diff options
-rw-r--r-- | Chat Commands.md | 19 | ||||
-rw-r--r-- | worldedit_commands/init.lua | 139 |
2 files changed, 80 insertions, 78 deletions
diff --git a/Chat Commands.md b/Chat Commands.md index 8faac65..07bcfd6 100644 --- a/Chat Commands.md +++ b/Chat Commands.md @@ -98,14 +98,23 @@ Display the volume of the current WorldEdit region. //volume
-### `//set <node1> ...`
+### `//set <node>`
-Set the current WorldEdit region to a random mix of `<node1>`, `...`.
+Set the current WorldEdit region to `<node>`.
//set air
- //set cactus stone glass
- //set Bronze
- //set mesecons:wire_00000000_off
+ //set cactus
+ //set Blue Lightstone
+ //set dirt with grass
+
+### `//mix <node1> ...`
+
+Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
+
+ //mix air
+ //mix cactus stone glass sandstone
+ //mix Bronze
+ //mix default:cobble air
### `//replace <search node> <replace node>`
diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 3fa9422..53bd827 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -15,7 +15,7 @@ end dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
-local get_position = function(name)
+local get_position = function(name) --position 1 retrieval function for when not using `safe_region`
local pos1 = worldedit.pos1[name]
if pos1 == nil then
worldedit.player_notify(name, "no position 1 selected")
@@ -279,19 +279,35 @@ minetest.register_chatcommand("/volume", { })
minetest.register_chatcommand("/set", {
+ params = "<node>",
+ description = "Set the current WorldEdit region to <node>",
+ privs = {worldedit=true},
+ func = safe_region(function(name, param)
+ local node = get_node(name, param)
+ if not node then
+ worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"")
+ return
+ end
+
+ local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
+ worldedit.player_notify(name, count .. " nodes set")
+ end, check_region),
+})
+
+minetest.register_chatcommand("/mix", {
params = "<node1> ...",
- description = "Set the current WorldEdit region to a random mix of <node1>, ...",
+ description = "Fill the current WorldEdit region with a random mix of <node1>, ...",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local nodes = {}
- for nodename in param:gmatch("[^%s]+") do
- local node = get_node(name, nodename)
- if not node then
- worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
- return
- end
- nodes[#nodes + 1] = node
- end
+ local nodes = {}
+ for nodename in param:gmatch("[^,]+") do
+ local node = get_node(name, nodename)
+ if not node then
+ worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
+ return
+ end
+ nodes[#nodes + 1] = node
+ end
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count = worldedit.set(pos1, pos2, nodes)
@@ -323,11 +339,10 @@ minetest.register_chatcommand("/replace", { description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
local newsearchnode = worldedit.normalize_nodename(searchnode)
local newreplacenode = worldedit.normalize_nodename(replacenode)
- local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode)
+ local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], newsearchnode, newreplacenode)
worldedit.player_notify(name, count .. " nodes replaced")
end, check_replace),
})
@@ -337,11 +352,10 @@ minetest.register_chatcommand("/replaceinverse", { description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
local newsearchnode = worldedit.normalize_nodename(searchnode)
local newreplacenode = worldedit.normalize_nodename(replacenode)
- local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode)
+ local count = worldedit.replaceinverse(worldedit.pos1[name], worldedit.pos2[name], searchnode, replacenode)
worldedit.player_notify(name, count .. " nodes replaced")
end, check_replace),
})
@@ -366,10 +380,9 @@ minetest.register_chatcommand("/hollowsphere", { description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos = worldedit.pos1[name]
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local node = get_node(name, nodename)
- local count = worldedit.hollow_sphere(pos, tonumber(radius), node)
+ local count = worldedit.hollow_sphere(worldedit.pos1[name], tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_sphere),
})
@@ -379,10 +392,9 @@ minetest.register_chatcommand("/sphere", { description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos = worldedit.pos1[name]
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local node = get_node(name, nodename)
