diff options
Diffstat (limited to 'worldedit/serialization.lua')
-rw-r--r-- | worldedit/serialization.lua | 357 |
1 files changed, 162 insertions, 195 deletions
diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua index bbedca5..4d28988 100644 --- a/worldedit/serialization.lua +++ b/worldedit/serialization.lua @@ -1,40 +1,58 @@ worldedit = worldedit or {}
-local minetest = minetest --local copy of global
-
---modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
-worldedit.sort_pos = function(pos1, pos2)
- pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
- pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
- if pos1.x > pos2.x then
- pos2.x, pos1.x = pos1.x, pos2.x
- end
- if pos1.y > pos2.y then
- pos2.y, pos1.y = pos1.y, pos2.y
+local minetest = minetest -- Local copy of global
+
+worldedit.LATEST_SERIALIZATION_VERSION = 5
+local LATEST_SERIALIZATION_HEADER = worldedit.LATEST_SERIALIZATION_VERSION .. ":"
+
+
+--[[
+Serialization version history:
+ 1: Original format. Serialized Lua table with a weird linked format...
+ 2: Position and node seperated into sub-tables in fields `1` and `2`.
+ 3: List of nodes, one per line, with fields seperated by spaces.
+ Format: <X> <Y> <Z> <Name> <Param1> <Param2>
+ 4: Serialized Lua table containing a list of nodes with `x`, `y`, `z`,
+ `name`, `param1`, `param2`, and `meta` fields.
+ 5: Added header and made `param1`, `param2`, and `meta` fields optional.
+ Header format: <Version>,<ExtraHeaderField1>,...:<Content>
+--]]
+
+
+--- Reads the header of serialized data.
+-- @param value Serialized WorldEdit data.
+-- @return The version as a positive natural number, or 0 for unknown versions.
+-- @return Extra header fields as a list of strings, or nil if not supported.
+-- @return Content (data after header).
+function worldedit.read_header(value)
+ if value:find("^[0-9]+[%-:]") then
+ local header_end = value:find(":", 1, true)
+ local header = value:sub(1, header_end - 1):split(",")
+ local version = tonumber(header[1])
+ table.remove(header, 1)
+ local content = value:sub(header_end + 1)
+ return version, header, content
end
- if pos1.z > pos2.z then
- pos2.z, pos1.z = pos1.z, pos2.z
- end
- return pos1, pos2
-end
-
---determines the version of serialized data `value`, returning the version as a positive integer or 0 for unknown versions
-worldedit.valueversion = function(value)
- if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format
- return 3
+ -- Old versions that didn't include a header with a version number
+ if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then -- List format
+ return 3, nil, value
elseif value:find("^[^\"']+%{%d+%}") then
- if value:find("%[\"meta\"%]") then --previous meta flat table format
- return 2
+ if value:find("%[\"meta\"%]") then -- Meta flat table format
+ return 2, nil, value
end
- return 1 --original flat table format
- elseif value:find("%{") then --current nested table format
- return 4
+ return 1, nil, value -- Flat table format
+ elseif value:find("%{") then -- Raw nested table format
+ return 4, nil, value
end
- return 0 --unknown format
+ return nil
end
---converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
-worldedit.serialize = function(pos1, pos2)
- --make area stay loaded
+
+--- Converts the region defined by positions `pos1` and `pos2`
+-- into a single string.
+-- @return The serialized data.
+-- @return The number of nodes serialized.
