diff options
Diffstat (limited to 'worldedit/primitives.lua')
-rw-r--r-- | worldedit/primitives.lua | 220 |
1 files changed, 116 insertions, 104 deletions
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index 85bc3b3..2656b4b 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -20,24 +20,20 @@ worldedit.hollow_sphere = function(pos, radius, nodename) --fill selected area with node
local node_id = minetest.get_content_id(nodename)
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
- local ystride, zstride = area.ystride, area.zstride
- local x, y, z = -radius, -radius, -radius
+ local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
+ local zstride, ystride = area.zstride, area.ystride
local count = 0
- for i in area:iterp(pos1, pos2) do
- local squared = x * x + y * y + z * z
- if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
- nodes[i] = node_id
- count = count + 1
- end
-
- --move to the next position
- x = x + 1
- if x > radius then
- x = -radius
- y = y + 1
- if y > radius then
- y = -radius
- z = z + 1
+ for z = -radius, radius do
+ local newz = (z + offsetz) * zstride
+ for y = -radius, radius do
+ local newy = newz + (y + offsety) * ystride
+ for x = -radius, radius do
+ local squared = x * x + y * y + z * z
+ if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
+ local i = newy + (x + offsetx) + 1
+ nodes[i] = node_id
+ count = count + 1
+ end
end
end
end
@@ -69,23 +65,19 @@ worldedit.sphere = function(pos, radius, nodename) --fill selected area with node
local node_id = minetest.get_content_id(nodename)
local max_radius = radius * (radius + 1)
- local ystride, zstride = area.ystride, area.zstride
- local x, y, z = -radius, -radius, -radius
+ local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
+ local zstride, ystride = area.zstride, area.ystride
local count = 0
- for i in area:iterp(pos1, pos2) do
- if x * x + y * y + z * z <= max_radius then --position is inside sphere
- nodes[i] = node_id
- count = count + 1
- end
-
- --move to the next position
- x = x + 1
- if x > radius then
- x = -radius
- y = y + 1
- if y > radius then
- y = -radius
- z = z + 1
+ for z = -radius, radius do
+ local newz = (z + offsetz) * zstride
+ for y = -radius, radius do
+ local newy = newz + (y + offsety) * ystride
+ for x = -radius, radius do
+ if x * x + y * y + z * z <= max_radius then --position is inside sphere
+ local i = newy + (x + offsetx) + 1
+ nodes[i] = node_id
+ count = count + 1
+ end
end
end
end
@@ -117,24 +109,20 @@ worldedit.hollow_dome = function(pos, radius, nodename) --fill selected area with node
local node_id = minetest.get_content_id(nodename)
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
- local ystride, zstride = area.ystride, area.zstride
- local x, y, z = -radius, 0, -radius
+ local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
+ local zstride, ystride = area.zstride, area.ystride
local count = 0
- for i in area:iterp(pos1, pos2) do
- local squared = x * x + y * y + z * z
- if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
- nodes[i] = node_id
- count = count + 1
- end
-
- --move to the next position
- x = x + 1
- if x > radius then
- x = -radius
- y = y + 1
- if y > radius then
- y = 0
- z = z + 1
+ for z = -radius, radius do
+ local newz = (z + offsetz) * zstride
+ for y = 0, radius do
+ local newy = newz + (y + offsety) * ystride
+ for x = -radius, radius do
+ local squared = x * x + y * y + z * z
+ if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
+ local i = newy + (x + offsetx) + 1
+ nodes[i] = node_id
+ count = count + 1
+ end
end
end
end
@@ -166,23 +154,19 @@ worldedit.dome = function(pos, radius, nodename) --wip: use bresenham sphere for --fill selected area with node
local node_id = minetest.get_content_id(nodename)
local max_radius = radius * (radius + 1)
- local ystride, zstride = area.ystride, area.zstride
- local x, y, z = -radius, 0, -radius
+ local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
+ local zstride, ystride = area.zstride, area.ystride
local count = 0
- for i in area:iterp(pos1, pos2) do
- if x * x + y * y + z * z <= max_radius then --position is inside sphere
- nodes[i] = node_id
- count = count + 1
- end
-
- --move to the next position
- x = x + 1
- if x > radius then
- x = -radius
- y = y + 1
- if y > radius then
- y = 0
- z = z + 1
+ for z = -radius, radius do
+ local newz = (z + offsetz) * zstride
+ for y = 0, radius do
+ local newy = newz + (y + offsety) * ystride
+ for x = -radius, radius do
