diff options
Diffstat (limited to 'functions.lua')
-rw-r--r-- | functions.lua | 59 |
1 files changed, 43 insertions, 16 deletions
diff --git a/functions.lua b/functions.lua index f22e15d..b2f6443 100644 --- a/functions.lua +++ b/functions.lua @@ -268,9 +268,12 @@ worldedit.copy = function(pos1, pos2, axis, amount) pos.z = pos1.z
while pos.z <= pos2.z do
local node = env:get_node(pos)
+ local meta1 = env:get_meta(pos):to_table()
local value = pos[axis]
pos[axis] = value + amount
env:add_node(pos, node)
+ local meta2 = env:get_meta(pos)
+ meta2:from_table(meta1)
pos[axis] = value
pos.z = pos.z + 1
end
@@ -286,9 +289,12 @@ worldedit.copy = function(pos1, pos2, axis, amount) pos.z = pos2.z
while pos.z >= pos1.z do
local node = minetest.env:get_node(pos)
+ local meta1 = env:get_meta(pos):to_table()
local value = pos[axis]
pos[axis] = value + amount
minetest.env:add_node(pos, node)
+ local meta2 = env:get_meta(pos)
+ meta2:from_table(meta1)
pos[axis] = value
pos.z = pos.z - 1
end
@@ -313,10 +319,13 @@ worldedit.move = function(pos1, pos2, axis, amount) pos.z = pos1.z
while pos.z <= pos2.z do
local node = env:get_node(pos)
+ local meta1 = env:get_meta(pos):to_table()
env:remove_node(pos)
local value = pos[axis]
pos[axis] = value + amount
env:add_node(pos, node)
+ local meta2 = env:get_meta(pos)
+ meta2:from_table(meta1)
pos[axis] = value
pos.z = pos.z + 1
end
@@ -331,11 +340,14 @@ worldedit.move = function(pos1, pos2, axis, amount) while pos.y >= pos1.y do
pos.z = pos2.z
while pos.z >= pos1.z do
- local node = minetest.env:get_node(pos)
+ local node = env:get_node(pos)
+ local meta1 = env:get_meta(pos):to_table()
env:remove_node(pos)
local value = pos[axis]
pos[axis] = value + amount
- minetest.env:add_node(pos, node)
+ env:add_node(pos, node)
+ local meta2 = env:get_meta(pos)
+ meta2:from_table(meta1)
pos[axis] = value
pos.z = pos.z - 1
end
@@ -378,12 +390,18 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2) local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
if extent1 < extent2 then
local node1 = env:get_node(pos)
+ local meta1a = env:get_meta(pos):to_table()
local value1, value2 = pos[axis1], pos[axis2]
- pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2
+ pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1
local node2 = env:get_node(pos)
+ local meta2a = env:get_meta(pos):to_table()
env:add_node(pos, node1)
- pos[axis1], pos[axis2] = value1, value2
+ local meta1b = env:get_meta(pos)
+ meta1b:from_table(meta1a)
+ pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2
env:add_node(pos, node2)
+ local meta2b = env:get_meta(pos)
+ meta2b:from_table(meta2a)
end
pos.z = pos.z + 1
end
@@ -408,12 +426,18 @@ worldedit.flip = function(pos1, pos2, axis) pos.z = pos1.z
while pos.z <= pos2.z do
local node1 = env:get_node(pos)
+ local meta1a = env:get_meta(pos):to_table()
local value = pos[axis]
pos[axis] = start - value
local node2 = env:get_node(pos)
+ local meta2a = env:get_meta(pos):to_table()
env:add_node(pos, node1)
+ local meta1b = env:get_meta(pos)
+ meta1b:from_table(meta1a)
pos[axis] = value
env:add_node(pos, node2)
+ local meta2b = env:get_meta(pos)
+ meta2b:from_table(meta2a)
pos.z = pos.z + 1
end
pos.y = pos.y + 1
@@ -423,10 +447,17 @@ worldedit.flip = function(pos1, pos2, axis) return worldedit.volume(pos1, pos2)
end
---rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only), returning the number of nodes rotated
-worldedit.rotate = function(pos1, pos2, angle)
+--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise (if you are looking in the negative direction) around the `axis` (supporting 90 degree increments only), returning the number of nodes rotated
+worldedit.rotate = function(pos1, pos2, axis, angle)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ if axis == 'x' then
+ axes = {'z', 'y'}
+ elseif axis == 'y' then
+ axes = {'x', 'z'}
+ else--if axis == 'z' then
+ axes = {'y', 'x'}
+ end
angle = angle % 360
local pos = {x=pos1.x, y=0, z=0}
@@ -435,18 +466,14 @@ worldedit.rotate = function(pos1, pos2, angle) local env = minetest.env
if angle == 90 then
- worldedit.transpose(pos1, pos2, "x", "z")
- pos1.x, pos1.z = pos1.z, pos1.x
- pos2.x, pos2.z = pos2.z, pos2.x
- worldedit.flip(pos1, pos2, "z")
+ worldedit.transpose(pos1, pos2, axes[1], axes[2])
+ worldedit.flip(pos1, pos2, axes[2])
elseif angle == 180 then
- worldedit.flip(pos1, pos2, "x")
- worldedit.flip(pos1, pos2, "z")
+ worldedit.flip(pos1, pos2, axes[1])
+ worldedit.flip(pos1, pos2, axes[2])
elseif angle == 270 then
- worldedit.transpose(pos1, pos2, "x", "z")
- pos1.x, pos1.z = pos1.z, pos1.x
- pos2.x, pos2.z = pos2.z, pos2.x
- worldedit.flip(pos1, pos2, "x")
+ worldedit.transpose(pos1, pos2, axes[1], axes[2])
+ worldedit.flip(pos1, pos2, axes[1])
else
return 0
end
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