- local count = worldedit.sphere(pos, tonumber(radius), node)
+ local count = worldedit.sphere(worldedit.pos1[name], tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_sphere),
})
@@ -407,10 +419,9 @@ minetest.register_chatcommand("/hollowdome", { description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos = worldedit.pos1[name]
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local node = get_node(name, nodename)
- local count = worldedit.hollow_dome(pos, tonumber(radius), node)
+ local count = worldedit.hollow_dome(worldedit.pos1[name], tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_dome),
})
@@ -420,10 +431,9 @@ minetest.register_chatcommand("/dome", { description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos = worldedit.pos1[name]
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local node = get_node(name, nodename)
- local count = worldedit.dome(pos, tonumber(radius), node)
+ local count = worldedit.dome(worldedit.pos1[name], tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_dome),
})
@@ -448,7 +458,6 @@ minetest.register_chatcommand("/hollowcylinder", { description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos = worldedit.pos1[name]
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
length = tonumber(length)
if axis == "?" then
@@ -456,7 +465,7 @@ minetest.register_chatcommand("/hollowcylinder", { length = length * sign
end
local node = get_node(name, nodename)
- local count = worldedit.hollow_cylinder(pos, axis, length, tonumber(radius), node)
+ local count = worldedit.hollow_cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_cylinder),
})
@@ -466,7 +475,6 @@ minetest.register_chatcommand("/cylinder", { description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos = worldedit.pos1[name]
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
length = tonumber(length)
if axis == "?" then
@@ -474,7 +482,7 @@ minetest.register_chatcommand("/cylinder", { length = length * sign
end
local node = get_node(name, nodename)
- local count = worldedit.cylinder(pos, axis, length, tonumber(radius), node)
+ local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_cylinder),
})
@@ -484,7 +492,6 @@ minetest.register_chatcommand("/pyramid", { description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos = get_position(name)
local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
height = tonumber(height)
if axis == "?" then
@@ -492,7 +499,7 @@ minetest.register_chatcommand("/pyramid", { height = height * sign
end
local node = get_node(name, nodename)
- local count = worldedit.pyramid(pos, axis, height, node)
+ local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node)
worldedit.player_notify(name, count .. " nodes added")
end,
function(name, param)
@@ -517,10 +524,9 @@ minetest.register_chatcommand("/spiral", { description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos = worldedit.pos1[name]
local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
local node = get_node(name, nodename)
- local count = worldedit.spiral(pos, tonumber(length), tonumber(height), tonumber(space), node)
+ local count = worldedit.spiral(worldedit.pos1[name], tonumber(length), tonumber(height), tonumber(space), node)
worldedit.player_notify(name, count .. " nodes added")
end,
function(name, param)
@@ -544,7 +550,6 @@ minetest.register_chatcommand("/copy", { description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
@@ -556,7 +561,7 @@ minetest.register_chatcommand("/copy", { amount = amount * sign
end
- local count = worldedit.copy(pos1, pos2, axis, amount)
+ local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
worldedit.player_notify(name, count .. " nodes copied")
end,
function(name, param)
@@ -597,14 +602,13 @@ minetest.register_chatcommand("/stack", { description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
repetitions = tonumber(repetitions)
if axis == "?" then
axis, sign = worldedit.player_axis(name)
repetitions = repetitions * sign
end
- local count = worldedit.stack(pos1, pos2, axis, repetitions)
+ local count = worldedit.stack(worldedit.pos1[name], worldedit.pos2[name], axis, repetitions)
worldedit.player_notify(name, count .. " nodes stacked")
end,
function(name, param)
@@ -624,32 +628,32 @@ minetest.register_chatcommand("/stack2", { privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- if pos1 == nil or pos2 == nil then
+ if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "Select a position first!")
