diff options
| -rw-r--r-- | worldedit/primitives.lua | 78 | 
1 files changed, 33 insertions, 45 deletions
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index 508503d..8246bb9 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -192,7 +192,7 @@ worldedit.dome = function(pos, radius, nodename)  end
  --adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
 -worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip: rewrite this using voxelmanip
 +worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
  	local other1, other2
  	if axis == "x" then
  		other1, other2 = "y", "z"
 @@ -209,7 +209,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip:  		currentpos[axis] = currentpos[axis] - length
  	end
 -	--make area stay loaded
 +	--set up voxel manipulator
  	local manip = minetest.get_voxel_manip()
  	local pos1 = {
  		[axis]=currentpos[axis],
 @@ -221,55 +221,43 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip:  		[other1]=currentpos[other1] + radius,
  		[other2]=currentpos[other2] + radius
  	}
 -	manip:read_from_map(pos1, pos2)
 +	local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
 +	local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
 -	--create schematic for single node column along the axis
 -	local node = {name=nodename, param1=255, param2=0}
 +	--fill emerged area with ignore
  	local nodes = {}
 -	for i = 1, length do
 -		nodes[i] = node
 +	local ignore = minetest.get_content_id("ignore")
 +	for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
 +		nodes[i] = ignore
  	end
 -	local schematic = {size={[axis]=length, [other1]=1, [other2]=1}, data=nodes}
 -	--add columns in a circle around axis to form cylinder
 -	local place_schematic = minetest.place_schematic
 +	--fill selected area with node
 +	local node_id = minetest.get_content_id(nodename)
 +	local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
 +	local stride = {x=1, y=area.ystride, z=area.zstride}
 +	local offset = {x=currentpos.x - emerged_pos1.x, y=currentpos.y - emerged_pos1.y, z=currentpos.z - emerged_pos1.z}
 +	local min_slice, max_slice = offset[axis], offset[axis] + length - 1
  	local count = 0
 -	local offset1, offset2 = 0, radius
 -	local delta = -radius
 -	while offset1 <= offset2 do
 -		--add node at each octant
 -		local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
 -		local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
 -		currentpos[other1], currentpos[other2] = first1, second1
 -		place_schematic(currentpos, schematic) --octant 1
 -		currentpos[other1] = first2
 -		place_schematic(currentpos, schematic) --octant 4
 -		currentpos[other2] = second2
 -		place_schematic(currentpos, schematic) --octant 5
 -		currentpos[other1] = first1
 -		place_schematic(currentpos, schematic) --octant 8
 -		local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
 -		local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
 -		currentpos[other1], currentpos[other2] = first1, second1
 -		place_schematic(currentpos, schematic) --octant 2
 -		currentpos[other1] = first2
 -		place_schematic(currentpos, schematic) --octant 3
 -		currentpos[other2] = second2
 -		place_schematic(currentpos, schematic) --octant 6
 -		currentpos[other1] = first1
 -		place_schematic(currentpos, schematic) --octant 7
 -
 -		count = count + 8 --wip: broken because sometimes currentpos is repeated
 -
 -		--move to next location
 -		delta = delta + (offset1 * 2) + 1
 -		if delta >= 0 then
 -			offset2 = offset2 - 1
 -			delta = delta - (offset2 * 2)
 +	for index2 = -radius, radius do
 +		local newindex2 = (index2 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed
 +		for index3 = -radius, radius do
 +			local newindex3 = newindex2 + (index3 + offset[other2]) * stride[other2]
 +			local squared = index2 * index2 + index3 * index3
 +			if squared >= min_radius and squared <= max_radius then --position is on surface of cylinder
 +				for index1 = min_slice, max_slice do --add column along axis
 +					local i = newindex3 + index1 * stride[axis]
 +					nodes[i] = node_id
 +				end
 +				count = count + length
 +			end
  		end
 -		offset1 = offset1 + 1
  	end
 -	count = count * length --apply the length to the number of nodes
 +
 +	--update map nodes
 +	manip:set_data(nodes)
 +	manip:write_to_map()
 +	manip:update_map()
 +
  	return count
  end
 @@ -324,7 +312,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename)  		local newindex2 = (index2 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed
  		for index3 = -radius, radius do
  			local newindex3 = newindex2 + (index3 + offset[other2]) * stride[other2]
 -			if index2 * index2 + index3 * index3 <= max_radius then
 +			if index2 * index2 + index3 * index3 <= max_radius then --position is within cylinder
  				for index1 = min_slice, max_slice do --add column along axis
  					local i = newindex3 + index1 * stride[axis]
  					nodes[i] = node_id
  | 
