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-rw-r--r--worldedit/primitives.lua188
1 files changed, 118 insertions, 70 deletions
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua
index fecb6d8..85bc3b3 100644
--- a/worldedit/primitives.lua
+++ b/worldedit/primitives.lua
@@ -5,27 +5,39 @@ local minetest = minetest --local copy of global
worldedit.hollow_sphere = function(pos, radius, nodename)
--set up voxel manipulator
local manip = minetest.get_voxel_manip()
- manip:read_from_map(
- {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius},
- {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
- )
+ local pos1 = {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}
+ local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
+ local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
+ local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
- local insert = table.insert
+ --fill emerged area with ignore
+ local nodes = {}
+ local ignore = minetest.get_content_id("ignore")
+ for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
+ nodes[i] = ignore
+ end
+
+ --fill selected area with node
local node_id = minetest.get_content_id(nodename)
- local ignore_id = minetest.get_content_id("ignore")
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
- local nodes = {}
+ local ystride, zstride = area.ystride, area.zstride
+ local x, y, z = -radius, -radius, -radius
local count = 0
- for x = -radius, radius do
- for y = -radius, radius do
- for z = -radius, radius do
- local squared = x * x + y * y + z * z
- if squared >= min_radius and squared <= max_radius then --surface of sphere
- insert(nodes, node_id)
- count = count + 1
- else
- insert(nodes, ignore_id)
- end
+ for i in area:iterp(pos1, pos2) do
+ local squared = x * x + y * y + z * z
+ if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
+ nodes[i] = node_id
+ count = count + 1
+ end
+
+ --move to the next position
+ x = x + 1
+ if x > radius then
+ x = -radius
+ y = y + 1
+ if y > radius then
+ y = -radius
+ z = z + 1
end
end
end
@@ -42,26 +54,38 @@ end
worldedit.sphere = function(pos, radius, nodename)
--set up voxel manipulator
local manip = minetest.get_voxel_manip()
- manip:read_from_map(
- {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius},
- {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
- )
+ local pos1 = {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}
+ local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
+ local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
+ local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
- local insert = table.insert
+ --fill emerged area with ignore
+ local nodes = {}
+ local ignore = minetest.get_content_id("ignore")
+ for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
+ nodes[i] = ignore
+ end
+
+ --fill selected area with node
local node_id = minetest.get_content_id(nodename)
- local ignore_id = minetest.get_content_id("ignore")
local max_radius = radius * (radius + 1)
- local nodes = {}
+ local ystride, zstride = area.ystride, area.zstride
+ local x, y, z = -radius, -radius, -radius
local count = 0
- for x = -radius, radius do
- for y = -radius, radius do
- for z = -radius, radius do
- if x * x + y * y + z * z <= max_radius then --inside sphere
- insert(nodes, node_id)
- count = count + 1
- else
- insert(nodes, ignore_id)
- end
+ for i in area:iterp(pos1, pos2) do
+ if x * x + y * y + z * z <= max_radius then --position is inside sphere
+ nodes[i] = node_id
+ count = count + 1
+ end
+
+ --move to the next position
+ x = x + 1
+ if x > radius then
+ x = -radius
+ y = y + 1
+ if y > radius then
+ y = -radius
+ z = z + 1
end
end
end
@@ -75,30 +99,42 @@ worldedit.sphere = function(pos, radius, nodename)
end
--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
+worldedit.hollow_dome = function(pos, radius, nodename)
--set up voxel manipulator
local manip = minetest.get_voxel_manip()
- manip:read_from_map(
- {x=pos.x - radius, y=pos.y, z=pos.z - radius},
- {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
- )
+ local pos1 = {x=pos.x - radius, y=pos.y, z=pos.z - radius}
+ local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
+ local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
+ local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
- local insert = table.insert
+ --fill emerged area with ignore
+ local nodes = {}
+ local ignore = minetest.get_content_id("ignore")
+ for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
+ nodes[i] = ignore
+ end
+
+ --fill selected area with node
local node_id = minetest.get_content_id(nodename)
- local ignore_id = minetest.get_content_id("ignore")
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
- local nodes = {}
+ local ystride, zstride = area.ystride, area.zstride
+ local x, y, z = -radius, 0, -radius
local count = 0
- for x = -radius, radius do
- for y = 0, radius do
- for z = -radius, radius do
- local squared = x * x + y * y + z * z
- if squared >= min_radius and squared <= max_radius then --surface of dome
- insert(nodes, node_id)
- count = count + 1
- else
- insert(nodes, ignore_id)
- end
+ for i in area:iterp(pos1, pos2) do
+ local squared = x * x + y * y + z * z
+ if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
+ nodes[i] = node_id
+ count = count + 1
+ end
+
+ --move to the next position
+ x = x + 1
+ if x > radius then
+ x = -radius
+ y = y + 1
+ if y > radius then
+ y = 0
+ z = z + 1
end
end
end
@@ -115,26 +151,38 @@ end
worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
--set up voxel manipulator
local manip = minetest.get_voxel_manip()
- manip:read_from_map(
- {x=pos.x - radius, y=pos.y, z=pos.z - radius},
- {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius},
- )
+ local pos1 = {x=pos.x - radius, y=pos.y, z=pos.z - radius}
+ local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
+ local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
+ local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
- local insert = table.insert
+ --fill emerged area with ignore
+ local nodes = {}
+ local ignore = minetest.get_content_id("ignore")
+ for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
+ nodes[i] = ignore
+ end
+
+ --fill selected area with node
local node_id = minetest.get_content_id(nodename)
- local ignore_id = minetest.get_content_id("ignore")
local max_radius = radius * (radius + 1)
- local nodes = {}
+ local ystride, zstride = area.ystride, area.zstride
+ local x, y, z = -radius, 0, -radius
local count = 0
- for x = -radius, radius do
- for y = 0, radius do
- for z = -radius, radius do
- if x * x + y * y + z * z <= max_radius then --inside dome
- insert(nodes, node_id)
- count = count + 1
- else
- insert(nodes, ignore_id)
- end
+ for i in area:iterp(pos1, pos2) do
+ if x * x + y * y + z * z <= max_radius then --position is inside sphere
+ nodes[i] = node_id
+ count = count + 1
+ end
+
+ --move to the next position
+ x = x + 1
+ if x > radius then
+ x = -radius
+ y = y + 1
+ if y > radius then
+ y = 0
+ z = z + 1
end
end
end
@@ -148,7 +196,7 @@ worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for
end
--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
+worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip: rewrite this using voxelmanip
local other1, other2
if axis == "x" then
other1, other2 = "y", "z"
@@ -216,7 +264,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
end
--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
+worldedit.cylinder = function(pos, axis, length, radius, nodename, env) --wip: rewrite this using voxelmanip
local other1, other2
if axis == "x" then
other1, other2 = "y", "z"
@@ -281,7 +329,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
end
--adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
-worldedit.pyramid = function(pos, height, nodename, env)
+worldedit.pyramid = function(pos, height, nodename, env) --wip: rewrite this using voxelmanip
local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height
local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
local pos = {x=0, y=pos1y, z=0}