offset2 - 1
+ delta = delta - (offset2 * 2)
+ end
+ end
+ currentpos[axis] = currentpos[axis] + step
+ end
+ return count
+end
+
+--adds a pyramid at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
+worldedit.pyramid = function(pos, height, nodename)
+ local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height
+ local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
+ local pos = {x=0, y=pos1y, z=0}
+
+ local count = 0
+ local node = {name=nodename}
+ local env = minetest.env
+ while pos.y <= pos2y do --each vertical level of the pyramid
+ pos.x = pos1x
+ while pos.x <= pos2x do
+ pos.z = pos1z
+ while pos.z <= pos2z do
+ env:add_node(pos, node)
+ pos.z = pos.z + 1
+ end
+ pos.x = pos.x + 1
+ end
+ count = count + ((pos2y - pos.y) * 2 + 1) ^ 2
+ pos.y = pos.y + 1
+
+ pos1x, pos2x = pos1x + 1, pos2x - 1
+ pos1z, pos2z = pos1z + 1, pos2z - 1
+
+ end
+ return count
+end
+
+--adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
+worldedit.spiral = function(pos, width, height, spacer, nodename) --wip: clean this up
+ -- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
+ av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
+ local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
+ if z == -x and z >= x then return (2*z+1)^2 end
+ local l = math.max(av(z), av(x))
+ return (2*l-1)^2+4*l+2*l*sn(x+z)+sn(z^2-x^2)*(l-(av(z)==l and sn(z)*x or sn(x)*z)) -- OH GOD WHAT
+ end
+ local function spiralt(side)
+ local ret, id, start, stop = {}, 0, math.floor((-side+1)/2), math.floor((side-1)/2)
+ for i = 1, side do
+ for j = 1, side do
+ local id = side^2 - sindex(stop - i + 1,start + j - 1)
+ ret[id] = {x=i,z=j}
+ end
+ end
+ return ret
+ end
+ -- connect the joined parts
+ local spiral = spiralt(width)
+ height = tonumber(height)
+ if height < 1 then height = 1 end
+ spacer = tonumber(spacer)-1
+ if spacer < 1 then spacer = 1 end
+ local count = 0
+ local node = {name=nodename}
+ local np,lp
+ for y=0,height do
+ lp = nil
+ for _,v in ipairs(spiral) do
+ np = {x=pos.x+v.x*spacer, y=pos.y+y, z=pos.z+v.z*spacer}
+ if lp~=nil then
+ if lp.x~=np.x then
+ if lp.x<np.x then
+ for i=lp.x+1,np.x do
+ minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
+ count = count + 1
+ end
+ else
+ for i=np.x,lp.x-1 do
+ minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
+ count = count + 1
+ end
+ end
+ end
+ if lp.z~=np.z then
+ if lp.z<np.z then
+ for i=lp.z+1,np.z do
+ minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
+ count = count + 1
+ end
+ else
+ for i=np.z,lp.z-1 do
+ minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
+ count = count + 1
+ end
+ end
+ end
+ end
+ lp = np
+ end
+ end
+ return count
+end
\ No newline at end of file diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua new file mode 100644 index 0000000..ae095eb --- /dev/null +++ b/worldedit/serialization.lua @@ -0,0 +1,160 @@ +worldedit = worldedit or {}
+
+dofile(minetest.get_modpath("worldedit") .. "/table_save.lua") --wip: remove dependency
+
+--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
+worldedit.sort_pos = function(pos1, pos2)
+ pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
+ pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
+ if pos1.x > pos2.x then
+ pos2.x, pos1.x = pos1.x, pos2.x
+ end
+ if pos1.y > pos2.y then
+ pos2.y, pos1.y = pos1.y, pos2.y
+ end
+ if pos1.z > pos2.z then
+ pos2.z, pos1.z = pos1.z, pos2.z
+ end
+ return pos1, pos2
+end
+
+--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
+worldedit.serialize = function(pos1, pos2)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local pos = {x=pos1.x, y=0, z=0}
+ local count = 0
+ local result = {}
+ local env = minetest.env
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node = env:get_node(pos)
+ if node.name ~= "air" and node.name ~= "ignore" then
+ count = count + 1
+ result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ result = table.concat(result, "\n") --join all node entries into single string
+ return result, count
+end
+
