diff options
Diffstat (limited to 'worldedit/primitives.lua')
-rw-r--r-- | worldedit/primitives.lua | 145 |
1 files changed, 72 insertions, 73 deletions
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index eb4624b..e359baa 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -326,7 +326,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename) local newindex3 = newindex2 + (index3 + offset[other2]) * stride[other2]
if index2 * index2 + index3 * index3 <= max_radius then
for index1 = min_slice, max_slice do --add column along axis
- local i = newindex3 + index1 * stride[axis] + 1
+ local i = newindex3 + index1 * stride[axis]
nodes[i] = node_id
end
count = count + length
@@ -358,18 +358,14 @@ worldedit.pyramid = function(pos, axis, height, nodename) --handle inverted pyramids
local startaxis, endaxis, step
- local currentpos = {x=pos.x, y=pos.y, z=pos.z}
if height > 0 then
height = height - 1
- startaxis, endaxis = 0, height
step = 1
pos1[axis] = pos[axis] --upper half of box
else
- height = -height - 1
- startaxis, endaxis = height, 0
+ height = height + 1
step = -1
- pos2[axis] = pos[axis] + 1 --lower half of box
- currentpos[axis] = pos[axis] - height --bottom of box
+ pos2[axis] = pos[axis] --lower half of box
end
--set up voxel manipulator
@@ -387,19 +383,20 @@ worldedit.pyramid = function(pos, axis, height, nodename) --fill selected area with node
local node_id = minetest.get_content_id(nodename)
local stride = {x=1, y=area.ystride, z=area.zstride}
- local offset = {x=currentpos.x - emerged_pos1.x, y=currentpos.y - emerged_pos1.y, z=currentpos.z - emerged_pos1.z}
+ local offset = {x=pos.x - emerged_pos1.x, y=pos.y - emerged_pos1.y, z=pos.z - emerged_pos1.z}
+ local size = height * step
local count = 0
- for index1 = startaxis, endaxis, step do --go through each level of the pyramid
+ for index1 = 0, height, step do --go through each level of the pyramid
local newindex1 = (index1 + offset[axis]) * stride[axis] + 1 --offset contributed by axis plus 1 to make it 1-indexed
- for index2 = -height, height do
+ for index2 = -size, size do
local newindex2 = newindex1 + (index2 + offset[other1]) * stride[other1]
- for index3 = -height, height do
+ for index3 = -size, size do
local i = newindex2 + (index3 + offset[other2]) * stride[other2]
nodes[i] = node_id
end
end
- count = count + (height * 2 + 1) ^ 2
- height = height - 1
+ count = count + (size * 2 + 1) ^ 2
+ size = size - 1
end
--update map nodes
@@ -410,70 +407,72 @@ worldedit.pyramid = function(pos, axis, height, nodename) return count
end
---adds a spiral centered at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
-worldedit.spiral = function(pos, width, height, spacer, nodename, env) --wip: rewrite this whole thing, nobody can understand it anyways
- -- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
- local abs = math.abs
- local sign = function(s) return s ~= 0 and s / av(s) or 0 end
- local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
- if z == -x and z >= x then return (2*z+1)^2 end
- local longest = math.max(abs(z), abs(x))
- return (2*longest-1)^2 + 4*longest + 2*longest*sign(x+z) + sign(z^2-x^2)*(longest-(abs(z)==longest and sign(z)*x or sign(x)*z)) -- OH GOD WHAT
+--adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
+worldedit.spiral = function(pos, length, height, spacer, nodename)
+ local extent = math.ceil(length / 2)
+ local pos1 = {x=pos.x - extent, y=pos.y, z=pos.z - extent}
+ local pos2 = {x=pos.x + extent, y=pos.y + height, z=pos.z + extent}
+
+ --set up voxel manipulator
+ local manip = minetest.get_voxel_manip()
+ local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
+ local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
+
+ --fill emerged area with ignore
+ local nodes = {}
+ local ignore = minetest.get_content_id("ignore")
+ for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
+ nodes[i] = ignore
end
- local function spiralt(side)
- local ret, id, start, stop = {}, 0, math.floor((-side+1)/2), math.floor((side-1)/2)
- for i = 1, side do
- for j = 1, side do
- local id = side^2 - sindex(stop - i + 1,start + j - 1)
- ret[id] = {x=i,z=j}
+
+ --
+ local node_id = minetest.get_content_id(nodename)
+ local stride = {x=1, y=area.ystride, z=area.zstride}
+ local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
+ local i = offsetz * stride.z + offsety * stride.y + offsetx + 1
+
+ --add first column
+ local column = i
+ for y = 1, height do
+ nodes[column] = node_id
+ column = column + stride.y
+ end
+
+ --add spiral segments
+ local axis, other = "x", "z"
+ local sign = 1
+ local count = height
+ for segment = 1, length / spacer - 1 do --go through each segment except the last
+ for index = 1, segment * spacer do --fill segment
+ i = i + stride[axis] * sign
+ local column = i
+ for y = 1, height do --add column
+ nodes[column] = node_id
+ column = column + stride.y
end
+ count = count + height
+ end
+ axis, other = other, axis --swap axes
+ if segment % 2 == 1 then --change sign every other turn
+ sign = -sign
end
- return ret
end
- if env == nil then env = minetest.env end
- -- connect the joined parts
- local spiral = spiralt(width)
- height = tonumber(height)
- if height < 1 then height = 1 end
- spacer = tonumber(spacer)-1
- if spacer < 1 then spacer = 1 end
- local count = 0
- local node = {name=nodename}
- local np,lp
- for y=0,height do
- lp = nil
- for _,v in ipairs(spiral) do
- np = {x=pos.x+v.x*spacer, y=pos.y+y, z=pos.z+v.z*spacer}
- if lp~=nil then
- if lp.x~=np.x then
- if lp.x<np.x then
- for i=lp.x+1,np.x do
- env:add_node({x=i, y=np.y, z=np.z}, node)
- count = count + 1
- end
- else
- for i=np.x,lp.x-1 do
- env:add_node({x=i, y=np.y, z=np.z}, node)
- count = count + 1
- end
- end
- end
- if lp.z~=np.z then
- if lp.z<np.z then
- for i=lp.z+1,np.z do
- env:add_node({x=np.x, y=np.y, z=i}, node)
- count = count + 1
- end
- else
- for i=np.z,lp.z-1 do
- env:add_node({x=np.x, y=np.y, z=i}, node)
- count = count + 1
- end
- end
- end
- end
- lp = np
+
+ --add shorter final segment
+ for index = 1, (math.floor(length / spacer) - 2) * spacer do
+ i = i + stride[axis] * sign
+ local column = i
+ for y = 1, height do --add column
+ nodes[column] = node_id
+ column = column + stride.y
end
+ count = count + height
end
+print(minetest.serialize(nodes))
+ --update map nodes
+ manip:set_data(nodes)
+ manip:write_to_map()
+ manip:update_map()
+
return count
-end
+end
\ No newline at end of file |