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-rw-r--r--worldedit/primitives.lua36
-rw-r--r--worldedit_gui/functionality.lua163
-rw-r--r--worldedit_gui/init.lua4
3 files changed, 131 insertions, 72 deletions
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua
index 8246bb9..1baa29e 100644
--- a/worldedit/primitives.lua
+++ b/worldedit/primitives.lua
@@ -413,13 +413,14 @@ worldedit.spiral = function(pos, length, height, spacer, nodename)
nodes[i] = ignore
end
- --
+ --set up variables
local node_id = minetest.get_content_id(nodename)
local stride = {x=1, y=area.ystride, z=area.zstride}
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
local i = offsetz * stride.z + offsety * stride.y + offsetx + 1
--add first column
+ local count = height
local column = i
for y = 1, height do
nodes[column] = node_id
@@ -427,36 +428,39 @@ worldedit.spiral = function(pos, length, height, spacer, nodename)
end
--add spiral segments
- local axis, other = "x", "z"
- local sign = 1
- local count = height
- for segment = 1, length / spacer - 1 do --go through each segment except the last
- for index = 1, segment * spacer do --fill segment
- i = i + stride[axis] * sign
+ local strideaxis, strideother = stride.x, stride.z
+ local sign = -1
+ local segment_length = 0
+ spacer = spacer + 1
+ for segment = 1, math.floor(length / spacer) * 2 do --go through each segment except the last
+ if segment % 2 == 1 then --change sign and length every other turn starting with the first
+ sign = -sign
+ segment_length = segment_length + spacer
+ end
+ for index = 1, segment_length do --fill segment
+ i = i + strideaxis * sign --move along the direction of the segment
local column = i
for y = 1, height do --add column
nodes[column] = node_id
column = column + stride.y
end
- count = count + height
- end
- axis, other = other, axis --swap axes
- if segment % 2 == 1 then --change sign every other turn
- sign = -sign
end
+ count = count + segment_length * height
+ strideaxis, strideother = strideother, strideaxis --swap axes
end
--add shorter final segment
- for index = 1, (math.floor(length / spacer) - 2) * spacer do
- i = i + stride[axis] * sign
+ sign = -sign
+ for index = 1, segment_length do
+ i = i + strideaxis * sign
local column = i
for y = 1, height do --add column
nodes[column] = node_id
column = column + stride.y
end
- count = count + height
end
-print(minetest.serialize(nodes))
+ count = count + segment_length * height
+
--update map nodes
manip:set_data(nodes)
manip:write_to_map()
diff --git a/worldedit_gui/functionality.lua b/worldedit_gui/functionality.lua
index 29405ea..a12faff 100644
--- a/worldedit_gui/functionality.lua
+++ b/worldedit_gui/functionality.lua
@@ -1,13 +1,25 @@
--saved state for each player
local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
-local gui_radius = {} --mapping of player names to radii (arbitrary strings may also appear as values)
local gui_axis = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
-local gui_length = {} --mapping of player names to lengths (arbitrary strings may also appear as values)
+local gui_distance1 = {} --mapping of player names to a distance, usually side length (arbitrary strings may also appear as values)
+local gui_distance2 = {} --mapping of player names to a distance, usually radius (arbitrary strings may also appear as values)
+local gui_distance3 = {} --mapping of player names to a distance, usually spacing (arbitrary strings may also appear as values)
local gui_formspec = {} --mapping of player names to formspecs (arbitrary strings may also appear as values)
+--set default values
+setmetatable(gui_nodename1, {__index = function () return "Cobblestone" end})
+setmetatable(gui_nodename2, {__index = function () return "Stone" end})
+setmetatable(gui_axis, {__index = function () return 4 end})
+setmetatable(gui_distance1, {__index = function () return "10" end})
+setmetatable(gui_distance2, {__index = function () return "5" end})
+setmetatable(gui_distance3, {__index = function () return "2" end})
+setmetatable(gui_formspec, {__index = function () return "" end})
+
local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
local axis_values = {"x", "y", "z", "?"}
+setmetatable(axis_indices, {__index = function () return 4 end})
+setmetatable(axis_values, {__index = function () return "?" end})
local register_gui_chatcommand = function(identifier, name, command, callback)
callback = callback or function(name, command) command(name, "") end
@@ -92,7 +104,7 @@ register_gui_chatcommand("worldedit_gui_volume", "Region Volume", "/volume")
worldedit.register_gui_function("worldedit_gui_set", {
name = "Set Nodes", privs = minetest.chatcommands["/set"].privs,
get_formspec = function(name)
- local node = gui_nodename1[name] or "Cobblestone"
+ local node = gui_nodename1[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
@@ -104,14 +116,12 @@ worldedit.register_gui_function("worldedit_gui_set", {
})
worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
- if fields.worldedit_gui_set_search then
- gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
- worldedit.show_page(name, "worldedit_gui_set")
- return true
- elseif fields.worldedit_gui_set_submit then
+ if fields.worldedit_gui_set_search or fields.worldedit_gui_set_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
worldedit.show_page(name, "worldedit_gui_set")
- minetest.chatcommands["/set"].func(name, gui_nodename1[name])
+ if fields.worldedit_gui_set_submit then
+ minetest.chatcommands["/set"].func(name, gui_nodename1[name])
+ end
return true
end
return false
@@ -120,10 +130,8 @@ end)
worldedit.register_gui_function("worldedit_gui_replace", {
name = "Replace Nodes", privs = minetest.chatcommands["/replace"].privs,
get_formspec = function(name)
- local search = gui_nodename1[name] or "Cobblestone"
- local search_nodename = worldedit.normalize_nodename(search)
- local replace = gui_nodename2[name] or "Stone"
- local replace_nodename = worldedit.normalize_nodename(replace)
+ local search, replace = gui_nodename1[name], gui_nodename2[name]
+ local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
@@ -139,21 +147,14 @@ worldedit.register_gui_function("worldedit_gui_replace", {
})
worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
- if fields.worldedit_gui_replace_search_search then
- gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
- worldedit.show_page(name, "worldedit_gui_replace")
- return true
- elseif fields.worldedit_gui_replace_replace_search then
- gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
- worldedit.show_page(name, "worldedit_gui_replace")
- return true
- elseif fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
+ if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search
+ or fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
worldedit.show_page(name, "worldedit_gui_replace")
if fields.worldedit_gui_replace_submit then
minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
- else
+ elseif fields.worldedit_gui_replace_submit_inverse then
minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
end
return true
@@ -164,8 +165,7 @@ end)
worldedit.register_gui_function("worldedit_gui_sphere_dome", {
name = "Sphere/Dome", privs = minetest.chatcommands["/sphere"].privs,
get_formspec = function(name)
- local node = gui_nodename1[name] or "Cobblestone"
- local radius = gui_radius[name] or "5"
+ local node, radius = gui_nodename1[name], gui_distance2[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
@@ -181,23 +181,20 @@ worldedit.register_gui_function("worldedit_gui_sphere_dome", {
})
worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
- if fields.worldedit_gui_sphere_dome_search then
- gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
- worldedit.show_page(name, "worldedit_gui_sphere_dome")
- return true
- elseif fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
+ if fields.worldedit_gui_sphere_dome_search
+ or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
- gui_radius[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
+ gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
worldedit.show_page(name, "worldedit_gui_sphere_dome")
if fields.worldedit_gui_sphere_dome_submit_hollow then
- minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
+ minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
elseif fields.worldedit_gui_sphere_dome_submit_solid then
- minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
+ minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
- minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
- else --fields.worldedit_gui_sphere_dome_submit_solid_dome
- minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
+ minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
+ elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
+ minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
end
return true
end
@@ -207,10 +204,7 @@ end)
worldedit.register_gui_function("worldedit_gui_cylinder", {
name = "Cylinder", privs = minetest.chatcommands["/cylinder"].privs,
get_formspec = function(name)
- local node = gui_nodename1[name] or "Cobblestone"
- local axis = gui_axis[name] or 4
- local length = gui_length[name] or "10"
- local radius = gui_radius[name] or "5"
+ local node, axis, length, radius = gui_nodename1[name], gui_axis[name], gui_distance1[name], gui_distance2[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
@@ -226,20 +220,79 @@ worldedit.register_gui_function("worldedit_gui_cylinder", {
})
worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
- if fields.worldedit_gui_cylinder_search then
- gui_nodename1[name] = fields.worldedit_gui_cylinder_node
- worldedit.show_page(name, "worldedit_gui_cylinder")
- return true
- elseif fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
+ if fields.worldedit_gui_cylinder_search
+ or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
- gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4
- gui_length[name] = tostring(fields.worldedit_gui_cylinder_length)
- gui_radius[name] = tostring(fields.worldedit_gui_cylinder_radius)
+ gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
+ gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
+ gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius)
worldedit.show_page(name, "worldedit_gui_cylinder")
if fields.worldedit_gui_cylinder_submit_hollow then
- minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name]))
- else --fields.worldedit_gui_cylinder_submit_solid
- minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name]))
+ minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
+ elseif fields.worldedit_gui_cylinder_submit_solid then
+ minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
+ end
+ return true
+ end
+ return false
+end)
+
+worldedit.register_gui_function("worldedit_gui_pyramid", {
+ name = "Pyramid", privs = minetest.chatcommands["/pyramid"].privs,
+ get_formspec = function(name)
+ local node, axis, length = gui_nodename1[name], gui_axis[name], gui_distance1[name]
+ local nodename = worldedit.normalize_nodename(node)
+ return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
+ "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
+ (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
+ or "image[5.5,1.1;1,1;unknown_node.png]") ..
+ string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
+ string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
+ "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit;Pyramid]"
+ end,
+})
+
+worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
+ if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit then
+ gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node)
+ gui_axis[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
+ gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length)
+ worldedit.show_page(name, "worldedit_gui_pyramid")
+ if fields.worldedit_gui_pyramid_submit then
+ minetest.chatcommands["/pyramid"].func(name, string.format("%s %s %s", axis_values[gui_axis[name]], gui_distance1[name], gui_nodename1[name]))
+ end
+ return true
+ end
+ return false
+end)
+
+worldedit.register_gui_function("worldedit_gui_spiral", {
+ name = "Spiral", privs = minetest.chatcommands["/spiral"].privs,
+ get_formspec = function(name)
+ local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]
+ local nodename = worldedit.normalize_nodename(node)
+ return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
+ "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
+ (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
+ or "image[5.5,1.1;1,1;unknown_node.png]") ..
+ string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
+ string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
+ string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
+ "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
+ end,
+})
+
+worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
+ if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then
+ gui_nodename1[name] = fields.worldedit_gui_spiral_node
+ gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length)
+ gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height)
+ gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space)
+ worldedit.show_page(name, "worldedit_gui_spiral")
+ if fields.worldedit_gui_spiral_submit then
+ minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], gui_nodename1[name]))
end
return true
end
@@ -250,7 +303,7 @@ worldedit.register_gui_function("worldedit_gui_copy_move", {
name = "Copy/Move", privs = minetest.chatcommands["/move"].privs,
get_formspec = function(name)
local axis = gui_axis[name] or 4
- local amount = gui_length[name] or "10"
+ local amount = gui_distance1[name] or "10"
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
@@ -262,12 +315,12 @@ worldedit.register_gui_function("worldedit_gui_copy_move", {
worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4
- gui_length[name] = tostring(fields.worldedit_gui_copy_move_amount)
+ gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount)
worldedit.show_page(name, "worldedit_gui_copy_move")
if fields.worldedit_gui_copy_move_copy then
- minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_length[name]))
+ minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_distance1[name]))
else --fields.worldedit_gui_copy_move_move
- minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_length[name]))
+ minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_distance1[name]))
end
return true
end
diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua
index 8e3b352..abcc134 100644
--- a/worldedit_gui/init.lua
+++ b/worldedit_gui/init.lua
@@ -1,4 +1,3 @@
---wip: make back buttons images in all screens
--wip: support unified_inventory, it even seems to have some sort of API now
--wip: make it look good with image buttons and stuff
@@ -114,6 +113,9 @@ worldedit.register_gui_function("worldedit_gui", {
end
end
end
+ if index == 0 then --empty row
+ y = y - height
+ end
return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
(inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") ..
"label[2,0;WorldEdit GUI]" ..