+--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
+worldedit.deserialize = function(originpos, value)
+ local pos = {x=0, y=0, z=0}
+ local node = {name="", param1=0, param2=0}
+ local count = 0
+ local env = minetest.env
+ for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
+ pos.x = originpos.x + tonumber(x)
+ pos.y = originpos.y + tonumber(y)
+ pos.z = originpos.z + tonumber(z)
+ node.name = name
+ node.param1 = param1
+ node.param2 = param2
+ env:add_node(pos, node)
+ count = count + 1
+ end
+ return count
+end
+
+--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
+--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
+worldedit.deserialize_old = function(originpos, value)
+ --obtain the node table
+ local count = 0
+ local get_tables = loadstring(value)
+ if get_tables == nil then --error loading value
+ return count
+ end
+ local tables = get_tables()
+
+ --transform the node table into an array of nodes
+ for i = 1, #tables do
+ for j, v in pairs(tables[i]) do
+ if type(v) == "table" then
+ tables[i][j] = tables[v[1]]
+ end
+ end
+ end
+
+ --load the node array
+ local env = minetest.env
+ for i, v in ipairs(tables[1]) do
+ local pos = v[1]
+ pos.x, pos.y, pos.z = originpos.x + pos.x, originpos.y + pos.y, originpos.z + pos.z
+ env:add_node(pos, v[2])
+ count = count + 1
+ end
+ return count
+end
+
+--saves the nodes and meta defined by positions `pos1` and `pos2` into a file, returning the number of nodes saved
+worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings instead of doing IO
+ local path = minetest.get_worldpath() .. "/schems"
+ local filename = path .. "/" .. file .. ".wem"
+ os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
+ local rows = {}
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local pos = {x=pos1.x, y=0, z=0}
+ local count = 0
+ local result = {}
+ local env = minetest.env
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node = env:get_node(pos)
+ if node.name ~= "air" and node.name ~= "ignore" then
+ count = count + 1
+ local row = {
+ x = pos.x-pos1.x,
+ y = pos.y-pos1.y,
+ z = pos.z-pos1.z,
+ name = node.name,
+ param1 = node.param1,
+ param2 = node.param2,
+ meta = env:get_meta(pos):to_table(),
+ }
+ table.insert(rows, row)
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ local err = table.save(rows,filename)
+ if err then return _,err end
+ return count
+end
+
+--loads the nodes and meta from `file` to position `pos1`, returning the number of nodes loaded
+worldedit.metaload = function(pos1, file) --wip: simply work with strings instead of doing IO
+ local filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
+ local rows, err = table.load(filename)
+ if err then return _,err end
+ local pos = {x=0, y=0, z=0}
+ local node = {name="", param1=0, param2=0}
+ local count = 0
+ local env = minetest.env
+ for i,row in pairs(rows) do
+ pos.x = pos1.x + tonumber(row.x)
+ pos.y = pos1.y + tonumber(row.y)
+ pos.z = pos1.z + tonumber(row.z)
+ node.name = row.name
+ node.param1 = row.param1
+ node.param2 = row.param2
+ env:add_node(pos, node)
+ env:get_meta(pos):from_table(row.meta)
+ count = count + 1
+ end
+ return count
+end
\ No newline at end of file diff --git a/worldedit/visualization.lua b/worldedit/visualization.lua new file mode 100644 index 0000000..f3d4a35 --- /dev/null +++ b/worldedit/visualization.lua @@ -0,0 +1,164 @@ +worldedit = worldedit or {}
+
+--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
+worldedit.sort_pos = function(pos1, pos2)
+ pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
+ pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
+ if pos1.x > pos2.x then
+ pos2.x, pos1.x = pos1.x, pos2.x
+ end
+ if pos1.y > pos2.y then
+ pos2.y, pos1.y = pos1.y, pos2.y
+ end
+ if pos1.z > pos2.z then
+ pos2.z, pos1.z = pos1.z, pos2.z
+ end
+ return pos1, pos2
+end
+
+--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
+worldedit.volume = function(pos1, pos2)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
+end
+
+minetest.register_node("worldedit:placeholder", {
