diff options
-rw-r--r-- | worldedit/manipulations.lua | 94 | ||||
-rw-r--r-- | worldedit/primitives.lua | 100 | ||||
-rw-r--r-- | worldedit/visualization.lua | 60 |
3 files changed, 120 insertions, 134 deletions
diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua index 73ec72a..141059f 100644 --- a/worldedit/manipulations.lua +++ b/worldedit/manipulations.lua @@ -33,7 +33,7 @@ worldedit.set = function(pos1, pos2, nodename) local nodes = {}
--fill nodes table with node to be set
- local node = {nodename, 0, 0}
+ local node = {name=nodename, param1=0, param2=0}
for i = 1, (size.x * size.y * size.z) do
nodes[i] = node
end
@@ -43,38 +43,34 @@ worldedit.set = function(pos1, pos2, nodename) end
--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
-worldedit.replace = function(pos1, pos2, searchnode, replacenode, env)
+worldedit.replace = function(pos1, pos2, searchnode, replacenode)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- if env == nil then env = minetest.env end
local node = {name=replacenode}
+ local add_node = minetest.add_node
local nodes = minetest.find_nodes_in_area(pos1, pos2, searchnode)
for _, pos in ipairs(nodes) do
- env:add_node(pos, node)
+ add_node(pos, node)
end
return #nodes
end
--replaces all nodes other than `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
-worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode, env)
+worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- if env == nil then env = minetest.env end
-
- if minetest.registered_nodes[searchnode] == nil then
- searchnode = "default:" .. searchnode
- end
local pos = {x=pos1.x, y=0, z=0}
local node = {name=replacenode}
+ local get_node, add_node = minetest.get_node, minetest.add_node
local count = 0
- while pos.x <= pos2.x do --wip: see if this can be sped up like worldedit.replace, except with hashed found node positions and testing against the set
+ while pos.x <= pos2.x do
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
while pos.z <= pos2.z do
- local name = env:get_node(pos).name
+ local name = get_node(pos).name
if name ~= "ignore" and name ~= searchnode then
- env:add_node(pos, node)
+ add_node(pos, node)
count = count + 1
end
pos.z = pos.z + 1
@@ -206,13 +202,12 @@ worldedit.stack = function(pos1, pos2, axis, count, env) end
--scales the region defined by positions `pos1` and `pos2` by an factor of positive integer `factor` with `pos1` as the origin, returning the number of nodes scaled, the new scaled position 1, and the new scaled position 2
-worldedit.scale = function(pos1, pos2, factor, env)
+worldedit.scale = function(pos1, pos2, factor)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- if env == nil then env = minetest.env end
--prepare schematic of large node
- local place_schematic = minetest.place_schematic
- local placeholder_node = {"", 0, 0}
+ local get_node, get_meta, place_schematic = minetest.get_node, minetest.get_meta, minetest.place_schematic
+ local placeholder_node = {name="", param1=0, param2=0}
local nodes = {}
for i = 1, size ^ 3 do
nodes[i] = placeholder_node
@@ -227,8 +222,8 @@ worldedit.scale = function(pos1, pos2, factor, env) while pos.y >= pos1.y do
pos.z = pos2.z
while pos.z >= pos1.z do
- local node = env:get_node(pos) --obtain current node
- local meta = env:get_meta(pos):to_table() --get meta of current node
+ local node = get_node(pos) --obtain current node
+ local meta = get_meta(pos):to_table() --get meta of current node
local value = pos[axis] --store current position
local posx, posy, posz = pos1.x + (pos.x - pos1.x) * factor, pos1.y + (pos.y - pos1.y) * factor, pos1.z + (pos.z - pos1.z) * factor
@@ -241,7 +236,7 @@ worldedit.scale = function(pos1, pos2, factor, env) for y = 0, size do
for z = 0, size do
bigpos.x, bigpos.y, bigpos.z = posx + x, posy + y, posz + z
- env:get_meta(bigpos):from_table(meta) --set metadata of new node
+ get_meta(bigpos):from_table(meta) --set metadata of new node
end
end
end
@@ -278,7 +273,7 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2, env) newpos2[axis2] = pos1[axis2] + extent1
local pos = {x=pos1.x, y=0, z=0}
- if env == nil then env = minetest.env end
+ local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
while pos.x <= pos2.x do
pos.y = pos1.y
while pos.y <= pos2.y do
@@ -286,17 +281,17 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2, env) while pos.z <= pos2.z do
local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
if compare(extent1, extent2) then --transpose only if below the diagonal
- local node1 = env:get_node(pos)
- local meta1 = env:get_meta(pos):to_table()
+ local node1 = get_node(pos)
+ local meta1 = get_meta(pos):to_table()
local value1, value2 = pos[axis1], pos[axis2] --save position values
pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 --swap axis extents
- local node2 = env:get_node(pos)
- local meta2 = env:get_meta(pos):to_table()
