diff options
Diffstat (limited to 'worldedit/primitives.lua')
-rw-r--r-- | worldedit/primitives.lua | 259 |
1 files changed, 259 insertions, 0 deletions
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua new file mode 100644 index 0000000..2685d2b --- /dev/null +++ b/worldedit/primitives.lua @@ -0,0 +1,259 @@ +worldedit = worldedit or {}
+
+--adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
+worldedit.hollow_sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
+ local node = {name=nodename}
+ local pos1 = {x=0, y=0, z=0}
+ local full_radius = radius * radius + radius
+ local env = minetest.env
+ for x = -radius, radius do
+ pos1.x = pos.x + x
+ for y = -radius, radius do
+ pos1.y = pos.y + y
+ for z = -radius, radius do
+ if x*x+y*y+z*z >= (radius-1) * (radius-1) + (radius-1) and x*x+y*y+z*z <= full_radius then
+ pos1.z = pos.z + z
+ env:add_node({x=pos.x+x,y=pos.y+y,z=pos.z+z}, node)
+ end
+ end
+ end
+ end
+end
+
+--adds a sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
+worldedit.sphere = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
+ local node = {name=nodename}
+ local pos1 = {x=0, y=0, z=0}
+ local full_radius = radius * radius + radius
+ local count = 0
+ local env = minetest.env
+ for x = -radius, radius do
+ pos1.x = pos.x + x
+ for y = -radius, radius do
+ pos1.y = pos.y + y
+ for z = -radius, radius do
+ if x*x+y*y+z*z <= full_radius then
+ pos1.z = pos.z + z
+ env:add_node(pos1, node)
+ count = count + 1
+ end
+ end
+ end
+ end
+ return count
+end
+
+--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
+worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
+ local other1, other2
+ if axis == "x" then
+ other1, other2 = "y", "z"
+ elseif axis == "y" then
+ other1, other2 = "x", "z"
+ else --axis == "z"
+ other1, other2 = "x", "y"
+ end
+
+ local env = minetest.env
+ local currentpos = {x=pos.x, y=pos.y, z=pos.z}
+ local node = {name=nodename}
+ local count = 0
+ local step = 1
+ if length < 0 then
+ length = -length
+ step = -1
+ end
+ for i = 1, length do
+ local offset1, offset2 = 0, radius
+ local delta = -radius
+ while offset1 <= offset2 do
+ --add node at each octant
+ local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
+ local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
+ currentpos[other1], currentpos[other2] = first1, second1
+ env:add_node(currentpos, node) --octant 1
+ currentpos[other1] = first2
+ env:add_node(currentpos, node) --octant 4
+ currentpos[other2] = second2
+ env:add_node(currentpos, node) --octant 5
+ currentpos[other1] = first1
+ env:add_node(currentpos, node) --octant 8
+ local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
+ local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
+ currentpos[other1], currentpos[other2] = first1, second1
+ env:add_node(currentpos, node) --octant 2
+ currentpos[other1] = first2
+ env:add_node(currentpos, node) --octant 3
+ currentpos[other2] = second2
+ env:add_node(currentpos, node) --octant 6
+ currentpos[other1] = first1
+ env:add_node(currentpos, node) --octant 7
+
+ count = count + 8 --wip: broken
+
+ --move to next location
+ delta = delta + (offset1 * 2) + 1
+ if delta >= 0 then
+ offset2 = offset2 - 1
+ delta = delta - (offset2 * 2)
+ end
+ offset1 = offset1 + 1
+ end
+ currentpos[axis] = currentpos[axis] + step
+ end
+ return count
+end
+
+--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
+worldedit.cylinder = function(pos, axis, length, radius, nodename)
+ local other1, other2
+ if axis == "x" then
+ other1, other2 = "y", "z"
+ elseif axis == "y" then
+ other1, other2 = "x", "z"
+ else --axis == "z"
+ other1, other2 = "x", "y"
+ end
+
+ local env = minetest.env
+ local currentpos = {x=pos.x, y=pos.y, z=pos.z}
+ local node = {name=nodename}
+ local count = 0
+ local step = 1
+ if length < 0 then