+ drawtype = "airlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ diggable = false,
+ groups = {not_in_creative_inventory=1},
+})
+
+--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
+worldedit.hide = function(pos1, pos2)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local env = minetest.env
+
+ local pos = {x=pos1.x, y=0, z=0}
+ local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node = env:get_node(pos)
+ placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
+ local data = env:get_meta(pos):to_table() --obtain metadata of original node
+ env:add_node(pos, placeholder) --add placeholder node
+ local meta = env:get_meta(pos) --obtain placeholder meta
+ meta:from_table(data) --set placeholder metadata to the original node's metadata
+ meta:set_string("worldedit_placeholder", node.name) --add the node's name
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return worldedit.volume(pos1, pos2)
+end
+
+--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
+worldedit.suppress = function(pos1, pos2, nodename)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local env = minetest.env
+
+ if minetest.registered_nodes[nodename] == nil then
+ nodename = "default:" .. nodename
+ end
+
+ local pos = {x=pos1.x, y=0, z=0}
+ local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
+ local count = 0
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node = env:get_node(pos)
+ if node.name == nodename then
+ placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
+ local data = env:get_meta(pos):to_table() --obtain metadata of original node
+ env:add_node(pos, placeholder) --add placeholder node
+ local meta = env:get_meta(pos) --obtain placeholder meta
+ meta:from_table(data) --set placeholder metadata to the original node's metadata
+ meta:set_string("worldedit_placeholder", nodename) --add the node's name
+ count = count + 1
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return count
+end
+
+--finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
+worldedit.find = function(pos1, pos2, nodename)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local env = minetest.env
+
+ if minetest.registered_nodes[nodename] == nil then
+ nodename = "default:" .. nodename
+ end
+
+ local pos = {x=pos1.x, y=0, z=0}
+ local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
+ local count = 0
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local node = env:get_node(pos)
+ if node.name == nodename then --node found
+ count = count + 1
+ else --hide other nodes
+ placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
+ local data = env:get_meta(pos):to_table() --obtain metadata of original node
+ env:add_node(pos, placeholder) --add placeholder node
+ local meta = env:get_meta(pos) --obtain placeholder meta
+ meta:from_table(data) --set placeholder metadata to the original node's metadata
+ meta:set_string("worldedit_placeholder", node.name) --add the node's name
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return count
+end
+
+--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
+worldedit.restore = function(pos1, pos2)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ local env = minetest.env
+
+ local pos = {x=pos1.x, y=0, z=0}
+ local node = {name="", param1=0, param2=0}
+ local count = 0
+ while pos.x <= pos2.x do
+ pos.y = pos1.y
+ while pos.y <= pos2.y do
+ pos.z = pos1.z
+ while pos.z <= pos2.z do
+ local currentnode = env:get_node(pos)
+ if currentnode.name == "worldedit:placeholder" then
+ node.param1, node.param2 = currentnode.param1, currentnode.param2 --copy node's param1 and param2
+ local data = env:get_meta(pos):to_table() --obtain node metadata
+ node.name = data.fields.worldedit_placeholder --set node name
+ data.fields.worldedit_placeholder = nil --delete old nodename
+ env:add_node(pos, node) --add original node
+ env:get_meta(pos):from_table(data) --set original node metadata
+ count = count + 1
+ end
+ pos.z = pos.z + 1
+ end
+ pos.y = pos.y + 1
+ end
+ pos.x = pos.x + 1