- return
- end
- local repetitions, incs = param:match("(%d+)%s*(.+)")
- if repetitions == nil then
+ return
+ end
+ local repetitions, incs = param:match("(%d+)%s*(.+)")
+ if repetitions == nil then
worldedit.player_notify(name, "invalid count: " .. param)
- return
- end
+ return
+ end
repetitions = tonumber(repetitions)
- local x, y, z = incs:match("([+-]?%d+) ([+-]%d+) ([+-]%d+)")
- if x == nil then
- worldedit.player_notify(name, "invalid increments: " .. param)
- return
- end
- x, y, z = tonumber(x), tonumber(y), tonumber(z)
+ local x, y, z = incs:match("([+-]?%d+) ([+-]%d+) ([+-]%d+)")
+ if x == nil then
+ worldedit.player_notify(name, "invalid increments: " .. param)
+ return
+ end
+ x, y, z = tonumber(x), tonumber(y), tonumber(z)
- local count = worldedit.volume(pos1, pos2) * repetitions
+ local count = worldedit.volume(pos1, pos2) * repetitions
- return safe_region(function()
+ return safe_region(function()
worldedit.stack2(pos1, pos2, {x=x, y=y, z=z}, repetitions,
function() worldedit.player_notify(name, count .. " nodes stacked") end)
end, function()
return count
- end)(name,param) -- more hax
+ end)(name,param) -- more hax --wip: clean this up a little bit
end
})
@@ -726,9 +730,8 @@ minetest.register_chatcommand("/flip", { description = "Flip the current WorldEdit region along the x/y/z/? axis",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if param == "?" then param = worldedit.player_axis(name) end
- local count = worldedit.flip(pos1, pos2, param)
+ local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
worldedit.player_notify(name, count .. " nodes flipped")
end,
function(name, param)
@@ -777,9 +780,8 @@ minetest.register_chatcommand("/orient", { description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, angle = param:find("^([+-]?%d+)$")
- local count = worldedit.orient(pos1, pos2, angle)
+ local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
worldedit.player_notify(name, count .. " nodes oriented")
end,
function(name, param)
@@ -801,8 +803,7 @@ minetest.register_chatcommand("/fixlight", { description = "Fix the lighting in the current WorldEdit region",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- local count = worldedit.fixlight(pos1, pos2)
+ local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name])
worldedit.player_notify(name, count .. " nodes updated")
end),
})
@@ -812,8 +813,7 @@ minetest.register_chatcommand("/hide", { description = "Hide all nodes in the current WorldEdit region non-destructively",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- local count = worldedit.hide(pos1, pos2)
+ local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name])
worldedit.player_notify(name, count .. " nodes hidden")
end),
})
@@ -823,9 +823,8 @@ minetest.register_chatcommand("/suppress", { description = "Suppress all <node> in the current WorldEdit region non-destructively",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local node = get_node(name, param)
- local count = worldedit.suppress(pos1, pos2, node)
+ local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node)
worldedit.player_notify(name, count .. " nodes suppressed")
end, check_set),
})
@@ -835,9 +834,8 @@ minetest.register_chatcommand("/highlight", { description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local node = get_node(name, param)
- local count = worldedit.highlight(pos1, pos2, node)
+ local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node)
worldedit.player_notify(name, count .. " nodes highlighted")
end, check_set),
})
@@ -847,8 +845,7 @@ minetest.register_chatcommand("/restore", { description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- local count = worldedit.restore(pos1, pos2)
+ local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name])
worldedit.player_notify(name, count .. " nodes restored")
end),
})
@@ -858,7 +855,6 @@ minetest.register_chatcommand("/save", { description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if param == "" then
worldedit.player_notify(name, "invalid usage: " .. param)
return
@@ -868,7 +864,7 @@ minetest.register_chatcommand("/save", { return
end
- local result, count = worldedit.serialize(pos1, pos2)
+ local result, count = worldedit.serialize(worldedit.pos1[name], worldedit.pos2[name])
local path = minetest.get_worldpath() .. "/schems"
local filename = path .. "/" .. param .. ".we"
@@ -1000,14 +996,13 @@ minetest.register_chatcommand("/luatransform", { description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
privs = {worldedit=true, server=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local admin = minetest.setting_get("name")
if not admin or not name == admin then
worldedit.player_notify(name, "this command can only be run by the server administrator")
return
end
- local err = worldedit.luatransform(pos1, pos2, param)
+ local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
if err then
worldedit.player_notify(name, "code error: " .. err, false)
else
@@ -1021,7 +1016,6 @@ minetest.register_chatcommand("/mtschemcreate", { description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/<filename>.mts\"",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if param == nil then
worldedit.player_notify(name, "No filename specified")
return
@@ -1032,7 +1026,7 @@ minetest.register_chatcommand("/mtschemcreate", { filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\") --escape any nasty characters
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
- local ret = minetest.create_schematic(pos1, pos2, worldedit.prob_list[name], filename)
+ local ret = minetest.create_schematic(worldedit.pos1[name], worldedit.pos2[name], worldedit.prob_list[name], filename)
if ret == nil then
worldedit.player_notify(name, "failed to create Minetest schematic", false)
else
@@ -1111,8 +1105,7 @@ minetest.register_chatcommand("/clearobjects", { description = "Clears all objects within the WorldEdit region",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- local count = worldedit.clearobjects(pos1, pos2)
+ local count = worldedit.clearobjects(worldedit.pos1[name], worldedit.pos2[name])
worldedit.player_notify(name, count .. " objects cleared")
end),
})
|