- env:add_node(pos, node1)
- env:get_meta(pos):from_table(meta1)
+ local node2 = get_node(pos)
+ local meta2 = get_meta(pos):to_table()
+ add_node(pos, node1)
+ get_meta(pos):from_table(meta1)
pos[axis1], pos[axis2] = value1, value2 --restore position values
- env:add_node(pos, node2)
- env:get_meta(pos):from_table(meta2)
+ add_node(pos, node2)
+ get_meta(pos):from_table(meta2)
end
pos.z = pos.z + 1
end
@@ -372,8 +367,8 @@ end --rotates all oriented nodes in a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (90 degree increment) around the Y axis, returning the number of nodes oriented
worldedit.orient = function(pos1, pos2, angle, env)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local nodes = minetest.registered_nodes
- if env == nil then env = minetest.env end
+ local registered_nodes = minetest.registered_nodes
+
local wallmounted = {
[90]={[0]=0, [1]=1, [2]=5, [3]=4, [4]=2, [5]=3},
[180]={[0]=0, [1]=1, [2]=3, [3]=2, [4]=5, [5]=4},
@@ -393,26 +388,27 @@ worldedit.orient = function(pos1, pos2, angle, env) local facedir_substitution = facedir[angle]
local count = 0
+ local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
local pos = {x=pos1.x, y=0, z=0}
while pos.x <= pos2.x do
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
while pos.z <= pos2.z do
- local node = env:get_node(pos)
- local def = nodes[node.name]
+ local node = get_node(pos)
+ local def = registered_nodes[node.name]
if def then
if def.paramtype2 == "wallmounted" then
node.param2 = wallmounted_substitution[node.param2]
- local meta = env:get_meta(pos):to_table()
- env:add_node(pos, node)
- env:get_meta(pos):from_table(meta)
+ local meta = get_meta(pos):to_table()
+ add_node(pos, node)
+ get_meta(pos):from_table(meta)
count = count + 1
elseif def.paramtype2 == "facedir" then
node.param2 = facedir_substitution[node.param2]
- local meta = env:get_meta(pos):to_table()
- env:add_node(pos, node)
- env:get_meta(pos):from_table(meta)
+ local meta = get_meta(pos):to_table()
+ add_node(pos, node)
+ get_meta(pos):from_table(meta)
count = count + 1
end
end
@@ -428,20 +424,10 @@ end --fixes the lighting in a region defined by positions `pos1` and `pos2`, returning the number of nodes updated
worldedit.fixlight = function(pos1, pos2, env)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- if env == nil then env = minetest.env end
- local count = 0
-
- local pos = {x=pos1.x, y=pos2.y, z=0}
- while pos.x <= pos2.x do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- if env:get_node(pos).name == "air" then
- env:dig_node(pos)
- count = count + 1
- end
- pos.z = pos.z + 1
- end
- pos.x = pos.x + 1
+ local nodes = minetest.find_nodes_in_area(pos1, pos2, "air")
+ local dig_node = minetest.dig_node
+ for _, pos in ipairs(nodes) do
+ dig_node(pos)
end
- return count
+ return #nodes
end
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index 4401e18..d80fdd0 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -3,8 +3,8 @@ worldedit = worldedit or {} --adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.hollow_sphere = function(pos, radius, nodename)
local insert = table.insert
- local node = {nodename, 0, 0}
- local ignore = {"ignore", 0, 0}
+ local node = {name=nodename, param1=0, param2=0}
+ local ignore = {name="ignore", param1=0, param2=0}
local nodes = {}
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
for x = -radius, radius do
@@ -26,8 +26,8 @@ end --adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.sphere = function(pos, radius, nodename)
local insert = table.insert
- local node = {nodename, 0, 0}
- local ignore = {"ignore", 0, 0}
+ local node = {name=nodename, param1=0, param2=0}
+ local ignore = {name="ignore", param1=0, param2=0}
local nodes = {}
local max_radius = radius * (radius + 1)
for x = -radius, radius do
@@ -48,8 +48,8 @@ end --adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
local insert = table.insert
- local node = {nodename, 0, 0}
- local ignore = {"ignore", 0, 0}
+ local node = {name=nodename, param1=0, param2=0}
+ local ignore = {name="ignore", param1=0, param2=0}
local nodes = {}
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
for x = -radius, radius do
@@ -71,8 +71,8 @@ end --adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
local insert = table.insert
- local node = {nodename, 0, 0}
- local ignore = {"ignore", 0, 0}
+ local node = {name=nodename, param1=0, param2=0}
+ local ignore = {name="ignore", param1=0, param2=0}
local nodes = {}
local max_radius = radius * (radius + 1)
for x = -radius, radius do
@@ -101,52 +101,57 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) other1, other2 = "x", "y"
end
- if env == nil then env = minetest.env end
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
- local node = {name=nodename}
- local count = 0
- local step = 1
if length < 0 then
length = -length
- step = -1
+ currentpos[axis] = currentpos[axis] - length