+ end
+ return count
+end
\ No newline at end of file diff --git a/worldedit_commands/depends.txt b/worldedit_commands/depends.txt new file mode 100644 index 0000000..df8caff --- /dev/null +++ b/worldedit_commands/depends.txt @@ -0,0 +1 @@ +worldedit
\ No newline at end of file diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua new file mode 100644 index 0000000..a1ba9ae --- /dev/null +++ b/worldedit_commands/init.lua @@ -0,0 +1,726 @@ +minetest.register_privilege("worldedit", "Can use WorldEdit commands")
+
+worldedit.set_pos = {}
+
+worldedit.pos1 = {}
+worldedit.pos2 = {}
+
+dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
+
+--determines whether `nodename` is a valid node name, returning a boolean
+worldedit.node_is_valid = function(nodename)
+ return minetest.registered_nodes[nodename] ~= nil
+ or minetest.registered_nodes["default:" .. nodename] ~= nil
+end
+
+--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
+worldedit.player_axis = function(name)
+ local dir = minetest.env:get_player_by_name(name):get_look_dir()
+ local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
+ if x > y then
+ if x > z then
+ return "x", dir.x > 0 and 1 or -1
+ end
+ elseif y > z then
+ return "y", dir.y > 0 and 1 or -1
+ end
+ return "z", dir.z > 0 and 1 or -1
+end
+
+minetest.register_chatcommand("/reset", {
+ params = "",
+ description = "Reset the region so that it is empty",
+ privs = {worldedit=true},
+ func = function(name, param)
+ worldedit.pos1[name] = nil
+ worldedit.pos2[name] = nil
+ worldedit.mark_pos1(name)
+ worldedit.mark_pos2(name)
+ minetest.chat_send_player(name, "WorldEdit region reset")
+ end,
+})
+
+minetest.register_chatcommand("/mark", {
+ params = "",
+ description = "Show markers at the region positions",
+ privs = {worldedit=true},
+ func = function(name, param)
+ worldedit.mark_pos1(name)
+ worldedit.mark_pos2(name)
+ minetest.chat_send_player(name, "WorldEdit region marked")
+ end,
+})
+
+minetest.register_chatcommand("/pos1", {
+ params = "",
+ description = "Set WorldEdit region position 1 to the player's location",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = minetest.env:get_player_by_name(name):getpos()
+ pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
+ worldedit.pos1[name] = pos
+ worldedit.mark_pos1(name)
+ minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))
+ end,
+})
+
+minetest.register_chatcommand("/pos2", {
+ params = "",
+ description = "Set WorldEdit region position 2 to the player's location",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = minetest.env:get_player_by_name(name):getpos()
+ pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
+ worldedit.pos2[name] = pos
+ worldedit.mark_pos2(name)
+ minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos))
+ end,
+})
+
+minetest.register_chatcommand("/p", {
+ params = "set/get",
+ description = "Set WorldEdit region by punching two nodes, or display the current WorldEdit region",
+ privs = {worldedit=true},
+ func = function(name, param)
+ if param == "set" then --set both WorldEdit positions
+ worldedit.set_pos[name] = 1
+ minetest.chat_send_player(name, "Select positions by punching two nodes")
+ elseif param == "get" then --display current WorldEdit positions
+ if worldedit.pos1[name] ~= nil then
+ minetest.chat_send_player(name, "WorldEdit position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
+ else
+ minetest.chat_send_player(name, "WorldEdit position 1 not set")
+ end
+ if worldedit.pos2[name] ~= nil then
+ minetest.chat_send_player(name, "WorldEdit position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
+ else
+ minetest.chat_send_player(name, "WorldEdit position 2 not set")
+ end
+ else
+ minetest.chat_send_player(name, "Unknown subcommand: " .. param)
+ end
+ end,
+})
+
+minetest.register_on_punchnode(function(pos, node, puncher)
+ local name = puncher:get_player_name()
+ if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
+ if worldedit.set_pos[name] == 1 then --setting position 1
