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Diffstat (limited to 'README.md')
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1 files changed, 7 insertions, 322 deletions
@@ -34,336 +34,21 @@ Entities are used to mark the location of the WorldEdit regions. They appear as To remove the entities, simply punch them. This does not reset the positions themselves. -Commands --------- - -### //reset - -Reset the region so that it is empty. - - //reset - -### //mark - -Show markers at the region positions. - - //mark - -### //pos1 - -Set WorldEdit region position 1 to the player's location. - - //pos1 - -### //pos2 - -Set WorldEdit region position 2 to the player's location. - - //pos2 - -### //p set/get - -Set WorldEdit region by punching two nodes, or display the current WorldEdit region. - - //p set - //p get - -### //volume - -Display the volume of the current WorldEdit region. - - //volume - -### //set <node> - -Set the current WorldEdit region to <node>. - - //set dirt - //set default:glass - //set mesecons:mesecon - -### //replace <search node> <replace node> - -Replace all instances of <search node> with <place node> in the current WorldEdit region. - - //replace cobble stone - //replace default:steelblock glass - //replace dirt flowers:flower_waterlily - //replace flowers:flower_rose flowers:flower_tulip - -### //hollowsphere <radius> <node> - -Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>. - - //hollowsphere 5 dirt - //hollowsphere 12 default:glass - //hollowsphere 17 mesecons:mesecon - -### //sphere <radius> <node> - -Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>. - - //sphere 5 dirt - //sphere 12 default:glass - //sphere 17 mesecons:mesecon - -### //hollowcylinder x/y/z/? <length> <radius> <node> - -Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>. - - //hollowcylinder x +5 8 dirt - //hollowcylinder y 28 10 default:glass - //hollowcylinder z -12 3 mesecons:mesecon - //hollowcylinder ? 2 4 stone - -### //cylinder x/y/z/? <length> <radius> <node> - -Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>. - - //cylinder x +5 8 dirt - //cylinder y 28 10 default:glass - //cylinder z -12 3 mesecons:mesecon - //cylinder ? 2 4 stone - -### //pyramid <height> <node> - -Add pyramid at WorldEdit position 1 with height <height>, composed of <node>. - - //pyramid 8 dirt - //pyramid 5 default:glass - //pyramid 2 stone - -### //spiral <width> <height> <spacer> <node> - -Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>. - - //spiral 20 5 3 dirt - //spiral 5 2 1 default:glass - //spiral 7 1 5 stone - -### //copy x/y/z/? <amount> - -Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes. - - //copy x 15 - //copy y -7 - //copy z +4 - //copy ? 8 - -### //move x/y/z/? <amount> - -Move the current WorldEdit positions and region along the x/y/z/? axis by <amount> nodes. - - //move x 15 - //move y -7 - //move z +4 - //move ? -1 - -### //stack x/y/z/? <count> - -Stack the current WorldEdit region along the x/y/z/? axis <count> times. - - //stack x 3 - //stack y -1 - //stack z +5 - //stack ? 12 - -### //transpose x/y/z/? x/y/z/? - -Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes. - - //transpose x y - //transpose x z - //transpose y z - //transpose ? y - -### //flip x/y/z/? - -Flip the current WorldEdit region along the x/y/z/? axis. - - //flip x - //flip y - //flip z - //flip ? - -### //rotate x/y/z/? <angle> - -Rotate the current WorldEdit region along the x/y/z/? axis by angle <angle> (90 degree increment). - - //rotate x 90 - //rotate y 180 - //rotate z 270 - //rotate ? -90 - -### //dig - -Dig the current WorldEdit region. - - //dig - -### //save <file> - -Save the current WorldEdit region to "(world folder)/schems/<file>.we". - - //save some random filename - //save huge_base - -### //load <file> - -Load nodes from "(world folder)/schems/<file>.we" with position 1 of the current WorldEdit region as the origin. - - //load some random filename - //load huge_base - -### //metasave <file> - -Save the current WorldEdit region including metadata to "(world folder)/schems/<file>.wem". - - //metasave some random filename - //metasave huge_base - -### //metaload <file> - -Load nodes and metadata from "(world folder)/schems/<file>.wem" with position 1 of the current WorldEdit region as the origin. +Chat Commands +------------- +WorldEdit is accessed in-game through an interface. By default, the mod distribution includes a chat interface