diff options
-rw-r--r-- | Chat Commands.md | 17 | ||||
-rw-r--r-- | WorldEdit API.md | 70 | ||||
-rw-r--r-- | worldedit/serialization.lua | 39 | ||||
-rw-r--r-- | worldedit/visualization.lua | 4 | ||||
-rw-r--r-- | worldedit_commands/init.lua | 44 |
5 files changed, 127 insertions, 47 deletions
diff --git a/Chat Commands.md b/Chat Commands.md index 8e8da96..b90318b 100644 --- a/Chat Commands.md +++ b/Chat Commands.md @@ -182,13 +182,13 @@ Suppress all <node> in the current WorldEdit region non-destructively. //suppress default:glass
//suppress mesecons:mesecon
-### //find <node>
+### //highlight <node>
-Find <node> in the current WorldEdit region by hiding everything else non-destructively.
+Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
- //find dirt
- //find default:glass
- //find mesecons:mesecon
+ //highlight dirt
+ //highlight default:glass
+ //highlight mesecons:mesecon
### //restore
@@ -203,6 +203,13 @@ Save the current WorldEdit region to "(world folder)/schems/<file>.we". //save some random filename
//save huge_base
+### //allocate <file>
+
+Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region.
+
+ //allocate some random filename
+ //allocate huge_base
+
### //load <file>
Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin.
diff --git a/WorldEdit API.md b/WorldEdit API.md index 30e4437..ddf9a1e 100644 --- a/WorldEdit API.md +++ b/WorldEdit API.md @@ -8,63 +8,55 @@ Manipulations -------------
Contained in manipulations.lua, this module allows several node operations to be applied over a region.
-### worldedit.volume(pos1, pos2)
-
-Determines the volume of the region defined by positions `pos1` and `pos2`.
-
-Returns the volume.
-
-### worldedit.set(pos1, pos2, nodename)
+### count = worldedit.set(pos1, pos2, nodename)
Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`.
Returns the number of nodes set.
-### worldedit.replace(pos1, pos2, searchnode, replacenode)
+### count = worldedit.replace(pos1, pos2, searchnode, replacenode)
Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
Returns the number of nodes replaced.
-Returns the number of nodes added.
-
-### worldedit.copy(pos1, pos2, axis, amount)
+### count = worldedit.copy(pos1, pos2, axis, amount)
Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
Returns the number of nodes copied.
-### worldedit.move(pos1, pos2, axis, amount)
+### count = worldedit.move(pos1, pos2, axis, amount)
Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
Returns the number of nodes moved.
-### worldedit.stack(pos1, pos2, axis, count)
+### count = worldedit.stack(pos1, pos2, axis, count)
Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times.
Returns the number of nodes stacked.
-### worldedit.transpose(pos1, pos2, axis1, axis2)
+### count = worldedit.transpose(pos1, pos2, axis1, axis2)
Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
Returns the number of nodes transposed.
-### worldedit.flip(pos1, pos2, axis)
+### count = worldedit.flip(pos1, pos2, axis)
Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z").
Returns the number of nodes flipped.
-### worldedit.rotate(pos1, pos2, angle)
+### count = worldedit.rotate(pos1, pos2, angle)
Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only).
Returns the number of nodes rotated.
-### worldedit.dig(pos1, pos2)
+### count = worldedit.dig(pos1, pos2)
Digs a region defined by positions `pos1` and `pos2`.
@@ -74,37 +66,37 @@ Primitives ----------
Contained in primitives.lua, this module allows the creation of several geometric primitives.
-### worldedit.hollow_sphere = function(pos, radius, nodename)
+### count = worldedit.hollow_sphere(pos, radius, nodename)
Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`.
Returns the number of nodes added.
-### worldedit.sphere = function(pos, radius, nodename)
+### count = worldedit.sphere(pos, radius, nodename)
Adds a sphere at `pos` with radius `radius`, composed of `nodename`.
Returns the number of nodes added.
-### worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
+### count = worldedit.hollow_cylinder(pos, axis, length, radius, nodename)
Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
Returns the number of nodes added.
-### worldedit.cylinder(pos, axis, length, radius, nodename)
+### count = worldedit.cylinder(pos, axis, length, radius, nodename)
Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`.
Returns the number of nodes added.
-### worldedit.pyramid(pos, height, nodename)
+### count = worldedit.pyramid(pos, height, nodename)
Adds a pyramid at `pos` with height `height`.
Returns the number of nodes added.
-### worldedit.spiral(pos, width, height, spacer, nodename)
+### count = worldedit.spiral(pos, width, height, spacer, nodename)
Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`.
@@ -112,25 +104,31 @@ Visualization -------------
Contained in visualization.lua, this module allows nodes to be visualized in different ways.
-### worldedit.hide(pos1, pos2)
+### volume = worldedit.volume(pos1, pos2)
+
+Determines the volume of the region defined by positions `pos1` and `pos2`.
+
+Returns the volume.
+
+### count = worldedit.hide(pos1, pos2)
Hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
Returns the number of nodes hidden.
-### worldedit.suppress(pos1, pos2, nodename)
+### count = worldedit.suppress(pos1, pos2, nodename)
Suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
Returns the number of nodes suppressed.
-### worldedit.find(pos1, pos2, nodename)
+### count = worldedit.highlight(pos1, pos2, nodename)
-Finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
+Highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes.