+ length = -length
+ step = -1
+ end
+ for i = 1, length do
+ local offset1, offset2 = 0, radius
+ local delta = -radius
+ while offset1 <= offset2 do
+ --connect each pair of octants
+ currentpos[other1] = pos[other1] - offset1
+ local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
+ for i = 0, offset1 * 2 do
+ currentpos[other2] = second1
+ env:add_node(currentpos, node) --octant 1 to 4
+ currentpos[other2] = second2
+ env:add_node(currentpos, node) --octant 5 to 8
+ currentpos[other1] = currentpos[other1] + 1
+ end
+ currentpos[other1] = pos[other1] - offset2
+ local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
+ for i = 0, offset2 * 2 do
+ currentpos[other2] = second1
+ env:add_node(currentpos, node) --octant 2 to 3
+ currentpos[other2] = second2
+ env:add_node(currentpos, node) --octant 6 to 7
+ currentpos[other1] = currentpos[other1] + 1
+ end
+
+ count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken
+
+ --move to next location
+ delta = delta + (offset1 * 2) + 1
+ offset1 = offset1 + 1
+ if delta >= 0 then
+ offset2 = offset2 - 1
+ delta = delta - (offset2 * 2)
+ end
+ end
+ currentpos[axis] = currentpos[axis] + step
+ end
+ return count
+end
+
+--adds a pyramid at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
+worldedit.pyramid = function(pos, height, nodename)
+ local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height
+ local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
+ local pos = {x=0, y=pos1y, z=0}
+
+ local count = 0
+ local node = {name=nodename}
+ local env = minetest.env
+ while pos.y <= pos2y do --each vertical level of the pyramid
+ pos.x = pos1x
+ while pos.x <= pos2x do
+ pos.z = pos1z
+ while pos.z <= pos2z do
+ env:add_node(pos, node)
+ pos.z = pos.z + 1
+ end
+ pos.x = pos.x + 1
+ end
+ count = count + ((pos2y - pos.y) * 2 + 1) ^ 2
+ pos.y = pos.y + 1
+
+ pos1x, pos2x = pos1x + 1, pos2x - 1
+ pos1z, pos2z = pos1z + 1, pos2z - 1
+
+ end
+ return count
+end
+
+--adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
+worldedit.spiral = function(pos, width, height, spacer, nodename) --wip: clean this up
+ -- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
+ av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
+ local function sindex(z, x) -- returns the value at (x, z) in a spiral that starts at 1 and goes outwards
+ if z == -x and z >= x then return (2*z+1)^2 end
+ local l = math.max(av(z), av(x))
+ return (2*l-1)^2+4*l+2*l*sn(x+z)+sn(z^2-x^2)*(l-(av(z)==l and sn(z)*x or sn(x)*z)) -- OH GOD WHAT
+ end
+ local function spiralt(side)
+ local ret, id, start, stop = {}, 0, math.floor((-side+1)/2), math.floor((side-1)/2)
+ for i = 1, side do
+ for j = 1, side do
+ local id = side^2 - sindex(stop - i + 1,start + j - 1)
+ ret[id] = {x=i,z=j}
+ end
+ end
+ return ret
+ end
+ -- connect the joined parts
+ local spiral = spiralt(width)
+ height = tonumber(height)
+ if height < 1 then height = 1 end
+ spacer = tonumber(spacer)-1
+ if spacer < 1 then spacer = 1 end
+ local count = 0
+ local node = {name=nodename}
+ local np,lp
+ for y=0,height do
+ lp = nil
+ for _,v in ipairs(spiral) do
+ np = {x=pos.x+v.x*spacer, y=pos.y+y, z=pos.z+v.z*spacer}
+ if lp~=nil then
+ if lp.x~=np.x then
+ if lp.x<np.x then
+ for i=lp.x+1,np.x do
+ minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
+ count = count + 1
+ end
+ else
+ for i=np.x,lp.x-1 do
+ minetest.env:add_node({x=i, y=np.y, z=np.z}, node)
+ count = count + 1
+ end
+ end
+ end
+ if lp.z~=np.z then
+ if lp.z<np.z then
+ for i=lp.z+1,np.z do
+ minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
+ count = count + 1
+ end
+ else
+ for i=np.z,lp.z-1 do
+ minetest.env:add_node({x=np.x, y=np.y, z=i}, node)
+ count = count + 1
+ end
+ end
+ end
+ end
+ lp = np
+ end
+ end
+ return count
+end
\ No newline at end of file |