for this purpose. It is documented in the [Chat Commands Reference](Chat Commands.md). - //metaload some random filename - //metaload huge_base +If visual manipulation of nodes is desired, the [WorldEdit GUI](http://minetest.net/forum/viewtopic.php?id=3112) mod provides a simple interface with buttons and text entry fields for this purpose. WorldEdit API ------------- -WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. These are useful if you're looking for high-performance node manipulation without all the hassle of writing tons of code. - -### worldedit.volume(pos1, pos2) - -Determines the volume of the region defined by positions `pos1` and `pos2`. - -Returns the volume. - -### worldedit.set(pos1, pos2, nodename) - -Sets a region defined by positions `pos1` and `pos2` to `nodename`. To clear to region, use "air" as the value of `nodename`. - -Returns the number of nodes set. - -### worldedit.replace(pos1, pos2, searchnode, replacenode) - -Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`. - -Returns the number of nodes replaced. - -### worldedit.hollow_sphere = function(pos, radius, nodename) - -Adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`. - -Returns the number of nodes added. - -### worldedit.sphere = function(pos, radius, nodename) - -Adds a sphere at `pos` with radius `radius`, composed of `nodename`. - -Returns the number of nodes added. - -### worldedit.hollow_cylinder(pos, axis, length, radius, nodename) - -Adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`. - -Returns the number of nodes added. - -### worldedit.cylinder(pos, axis, length, radius, nodename) - -Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`. - -Returns the number of nodes added. - -### worldedit.pyramid(pos, height, nodename) - -Adds a pyramid at `pos` with height `height`. - -Returns the number of nodes added. - -### worldedit.spiral(pos, width, height, spacer, nodename) - -Adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`. - -Returns the number of nodes added. - -### worldedit.copy(pos1, pos2, axis, amount) - -Copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes. - -Returns the number of nodes copied. - -### worldedit.move(pos1, pos2, axis, amount) - -Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes. - -Returns the number of nodes moved. - -### worldedit.stack(pos1, pos2, axis, count) - -Duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times. - -Returns the number of nodes stacked. - -### worldedit.transpose(pos1, pos2, axis1, axis2) - -Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z"). - -Returns the number of nodes transposed. - -### worldedit.flip(pos1, pos2, axis) - -Flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"). - -Returns the number of nodes flipped. - -### worldedit.rotate(pos1, pos2, angle) - -Rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only). - -Returns the number of nodes rotated. - -### worldedit.dig(pos1, pos2) - -Digs a region defined by positions `pos1` and `pos2`. - -Returns the number of nodes dug. - -### worldedit.serialize(pos1, pos2) - -Converts the region defined by positions `pos1` and `pos2` into a single string. - -Returns the serialized data and the number of nodes serialized. - -### worldedit.deserialize(originpos, value) - -Loads the nodes represented by string `value` at position `originpos`. - -Returns the number of nodes deserialized. - -### worldedit.deserialize_old(originpos, value) - -Loads the nodes represented by string `value` at position `originpos`, using the older table-based WorldEdit format. - -This function is deprecated, and should not be used unless there is a need to support legacy WorldEdit save files. - -Returns the number of nodes deserialized. - -### worldedit.metasave(pos1, pos2, file) - -Saves the nodes and meta defined by positions `pos1` and `pos2` into a file - -Returns the number of nodes saved - -### worldedit.metaload(pos1, file) - -Loads the nodes and meta from `file` to position `pos1` +WorldEdit exposes all significant functionality in a simple interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation. -Returns the number of nodes loaded +This API is documented in the [WorldEdit API Reference](WorldEdit API.md). License ------- -Copyright 2012 sfan5 and Anthony Zhang (Temperest) +Copyright 2012 sfan5, Anthony Zhang (Temperest), and Brett O'Donnell (cornernote). This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html). |