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-rw-r--r--worldedit_gui/init.lua59
1 files changed, 44 insertions, 15 deletions
diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua
index abcc134..16a80af 100644
--- a/worldedit_gui/init.lua
+++ b/worldedit_gui/init.lua
@@ -1,6 +1,3 @@
---wip: support unified_inventory, it even seems to have some sort of API now
---wip: make it look good with image buttons and stuff
-
worldedit = worldedit or {}
--[[
@@ -20,6 +17,8 @@ Use `nil` for the `get_formspec` field to denote that the function does not have
Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
If the identifier is already registered to another function, it will be replaced by the new one.
+
+The `on_select` function must not call `worldedit.show_page`
]]
worldedit.pages = {} --mapping of identifiers to options
@@ -68,21 +67,47 @@ local get_formspec = function(name, identifier)
return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
end
-worldedit.show_page = function(name, page)
- --wip
- print("not implemented")
-end
---add button to inventory_plus if it is installed
-if inventory_plus then
+if unified_inventory then
+ local old_func = worldedit.register_gui_function
+ worldedit.register_gui_function = function(identifier, options)
+ old_func(identifier, options)
+ unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_by_name())} end})
+ end
+
+ unified_inventory.register_button("worldedit_gui", {
+ type = "image",
+ image = "inventory_plus_worldedit_gui.png",
+ })
+
+ minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if fields.worldedit_gui_exit then
+ unified_inventory.set_inventory_formspec(minetest.get_player_by_name(name), "craft")
+ return true
+ end
+ return false
+ end)
+
+ worldedit.show_page = function(name, page)
+ minetest.get_player_by_name(name):set_inventory_formspec(get_formspec(name, page))
+ end
+elseif inventory_plus then
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
end)
- --show the form when the button is pressed
+ --show the form when the button is pressed and hide it when done
+ local gui_player_formspecs = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local name = player:get_player_name()
if fields.worldedit_gui then --main page
- worldedit.show_page(player:get_player_name(), "worldedit_gui")
+ gui_player_formspecs[name] = player:get_inventory_formspec()
+ worldedit.show_page(name, "worldedit_gui")
+ return true
+ elseif fields.worldedit_gui_exit then --return to original page
+ if gui_player_formspecs[name] then
+ inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name])
+ end
return true
end
return false
@@ -91,6 +116,11 @@ if inventory_plus then
worldedit.show_page = function(name, page)
inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page))
end
+else
+ worldedit.show_page = function(name, page)
+ minetest.log("error", "WorldEdit GUI cannot be shown, requires unified_inventory or inventory_plus")
+ end
+ minetest.log("error", "WorldEdit GUI is unavailable, requires unified_inventory or inventory_plus")
end
worldedit.register_gui_function("worldedit_gui", {
@@ -117,16 +147,15 @@ worldedit.register_gui_function("worldedit_gui", {
y = y - height
end
return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
- (inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") ..
+ "button[0,0;2,0.5;worldedit_gui_exit;Back]" ..
"label[2,0;WorldEdit GUI]" ..
table.concat(buttons)
end,
})
worldedit.register_gui_handler("worldedit_gui", function(name, fields)
- --check for WorldEdit GUI main formspec button selection
- for identifier, entry in pairs(worldedit.pages) do
- if fields[identifier] then
+ for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
+ if fields[identifier] and identifier ~= "worldedit_gui" then
--ensure player has permission to perform action
local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {})
if not has_privs then