+ worldedit.set_pos[name] = 2 --set position 2 on the next invocation
+ worldedit.pos1[name] = pos
+ worldedit.mark_pos1(name)
+ minetest.chat_send_player(name, "WorldEdit region position 1 set to " .. minetest.pos_to_string(pos))
+ else --setting position 2
+ worldedit.set_pos[name] = nil --finished setting positions
+ worldedit.pos2[name] = pos
+ worldedit.mark_pos2(name)
+ minetest.chat_send_player(name, "WorldEdit region position 2 set to " .. minetest.pos_to_string(pos))
+ end
+ end
+end)
+
+minetest.register_chatcommand("/volume", {
+ params = "",
+ description = "Display the volume of the current WorldEdit region",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local volume = worldedit.volume(pos1, pos2)
+ minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")")
+ end,
+})
+
+minetest.register_chatcommand("/set", {
+ params = "<node>",
+ description = "Set the current WorldEdit region to <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "" or not worldedit.node_is_valid(param) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.set(pos1, pos2, param)
+ minetest.chat_send_player(name, count .. " nodes set")
+ end,
+})
+
+minetest.register_chatcommand("/replace", {
+ params = "<search node> <replace node>",
+ description = "Replace all instances of <search node> with <place node> in the current WorldEdit region",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if not worldedit.node_is_valid(searchnode) then
+ minetest.chat_send_player(name, "Invalid search node name: " .. searchnode)
+ return
+ end
+ if not worldedit.node_is_valid(replacenode) then
+ minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode)
+ return
+ end
+
+ local count = worldedit.replace(pos1, pos2, searchnode, replacenode)
+ minetest.chat_send_player(name, count .. " nodes replaced")
+ end,
+})
+
+minetest.register_chatcommand("/hollowsphere", {
+ params = "<radius> <node>",
+ description = "Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.hollow_sphere(pos, tonumber(radius), nodename)
+ minetest.chat_send_player(name, count .. " nodes added")
+ end,
+})
+
+minetest.register_chatcommand("/sphere", {
+ params = "<radius> <node>",
+ description = "Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.sphere(pos, tonumber(radius), nodename)
+ minetest.chat_send_player(name, count .. " nodes added")
+ end,
+})
+
+minetest.register_chatcommand("/hollowcylinder", {
+ params = "x/y/z/? <length> <radius> <node>",
+ description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis, sign = worldedit.player_axis(name)
+ length = length * sign
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
+ minetest.chat_send_player(name, count .. " nodes added")
+ end,
+})
+
+minetest.register_chatcommand("/cylinder", {
+ params = "x/y/z/? <length> <radius> <node>",
+ description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis, sign = worldedit.player_axis(name)
+ length = length * sign
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)
+ minetest.chat_send_player(name, count .. " nodes added")
+ end,
+})
+
+minetest.register_chatcommand("/pyramid", {
+ params = "<height> <node>",
+ description = "Add pyramid at WorldEdit position 1 with height <height>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, size, nodename = param:find("(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.pyramid(pos, tonumber(size), nodename)
+ minetest.chat_send_player(name, count .. " nodes added")
+ end,
+})
+
+minetest.register_chatcommand("/spiral", {
+ params = "<width> <height> <space> <node>",
+ description = "Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node>",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos = worldedit.pos1[name]
+ if pos == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if not worldedit.node_is_valid(nodename) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), nodename)
+ minetest.chat_send_player(name, count .. " nodes changed")
+ end,
+})
+
+minetest.register_chatcommand("/copy", {
+ params = "x/y/z/? <amount>",