+function worldedit.serialize(pos1, pos2)
+ -- Keep area loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
@@ -53,21 +71,29 @@ worldedit.serialize = function(pos1, pos2) count = count + 1
local meta = get_meta(pos):to_table()
- --convert metadata itemstacks to itemstrings
+ local meta_empty = true
+ -- Convert metadata item stacks to item strings
for name, inventory in pairs(meta.inventory) do
for index, stack in ipairs(inventory) do
+ meta_empty = false
inventory[index] = stack.to_string and stack:to_string() or stack
end
end
+ for k in pairs(meta) do
+ if k ~= "inventory" then
+ meta_empty = false
+ break
+ end
+ end
result[count] = {
x = pos.x - pos1.x,
y = pos.y - pos1.y,
z = pos.z - pos1.z,
name = node.name,
- param1 = node.param1,
- param2 = node.param2,
- meta = meta,
+ param1 = node.param1 ~= 0 and node.param1 or nil,
+ param2 = node.param2 ~= 0 and node.param2 or nil,
+ meta = not meta_empty and meta or nil,
}
end
pos.z = pos.z + 1
@@ -76,28 +102,24 @@ worldedit.serialize = function(pos1, pos2) end
pos.x = pos.x + 1
end
- result = minetest.serialize(result) --convert entries to a string
- return result, count
+ -- Serialize entries
+ result = minetest.serialize(result)
+ return LATEST_SERIALIZATION_HEADER .. result, count
end
---determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
---contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
-worldedit.allocate = function(originpos, value)
- local huge = math.huge
- local pos1x, pos1y, pos1z = huge, huge, huge
- local pos2x, pos2y, pos2z = -huge, -huge, -huge
- local originx, originy, originz = originpos.x, originpos.y, originpos.z
- local count = 0
- local version = worldedit.valueversion(value)
- if version == 1 or version == 2 then --flat table format
- --obtain the node table
- local get_tables = loadstring(value)
- if get_tables then --error loading value
- return originpos, originpos, count
- end
- local tables = get_tables()
- --transform the node table into an array of nodes
+--- Loads the schematic in `value` into a node list in the latest format.
+-- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile)
+-- by ChillCode, available under the MIT license.
+-- @return A node list in the latest format, or nil on failure.
+function worldedit.load_schematic(value)
+ local version, header, content = worldedit.read_header(value)
+ local nodes
+ if version == 1 or version == 2 then -- Original flat table format
+ local tables = minetest.deserialize(content)
+ if not tables then return nil end
+
+ -- Transform the node table into an array of nodes
for i = 1, #tables do
for j, v in pairs(tables[i]) do
if type(v) == "table" then
@@ -105,169 +127,114 @@ worldedit.allocate = function(originpos, value) end
end
end
- local nodes = tables[1]
+ nodes = tables[1]
- --check the node array
- count = #nodes
if version == 1 then --original flat table format
- for index = 1, count do
- local entry = nodes[index]
+ for i, entry in ipairs(nodes) do
local pos = entry[1]
- local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
- if x < pos1x then pos1x = x end
- if y < pos1y then pos1y = y end
- if z < pos1z then pos1z = z end
- if x > pos2x then pos2x = x end
- if y > pos2y then pos2y = y end
- if z > pos2z then pos2z = z end
- end
- else --previous meta flat table format
- for index = 1, count do
- local entry = nodes[index]
- local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z
- if x < pos1x then pos1x = x end
- if y < pos1y then pos1y = y end
- if z < pos1z then pos1z = z end
- if x > pos2x then pos2x = x end
- if y > pos2y then pos2y = y end
- if z > pos2z then pos2z = z end
+ entry.x, entry.y, entry.z = pos.x, pos.y, pos.z
+ entry[1] = nil
+ local node = entry[2]
+ entry.name, entry.param1, entry.param2 = node.name, node.param1, node.param2
+ entry[2] = nil
end
end
- elseif version == 3 then --previous list format
- for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
- x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
- if x < pos1x then pos1x = x end
- if y < pos1y then pos1y = y end
- if z < pos1z then pos1z = z end
- if x > pos2x then pos2x = x end
- if y > pos2y then pos2y = y end
- if z > pos2z then pos2z = z end
- count = count + 1
+ elseif version == 3 then -- List format
+ for x, y, z, name, param1, param2 in content:gmatch(
+ "([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+" ..