Returns the number of nodes found.
-### worldedit.restore(pos1, pos2)
+### count = worldedit.restore(pos1, pos2)
Restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`.
@@ -140,19 +138,25 @@ Serialization -------------
Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
-### worldedit.serialize(pos1, pos2)
+### data, count = worldedit.serialize(pos1, pos2)
Converts the region defined by positions `pos1` and `pos2` into a single string.
Returns the serialized data and the number of nodes serialized.
-### worldedit.deserialize(originpos, value)
+### pos1, pos2, count = worldedit.allocate(originpos, value)
+
+Determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`.
+
+Returns the two corner positions and the number of nodes.
+
+### count = worldedit.deserialize(originpos, value)
Loads the nodes represented by string `value` at position `originpos`.
Returns the number of nodes deserialized.
-### worldedit.deserialize_old(originpos, value)
+### count = worldedit.deserialize_old(originpos, value)
Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format.
@@ -160,13 +164,13 @@ This function is deprecated, and should not be used unless there is a need to su Returns the number of nodes deserialized.
-### worldedit.metasave(pos1, pos2, file)
+### count = worldedit.metasave(pos1, pos2, file)
Saves the nodes and meta defined by positions `pos1` and `pos2` into a file.
Returns the number of nodes saved.
-### worldedit.metaload(pos1, file)
+### count = worldedit.metaload(pos1, file)
Loads the nodes and meta from `file` to position `pos1`.
diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua index ae095eb..a8e2aa8 100644 --- a/worldedit/serialization.lua +++ b/worldedit/serialization.lua @@ -45,16 +45,49 @@ worldedit.serialize = function(pos1, pos2) return result, count
end
+--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
+worldedit.allocate = function(originpos, value)
+ local huge = math.huge
+ local pos1 = {x=huge, y=huge, z=huge}
+ local pos2 = {x=-huge, y=-huge, z=-huge}
+ local originx, originy, originz = originpos.x, originpos.y, originpos.z
+ local count = 0
+ for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
+ x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
+ if x < pos1.x then
+ pos1.x = x
+ end
+ if y < pos1.y then
+ pos1.y = y
+ end
+ if z < pos1.z then
+ pos1.z = z
+ end
+ if x > pos2.x then
+ pos2.x = x
+ end
+ if y > pos2.y then
+ pos2.y = y
+ end
+ if z > pos2.z then
+ pos2.z = z
+ end
+ count = count + 1
+ end
+ return pos1, pos2, count
+end
+
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
worldedit.deserialize = function(originpos, value)
local pos = {x=0, y=0, z=0}
local node = {name="", param1=0, param2=0}
+ local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
local env = minetest.env
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
- pos.x = originpos.x + tonumber(x)
- pos.y = originpos.y + tonumber(y)
- pos.z = originpos.z + tonumber(z)
+ pos.x = originx + tonumber(x)
+ pos.y = originy + tonumber(y)
+ pos.z = originz + tonumber(z)
node.name = name
node.param1 = param1
node.param2 = param2
diff --git a/worldedit/visualization.lua b/worldedit/visualization.lua index f3d4a35..3c1a2db 100644 --- a/worldedit/visualization.lua +++ b/worldedit/visualization.lua @@ -94,8 +94,8 @@ worldedit.suppress = function(pos1, pos2, nodename) return count
end
---finds all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
-worldedit.find = function(pos1, pos2, nodename)
+--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
+worldedit.highlight = function(pos1, pos2, nodename)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local env = minetest.env
diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 1fb59d3..3931df0 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -567,9 +567,9 @@ minetest.register_chatcommand("/hide", { end,
})
-minetest.register_chatcommand("/find", {
+minetest.register_chatcommand("/highlight", {
params = "<node>",
- description = "Find <node> in the current WorldEdit region by hiding everything else non-destructively",
+ description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
@@ -583,8 +583,8 @@ minetest.register_chatcommand("/find", { return
end
- local count = worldedit.find(pos1, pos2, param)
- minetest.chat_send_player(name, count .. " nodes found")
+ local count = worldedit.highlight(pos1, pos2, param)
+ minetest.chat_send_player(name, count .. " nodes highlighted")
end,
})
@@ -638,6 +638,42 @@ minetest.register_chatcommand("/save", { end,
})
+minetest.register_chatcommand("/allocate", {
+ params = "<file>",
+ description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region",
+ privs = {worldedit=true},
+ func = function(name, param)
+ local pos1 = worldedit.pos1[name]
+ if pos1 == nil then
+ minetest.chat_send_player(name, "No WorldEdit region selected")
+ return
+ end
+
+ if param == "" then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+
+ local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
+ local file, err = io.open(filename, "rb")
+ if err ~= nil then
+ minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")
+ return
+ end
+ local value = file:read("*a")
+ file:close()
+
+ local nodepos1, nodepos2, count = worldedit.allocate(pos1, value)
+
+ worldedit.pos1[name] = nodepos1
+ worldedit.mark_pos1(name)
+ worldedit.pos2[name] = nodepos2
+ worldedit.mark_pos2(name)
+
+ minetest.chat_send_player(name, count .. " nodes allocated")
+ end,
+})
+
minetest.register_chatcommand("/load", {
params = "<file>",
description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin",
|