+ description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis, sign = worldedit.player_axis(name)
+ amount = amount * sign
+ end
+
+ local count = worldedit.copy(pos1, pos2, axis, tonumber(amount))
+ minetest.chat_send_player(name, count .. " nodes copied")
+ end,
+})
+
+minetest.register_chatcommand("/move", {
+ params = "x/y/z/? <amount>",
+ description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis, sign = worldedit.player_axis(name)
+ amount = amount * sign
+ end
+
+ local count = worldedit.move(pos1, pos2, axis, tonumber(amount))
+
+ pos1[axis] = pos1[axis] + amount
+ pos2[axis] = pos2[axis] + amount
+ worldedit.mark_pos1(name)
+ worldedit.mark_pos2(name)
+
+ minetest.chat_send_player(name, count .. " nodes moved")
+ end,
+})
+
+minetest.register_chatcommand("/stack", {
+ params = "x/y/z/? <count>",
+ description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis, sign = worldedit.player_axis(name)
+ count = count * sign
+ end
+
+ local count = worldedit.stack(pos1, pos2, axis, tonumber(count))
+ minetest.chat_send_player(name, count .. " nodes stacked")
+ end,
+})
+
+minetest.register_chatcommand("/transpose", {
+ params = "x/y/z/? x/y/z/?",
+ description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis1 == "?" then
+ axis1 = worldedit.player_axis(name)
+ end
+ if axis2 == "?" then
+ axis2 = worldedit.player_axis(name)
+ end
+ if axis1 == axis2 then
+ minetest.chat_send_player(name, "Invalid usage: axes are the same")
+ return
+ end
+
+ local count = worldedit.transpose(pos1, pos2, axis1, axis2)
+ minetest.chat_send_player(name, count .. " nodes transposed")
+ end,
+})
+
+minetest.register_chatcommand("/flip", {
+ params = "x/y/z/?",
+ description = "Flip the current WorldEdit region along the x/y/z/? axis",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "?" then
+ param = worldedit.player_axis(name)
+ end
+ if param ~= "x" and param ~= "y" and param ~= "z" then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+
+ local count = worldedit.flip(pos1, pos2, param)
+ minetest.chat_send_player(name, count .. " nodes flipped")
+ end,
+})
+
+minetest.register_chatcommand("/rotate", {
+ params = "<axis> <angle>",
+ description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if axis == "?" then
+ axis = worldedit.player_axis(name)
+ end
+ if angle % 90 ~= 0 then
+ minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")
+ return
+ end
+
+ local count = worldedit.rotate(pos1, pos2, axis, angle)
+ minetest.chat_send_player(name, count .. " nodes rotated")
+ end,
+})
+
+minetest.register_chatcommand("/dig", {
+ params = "",
+ description = "Dig the current WorldEdit region",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local count = worldedit.dig(pos1, pos2)
+ minetest.chat_send_player(name, count .. " nodes dug")
+ end,
+})
+
+minetest.register_chatcommand("/hide", {
+ params = "<node>",
+ description = "Hide all nodes in the current WorldEdit region non-destructively",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local count = worldedit.hide(pos1, pos2)
+ minetest.chat_send_player(name, count .. " nodes hidden")
+ end,
+})
+
+minetest.register_chatcommand("/suppress", {
+ params = "<node>",
+ description = "Suppress all <node> in the current WorldEdit region non-destructively",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "" or not worldedit.node_is_valid(param) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.suppress(pos1, pos2, param)
+ minetest.chat_send_player(name, count .. " nodes suppressed")
+ end,
+})
+
+minetest.register_chatcommand("/find", {
+ params = "<node>",
+ description = "Find <node> in the current WorldEdit region by hiding everything else non-destructively",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "" or not worldedit.node_is_valid(param) then
+ minetest.chat_send_player(name, "Invalid node name: " .. param)
+ return
+ end
+
+ local count = worldedit.find(pos1, pos2, param)
+ minetest.chat_send_player(name, count .. " nodes found")
+ end,
+})
+