end
+
+ --create schematic for single node column along the axis
+ local node = {name=nodename, param1=0, param2=0}
+ local nodes = {}
for i = 1, length do
- local offset1, offset2 = 0, radius
- local delta = -radius
- while offset1 <= offset2 do
- --add node at each octant
- local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
- local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
- currentpos[other1], currentpos[other2] = first1, second1
- env:add_node(currentpos, node) --octant 1
- currentpos[other1] = first2
- env:add_node(currentpos, node) --octant 4
- currentpos[other2] = second2
- env:add_node(currentpos, node) --octant 5
- currentpos[other1] = first1
- env:add_node(currentpos, node) --octant 8
- local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
- local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
- currentpos[other1], currentpos[other2] = first1, second1
- env:add_node(currentpos, node) --octant 2
- currentpos[other1] = first2
- env:add_node(currentpos, node) --octant 3
- currentpos[other2] = second2
- env:add_node(currentpos, node) --octant 6
- currentpos[other1] = first1
- env:add_node(currentpos, node) --octant 7
+ nodes[i] = node
+ end
+ local schematic = {size={[axis]=length, [other1]=1, [other2]=1}, data=nodes}
- count = count + 8 --wip: broken
+ --add columns in a circle around axis to form cylinder
+ local place_schematic = minetest.place_schematic
+ local count = 0
+ local offset1, offset2 = 0, radius
+ local delta = -radius
+ while offset1 <= offset2 do
+ --add node at each octant
+ local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
+ local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
+ currentpos[other1], currentpos[other2] = first1, second1
+ place_schematic(currentpos, schematic) --octant 1
+ currentpos[other1] = first2
+ place_schematic(currentpos, schematic) --octant 4
+ currentpos[other2] = second2
+ place_schematic(currentpos, schematic) --octant 5
+ currentpos[other1] = first1
+ place_schematic(currentpos, schematic) --octant 8
+ local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
+ local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
+ currentpos[other1], currentpos[other2] = first1, second1
+ place_schematic(currentpos, schematic) --octant 2
+ currentpos[other1] = first2
+ place_schematic(currentpos, schematic) --octant 3
+ currentpos[other2] = second2
+ place_schematic(currentpos, schematic) --octant 6
+ currentpos[other1] = first1
+ place_schematic(currentpos, schematic) --octant 7
- --move to next location
- delta = delta + (offset1 * 2) + 1
- if delta >= 0 then
- offset2 = offset2 - 1
- delta = delta - (offset2 * 2)
- end
- offset1 = offset1 + 1
+ count = count + (length *8) --wip: broken because sometimes currentpos is repeated
+
+ --move to next location
+ delta = delta + (offset1 * 2) + 1
+ if delta >= 0 then
+ offset2 = offset2 - 1
+ delta = delta - (offset2 * 2)
end
- currentpos[axis] = currentpos[axis] + step
+ offset1 = offset1 + 1
end
return count
end
@@ -162,6 +167,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env) other1, other2 = "x", "y"
end
+ --wip: make this faster using the schematic method by adding columns in a circle pattern like in hollow_cylinder, or by adding whole 2D slices using custom sized schematics
if env == nil then env = minetest.env end
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
local node = {name=nodename}
@@ -216,6 +222,7 @@ worldedit.pyramid = function(pos, height, nodename, env) local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
local pos = {x=0, y=pos1y, z=0}
+ --wip: make this faster using base sized schematics that are then resized while moving upwards, or if that's not possible, add new rows/columns while looping
local count = 0
local node = {name=nodename}
if env == nil then env = minetest.env end
@@ -242,6 +249,7 @@ end --adds a spiral centered at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
worldedit.spiral = function(pos, width, height, spacer, nodename, env) --wip: clean this up
-- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
+ --wip: rewrite this whole thing, nobody can understand it anyways
av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
if z == -x and z >= x then return (2*z+1)^2 end
diff --git a/worldedit/visualization.lua b/worldedit/visualization.lua index 8e27c27..3d697a2 100644 --- a/worldedit/visualization.lua +++ b/worldedit/visualization.lua @@ -31,22 +31,21 @@ minetest.register_node("worldedit:placeholder", { })
--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
-worldedit.hide = function(pos1, pos2, tenv)
+worldedit.hide = function(pos1, pos2)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- if env == nil then env = minetest.env end
-
local pos = {x=pos1.x, y=0, z=0}
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
+ local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
