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-rw-r--r--worldedit/manipulations.lua11
1 files changed, 7 insertions, 4 deletions
diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua
index ee73a2d..a80de8f 100644
--- a/worldedit/manipulations.lua
+++ b/worldedit/manipulations.lua
@@ -25,8 +25,11 @@ end
--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
worldedit.set = function(pos1, pos2, nodenames)
+ local oneNode
if type(nodenames) == 'string' then
- nodenames = {nodenames}
+ oneNode = true
+ else
+ oneNode = false
end
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
@@ -48,10 +51,10 @@ worldedit.set = function(pos1, pos2, nodenames)
for i,v in ipairs(nodenames) do
node_ids[i] = minetest.get_content_id(nodenames[i])
end
- if #node_ids == 1 then --only one type of node
- local id = node_ids[1]
+ if oneNode then --only one type of node
+ local id = node_ids
for i in area:iterp(pos1, pos2) do nodes[i] = id end --fill area with node
- else --several tpyes of nodes specified
+ else --several types of nodes specified
local id_count, rand = #node_ids, math.random
for i in area:iterp(pos1, pos2) do nodes[i] = node_ids[rand(id_count)] end --fill randomly with all types of specified nodes
end