+minetest.register_chatcommand("/restore", {
+ params = "",
+ description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ local count = worldedit.restore(pos1, pos2)
+ minetest.chat_send_player(name, count .. " nodes restored")
+ end,
+})
+
+minetest.register_chatcommand("/save", {
+ params = "<file>",
+ description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "" then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+
+ local result, count = worldedit.serialize(pos1, pos2)
+
+ local path = minetest.get_worldpath() .. "/schems"
+ local filename = path .. "/" .. param .. ".we"
+ os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
+ local file, err = io.open(filename, "wb")
+ if err ~= nil then
+ minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"")
+ return
+ end
+ file:write(result)
+ file:flush()
+ file:close()
+
+ minetest.chat_send_player(name, count .. " nodes saved")
+ end,
+})
+
+minetest.register_chatcommand("/load", {
+ params = "<file>",
+ description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1 = worldedit.pos1[name]
+ if pos1 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "" then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+
+ local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
+ local file, err = io.open(filename, "rb")
+ if err ~= nil then
+ minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")
+ return
+ end
+ local value = file:read("*a")
+ file:close()
+
+ local count
+ if value:find("{") then --old WorldEdit format
+ count = worldedit.deserialize_old(pos1, value)
+ else --new WorldEdit format
+ count = worldedit.deserialize(pos1, value)
+ end
+
+ minetest.chat_send_player(name, count .. " nodes loaded")
+ end,
+})
+
+minetest.register_chatcommand("/metasave", {
+ params = "<file>",
+ description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.wem\"",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ if pos1 == nil or pos2 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+ if param == "" then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ local count, err = worldedit.metasave(pos1, pos2, param)
+ if err then
+ minetest.chat_send_player(name, "error loading file: " .. err)
+ else
+ minetest.chat_send_player(name, count .. " nodes saved")
+ end
+ end,
+})
+
+minetest.register_chatcommand("/metaload", {
+ params = "<file>",
+ description = "Load nodes from \"(world folder)/schems/<file>.wem\" with position 1 of the current WorldEdit region as the origin",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1 = worldedit.pos1[name]
+ if pos1 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+ if param == "" then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ local count, err = worldedit.metaload(pos1, param)
+ if err then
+ minetest.chat_send_player(name, "error loading file: " .. err)
+ else
+ minetest.chat_send_player(name, count .. " nodes loaded")
+ end
+ end,
+})
diff --git a/worldedit/mark.lua b/worldedit_commands/mark.lua index 0f011d2..d2568ed 100644 --- a/worldedit/mark.lua +++ b/worldedit_commands/mark.lua @@ -27,7 +27,7 @@ worldedit.mark_pos2 = function(name) end
end
-minetest.register_entity("worldedit:pos1", {
+minetest.register_entity(":worldedit:pos1", {
initial_properties = {
visual = "cube",
visual_size = {x=1.1, y=1.1},
@@ -48,7 +48,7 @@ minetest.register_entity("worldedit:pos1", { end,
})
-minetest.register_entity("worldedit:pos2", {
+minetest.register_entity(":worldedit:pos2", {
initial_properties = {
visual = "cube",
visual_size = {x=1.1, y=1.1},
diff --git a/worldedit/textures/worldedit_pos1.png b/worldedit_commands/textures/worldedit_pos1.png Binary files differindex 4c304aa..4c304aa 100644 --- a/worldedit/textures/worldedit_pos1.png +++ b/worldedit_commands/textures/worldedit_pos1.png diff --git a/worldedit/textures/worldedit_pos2.png b/worldedit_commands/textures/worldedit_pos2.png Binary files differindex 1502f16..1502f16 100644 --- a/worldedit/textures/worldedit_pos2.png +++ b/worldedit_commands/textures/worldedit_pos2.png |