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-rw-r--r--worldedit/manipulations.lua8
-rw-r--r--worldedit/primitives.lua2
-rw-r--r--worldedit_infinity/init.lua3
3 files changed, 8 insertions, 5 deletions
diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua
index 7f65808..eee0bb8 100644
--- a/worldedit/manipulations.lua
+++ b/worldedit/manipulations.lua
@@ -148,7 +148,9 @@ worldedit.copy = function(pos1, pos2, axis, amount)
local newindex2 = newindex1 + (index2 + offset[other1]) * stride[other1]
for index3 = 1, extent[other2] do
local i = newindex2 + (index3 + offset[other2]) * stride[other2]
- nodes[i] = get_node(pos)
+ local node = get_node(pos)
+ node.param1 = 255 --node will always appear
+ nodes[i] = node
end
end
@@ -295,7 +297,7 @@ worldedit.scale = function(pos1, pos2, factor)
--prepare schematic of large node
local get_node, get_meta, place_schematic = minetest.get_node, minetest.get_meta, minetest.place_schematic
- local placeholder_node = {name="", param1=0, param2=0}
+ local placeholder_node = {name="", param1=255, param2=0}
local nodes = {}
for i = 1, factor ^ 3 do
nodes[i] = placeholder_node
@@ -324,7 +326,7 @@ worldedit.scale = function(pos1, pos2, factor)
--create large node
placeholder_node.name = node.name
- placeholder_node.param1, placeholder_node.param2 = node.param1, node.param2
+ placeholder_node.param2 = node.param2
bigpos.x, bigpos.y, bigpos.z = posx, posy, posz
place_schematic(bigpos, schematic)
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua
index e359baa..508503d 100644
--- a/worldedit/primitives.lua
+++ b/worldedit/primitives.lua
@@ -224,7 +224,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip:
manip:read_from_map(pos1, pos2)
--create schematic for single node column along the axis
- local node = {name=nodename, param1=0, param2=0}
+ local node = {name=nodename, param1=255, param2=0}
local nodes = {}
for i = 1, length do
nodes[i] = node
diff --git a/worldedit_infinity/init.lua b/worldedit_infinity/init.lua
index 31a456b..be79101 100644
--- a/worldedit_infinity/init.lua
+++ b/worldedit_infinity/init.lua
@@ -1,4 +1,5 @@
worldedit = worldedit or {}
+local minetest = minetest --local copy of global
local get_pointed = function(pos, nearest, distance)
if distance > 100 then
@@ -6,7 +7,7 @@ local get_pointed = function(pos, nearest, distance)
end
--check for collision with node
- local nodename = env:get_node(pos).name
+ local nodename = minetest.get_node(pos).name
if nodename ~= "air"
and nodename ~= "default:water_source"
and nodename ~= "default:water_flowing" then