+ if x * x + y * y + z * z <= max_radius then --position is inside sphere
+ local i = newy + (x + offsetx) + 1
+ nodes[i] = node_id
+ count = count + 1
+ end
end
end
end
@@ -281,50 +265,54 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env) --wip: r currentpos[axis] = currentpos[axis] - length
end
- --create schematic for single node column along the axis
- local node = {name=nodename, param1=0, param2=0}
+ --set up voxel manipulator
+ local manip = minetest.get_voxel_manip()
+ local pos1 = {
+ [axis]=currentpos[axis],
+ [other1]=currentpos[other1] - radius,
+ [other2]=currentpos[other2] - radius
+ }
+ local pos2 = {
+ [axis]=currentpos[axis] + length - 1,
+ [other1]=currentpos[other1] + radius,
+ [other2]=currentpos[other2] + radius
+ }
+ local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
+ local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
+
+ --fill emerged area with ignore
local nodes = {}
- for i = 1, length do
- nodes[i] = node
+ local ignore = minetest.get_content_id("ignore")
+ for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
+ nodes[i] = ignore
end
- local schematic = {size={[axis]=length, [other1]=1, [other2]=1}, data=nodes}
- local place_schematic = minetest.place_schematic
+ --fill selected area with node
+ local node_id = minetest.get_content_id(nodename)
+ local max_radius = radius * (radius + 1)
+ local stride = {x=1, y=area.ystride, z=area.zstride}
+ local offset = {x=currentpos.x - emerged_pos1.x, y=currentpos.y - emerged_pos1.y, z=currentpos.z - emerged_pos1.z}
+ local min_slice, max_slice = offset[axis], offset[axis] + length - 1
local count = 0
- local offset1, offset2 = 0, radius
- local delta = -radius
- while offset1 <= offset2 do
- --connect each pair of octants taking advantage of symmetry along two axes
- currentpos[other1] = pos[other1] - offset1
- local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
- for i = 0, offset1 * 2 do
- currentpos[other2] = second1
- place_schematic(currentpos, schematic) --octant 1 to 4
- currentpos[other2] = second2
- place_schematic(currentpos, schematic) --octant 5 to 8
- currentpos[other1] = currentpos[other1] + 1
- end
- currentpos[other1] = pos[other1] - offset2
- local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
- for i = 0, offset2 * 2 do
- currentpos[other2] = second1
- place_schematic(currentpos, schematic) --octant 2 to 3
- currentpos[other2] = second2
- place_schematic(currentpos, schematic) --octant 6 to 7
- currentpos[other1] = currentpos[other1] + 1
+ for axis1 = -radius, radius do
+ local newaxis1 = (axis1 + offset[other1]) * stride[other1]
+ for axis2 = -radius, radius do
+ local newaxis2 = newaxis1 + (axis2 + offset[other2]) * stride[other2]
+ if axis1 * axis1 + axis2 * axis2 <= max_radius then
+ for slice = min_slice, max_slice do
+ local i = newaxis2 + slice * stride[axis] + 1
+ nodes[i] = node_id
+ end
+ count = count + length
+ end
end
+ end
- count = count + (offset1 * 4) + (offset2 * 4) + 4 --wip: broken since node positions may coincide
+ --update map nodes
+ manip:set_data(nodes)
+ manip:write_to_map()
+ manip:update_map()
- --move to next location
- delta = delta + (offset1 * 2) + 1
- offset1 = offset1 + 1
- if delta >= 0 then
- offset2 = offset2 - 1
- delta = delta - (offset2 * 2)
- end
- end
- count = count * length --apply the length to the number of nodes
return count
end
@@ -334,7 +322,31 @@ worldedit.pyramid = function(pos, height, nodename, env) --wip: rewrite this usi local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
local pos = {x=0, y=pos1y, z=0}
- --wip: make this faster using base sized schematics that are then resized while moving upwards, or if that's not possible, add new rows/columns while looping
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ --set up voxel manipulator
+ local manip = minetest.get_voxel_manip()
+ local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
+ local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
+
+ --fill emerged area with ignore
+ local nodes = {}
+ local ignore = minetest.get_content_id("ignore")
+ for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
+ nodes[i] = ignore
+ end
+
+ --fill selected area with node
+ local node_id = minetest.get_content_id(nodename)
+ for i in area:iterp(pos1, pos2) do
+ nodes[i] = node_id
+ end
+
+ --update map nodes
+ manip:set_data(nodes)
+ manip:write_to_map()
+ manip:update_map()
+
local count = 0
local node = {name=nodename}
if env == nil then env = minetest.env end
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