diff options
Diffstat (limited to 'worldedit/primitives.lua')
| -rw-r--r-- | worldedit/primitives.lua | 102 | 
1 files changed, 49 insertions, 53 deletions
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index 4513e8f..4401e18 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -1,101 +1,97 @@  worldedit = worldedit or {}
  --adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
 -worldedit.hollow_sphere = function(pos, radius, nodename, env)
 -	local node = {name=nodename}
 -	local pos1 = {x=0, y=0, z=0}
 -	local min_radius = radius * (radius - 1)
 -	local max_radius = radius * (radius + 1)
 -	local count = 0
 -	if env == nil then env = minetest.env end
 +worldedit.hollow_sphere = function(pos, radius, nodename)
 +	local insert = table.insert
 +	local node = {nodename, 0, 0}
 +	local ignore = {"ignore", 0, 0}
 +	local nodes = {}
 +	local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
  	for x = -radius, radius do
 -		pos1.x = pos.x + x
  		for y = -radius, radius do
 -			pos1.y = pos.y + y
  			for z = -radius, radius do
 -				if x*x+y*y+z*z >= min_radius and x*x+y*y+z*z <= max_radius then
 -					pos1.z = pos.z + z
 -					env:add_node(pos1, node)
 -					count = count + 1
 +				local squared = x * x + y * y + z * z
 +				if squared >= min_radius and squared <= max_radius then
 +					insert(nodes, node)
 +				else
 +					insert(nodes, ignore)
  				end
  			end
  		end
  	end
 -	return count
 +	minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
 +	return #nodes
  end
  --adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
 -worldedit.sphere = function(pos, radius, nodename, env)
 -	local node = {name=nodename}
 -	local pos1 = {x=0, y=0, z=0}
 +worldedit.sphere = function(pos, radius, nodename)
 +	local insert = table.insert
 +	local node = {nodename, 0, 0}
 +	local ignore = {"ignore", 0, 0}
 +	local nodes = {}
  	local max_radius = radius * (radius + 1)
 -	local count = 0
 -	if env == nil then env = minetest.env end
  	for x = -radius, radius do
 -		pos1.x = pos.x + x
  		for y = -radius, radius do
 -			pos1.y = pos.y + y
  			for z = -radius, radius do
 -				if x*x+y*y+z*z <= max_radius then
 -					pos1.z = pos.z + z
 -					env:add_node(pos1, node)
 -					count = count + 1
 +				if x * x + y * y + z * z <= max_radius then
 +					insert(nodes, node)
 +				else
 +					insert(nodes, ignore)
  				end
  			end
  		end
  	end
 -	return count
 +	minetest.place_schematic({x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
 +	return #nodes
  end
  --adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
 -worldedit.hollow_dome = function(pos, radius, nodename, env) --wip: use bresenham sphere for maximum speed
 -	local node = {name=nodename}
 -	local pos1 = {x=0, y=0, z=0}
 -	local min_radius = radius * (radius - 1)
 -	local max_radius = radius * (radius + 1)
 -	local count = 0
 -	if env == nil then env = minetest.env end
 +worldedit.hollow_dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
 +	local insert = table.insert
 +	local node = {nodename, 0, 0}
 +	local ignore = {"ignore", 0, 0}
 +	local nodes = {}
 +	local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
  	for x = -radius, radius do
 -		pos1.x = pos.x + x
  		for y = 0, radius do
 -			pos1.y = pos.y + y
  			for z = -radius, radius do
 -				if x*x+y*y+z*z >= min_radius and x*x+y*y+z*z <= max_radius then
 -					pos1.z = pos.z + z
 -					env:add_node(pos1, node)
 -					count = count + 1
 +				local squared = x * x + y * y + z * z
 +				if squared >= min_radius and squared <= max_radius then
 +					insert(nodes, node)
 +				else
 +					insert(nodes, ignore)
  				end
  			end
  		end
  	end
 -	return count
 +	minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
 +	return #nodes
  end
  --adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
 -worldedit.dome = function(pos, radius, nodename, env) --wip: use bresenham sphere for maximum speed
 -	local node = {name=nodename}
 -	local pos1 = {x=0, y=0, z=0}
 +worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for maximum speed
 +	local insert = table.insert
 +	local node = {nodename, 0, 0}
 +	local ignore = {"ignore", 0, 0}
 +	local nodes = {}
  	local max_radius = radius * (radius + 1)
 -	local count = 0
 -	if env == nil then env = minetest.env end
  	for x = -radius, radius do
 -		pos1.x = pos.x + x
  		for y = 0, radius do
 -			pos1.y = pos.y + y
  			for z = -radius, radius do
 -				if x*x+y*y+z*z <= max_radius then
 -					pos1.z = pos.z + z
 -					env:add_node(pos1, node)
 -					count = count + 1
 +				if x * x + y * y + z * z <= max_radius then
 +					insert(nodes, node)
 +				else
 +					insert(nodes, ignore)
  				end
  			end
  		end
  	end
 -	return count
 +	minetest.place_schematic({x=pos.x - radius, y=pos.y, z=pos.z - radius}, {size={x=radius * 2, y=radius * 2, z=radius * 2}, data=nodes})
 +	return #nodes
  end
  --adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
 -worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename, env)
 +worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
  	local other1, other2
  	if axis == "x" then
  		other1, other2 = "y", "z"
  | 
