diff options
| -rw-r--r-- | worldedit/init.lua | 1 | ||||
| -rw-r--r-- | worldedit/textures/worldedit_wand.png | bin | 0 -> 442 bytes | |||
| -rw-r--r-- | worldedit/wand.lua | 51 | 
3 files changed, 52 insertions, 0 deletions
| diff --git a/worldedit/init.lua b/worldedit/init.lua index e193454..ec6e99d 100644 --- a/worldedit/init.lua +++ b/worldedit/init.lua @@ -36,6 +36,7 @@ load_module(path .. "/visualization.lua")  load_module(path .. "/serialization.lua")
  load_module(path .. "/code.lua")
  load_module(path .. "/compatibility.lua")
 +load_module(path .. "/wand.lua")
  if minetest.setting_getbool("log_mods") then
 diff --git a/worldedit/textures/worldedit_wand.png b/worldedit/textures/worldedit_wand.pngBinary files differ new file mode 100644 index 0000000..13eb121 --- /dev/null +++ b/worldedit/textures/worldedit_wand.png diff --git a/worldedit/wand.lua b/worldedit/wand.lua new file mode 100644 index 0000000..415e7ca --- /dev/null +++ b/worldedit/wand.lua @@ -0,0 +1,51 @@ +minetest.register_tool("worldedit:wand", { +	description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.", +	groups = {}, +	inventory_image = "worldedit_wand.png", +	wield_image = "", +	wield_scale = {x=1,y=1,z=1}, +	stack_max = 1, -- there is no need to have more than one +	liquids_pointable = true, -- ground with only water on can be selected as well +	-- the tool_capabilities are completely irrelevant here - no need to dig +	tool_capabilities = { +		full_punch_interval = 1.0, +		max_drop_level=0, +		groupcaps={ +			fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, +			snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, +			choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} +		} +	}, +	node_placement_prediction = nil, + +	on_use = function(itemstack, placer, pointed_thing) +	   if placer ~= nil and pointed_thing ~= nil then +		  local name = placer:get_player_name() +		  local pos  = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above + +		  if not pos then +			 return itemstack +		  end + +		  worldedit.pos1[name] = pos +		  worldedit.mark_pos1(name) + +	   end +	   return itemstack -- nothing consumed, nothing changed +	end, + +	on_place = function(itemstack, placer, pointed_thing) -- Left Click +	   if placer ~= nil and pointed_thing ~= nil then +		  local name = placer:get_player_name() +		  local pos  = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above + +		  if not pos then +			 return itemstack +		  end + +		  worldedit.pos2[name] = pos +		  worldedit.mark_pos2(name) +	   end +	   return itemstack -- nothing consumed, nothing changed +	end, +}) | 