while pos.x <= pos2.x do
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
while pos.z <= pos2.z do
- local node = env:get_node(pos)
+ local node = get_node(pos)
placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
- local data = env:get_meta(pos):to_table() --obtain metadata of original node
- env:add_node(pos, placeholder) --add placeholder node
- local meta = env:get_meta(pos) --obtain placeholder meta
+ local data = get_meta(pos):to_table() --obtain metadata of original node
+ add_node(pos, placeholder) --add placeholder node
+ local meta = get_meta(pos) --obtain placeholder meta
meta:from_table(data) --set placeholder metadata to the original node's metadata
meta:set_string("worldedit_placeholder", node.name) --add the node's name
pos.z = pos.z + 1
@@ -59,18 +58,17 @@ worldedit.hide = function(pos1, pos2, tenv) end
--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
-worldedit.suppress = function(pos1, pos2, nodename, tenv)
+worldedit.suppress = function(pos1, pos2, nodename)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- if env == nil then env = minetest.env end
-
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
+ local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
for _, pos in ipairs(nodes) do
- local node = env:get_node(pos)
+ local node = get_node(pos)
placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
- local data = env:get_meta(pos):to_table() --obtain metadata of original node
- env:add_node(pos, placeholder) --add placeholder node
- local meta = env:get_meta(pos) --obtain placeholder meta
+ local data = get_meta(pos):to_table() --obtain metadata of original node
+ add_node(pos, placeholder) --add placeholder node
+ local meta = get_meta(pos) --obtain placeholder meta
meta:from_table(data) --set placeholder metadata to the original node's metadata
meta:set_string("worldedit_placeholder", nodename) --add the node's name
end
@@ -78,30 +76,25 @@ worldedit.suppress = function(pos1, pos2, nodename, tenv) end
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
-worldedit.highlight = function(pos1, pos2, nodename, tenv)
+worldedit.highlight = function(pos1, pos2, nodename)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- if env == nil then env = minetest.env end
-
- if minetest.registered_nodes[nodename] == nil then
- nodename = "default:" .. nodename
- end
-
local pos = {x=pos1.x, y=0, z=0}
local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
+ local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
local count = 0
- while pos.x <= pos2.x do --wip: see if this can be sped up like worldedit.suppress, except with hashed found node positions and testing against the set
+ while pos.x <= pos2.x do
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
while pos.z <= pos2.z do
- local node = env:get_node(pos)
+ local node = get_node(pos)
if node.name == nodename then --node found
count = count + 1
else --hide other nodes
placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
- local data = env:get_meta(pos):to_table() --obtain metadata of original node
- env:add_node(pos, placeholder) --add placeholder node
- local meta = env:get_meta(pos) --obtain placeholder meta
+ local data = get_meta(pos):to_table() --obtain metadata of original node
+ add_node(pos, placeholder) --add placeholder node
+ local meta = get_meta(pos) --obtain placeholder meta
meta:from_table(data) --set placeholder metadata to the original node's metadata
meta:set_string("worldedit_placeholder", node.name) --add the node's name
end
@@ -115,20 +108,19 @@ worldedit.highlight = function(pos1, pos2, nodename, tenv) end
--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
-worldedit.restore = function(pos1, pos2, tenv)
+worldedit.restore = function(pos1, pos2)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- if env == nil then env = minetest.env end
-
local node = {name="", param1=0, param2=0}
- local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
+ local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder")
+ local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
for _, pos in ipairs(nodes) do
- local currentnode = env:get_node(pos)
+ local currentnode = get_node(pos)
node.param1, node.param2 = currentnode.param1, currentnode.param2 --copy node's param1 and param2
- local data = env:get_meta(pos):to_table() --obtain node metadata
+ local data = get_meta(pos):to_table() --obtain node metadata
node.name = data.fields.worldedit_placeholder --set node name
data.fields.worldedit_placeholder = nil --delete old nodename
- env:add_node(pos, placeholder) --add original node
- env:get_meta(pos):from_table(data) --set original node metadata
+ add_node(pos, placeholder) --add original node
+ get_meta(pos):from_table(data) --set original node metadata
end
return #nodes
end
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