+ "([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
+ param1, param2 = tonumber(param1), tonumber(param2)
+ table.insert(nodes, {
+ x = originx + tonumber(x),
+ y = originy + tonumber(y),
+ z = originz + tonumber(z),
+ name = name,
+ param1 = param1 ~= 0 and param1 or nil,
+ param2 = param2 ~= 0 and param2 or nil,
+ })
end
- elseif version == 4 then --current nested table format
- --wip: this is a filthy hack that works surprisingly well
- value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
- local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
- local startpos, startpos1, endpos = 1, 1
- local nodes = {}
- while true do
- startpos, endpos = escaped:find("},%s*{", startpos)
- if not startpos then
- break
+ elseif version == 4 or version == 5 then -- Nested table format
+ if not jit then
+ -- This is broken for larger tables in the current version of LuaJIT
+ nodes = minetest.deserialize(content)
+ else
+ -- XXX: This is a filthy hack that works surprisingly well
+ nodes = {}
+ value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
+ local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
+ local startpos, startpos1, endpos = 1, 1
+ while true do
+ startpos, endpos = escaped:find("},%s*{", startpos)
+ if not startpos then
+ break
+ end
+ local current = value:sub(startpos1, startpos)
+ table.insert(nodes, minetest.deserialize("return " .. current))
+ startpos, startpos1 = endpos, endpos
end
- local current = value:sub(startpos1, startpos)
- table.insert(nodes, minetest.deserialize("return " .. current))
- startpos, startpos1 = endpos, endpos
+ table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
end
- table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
+ else
+ return nil
+ end
+ return nodes
+end
+
+--- Determines the volume the nodes represented by string `value` would occupy
+-- if deserialized at `origin_pos`.
+-- @return Low corner position.
+-- @return High corner position.
+-- @return The number of nodes.
+worldedit.allocate = function(origin_pos, value)
+ local nodes = worldedit.load_schematic(value)
+ if not nodes then return nil end
+ return worldedit.allocate_with_nodes(origin_pos, nodes)
+end
- --local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
- count = #nodes
- for index = 1, count do
- local entry = nodes[index]
- x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
- if x < pos1x then pos1x = x end
- if y < pos1y then pos1y = y end
- if z < pos1z then pos1z = z end
- if x > pos2x then pos2x = x end
- if y > pos2y then pos2y = y end
- if z > pos2z then pos2z = z end
- end
+-- Internal
+worldedit.allocate_with_nodes = function(origin_pos, nodes)
+ local huge = math.huge
+ local pos1x, pos1y, pos1z = huge, huge, huge
+ local pos2x, pos2y, pos2z = -huge, -huge, -huge
+ local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
+ for i, entry in ipairs(nodes) do
+ x, y, z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
end
local pos1 = {x=pos1x, y=pos1y, z=pos1z}
local pos2 = {x=pos2x, y=pos2y, z=pos2z}
- return pos1, pos2, count
+ return pos1, pos2, #nodes
end
---loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
---contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
-worldedit.deserialize = function(originpos, value)
- --make area stay loaded
- local pos1, pos2 = worldedit.allocate(originpos, value)
+
+--- Loads the nodes represented by string `value` at position `origin_pos`.
+-- @return The number of nodes deserialized.
+worldedit.deserialize = function(origin_pos, value)
+ local nodes = worldedit.load_schematic(value)
+ if not nodes then return nil end
+
+ -- Make area stay loaded
+ local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
- local originx, originy, originz = originpos.x, originpos.y, originpos.z
+ local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
local count = 0
local add_node, get_meta = minetest.add_node, minetest.get_meta
- local version = worldedit.valueversion(value)
- if version == 1 or version == 2 then --original flat table format
- --obtain the node table
- local get_tables = loadstring(value)
- if not get_tables then --error loading value
- return count
- end
- local tables = get_tables()
-
- --transform the node table into an array of nodes
- for i = 1, #tables do
- for j, v in pairs(tables[i]) do
- if type(v) == "table" then
- tables[i][j] = tables[v[1]]
- end
- end
- end
- local nodes = tables[1]
-
- --load the node array
- count = #nodes
- if version == 1 then --original flat table format
- for index = 1, count do
- local entry = nodes[index]
- local pos = entry[1]
- pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
- add_node(pos, entry[2])
- end
- else --previous meta flat table format
- for index = 1, #nodes do
- local entry = nodes[index]
- entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
- add_node(entry, entry) --entry acts both as position and as node
- get_meta(entry):from_table(entry.meta)
- end
- end
- elseif version == 3 then --previous list format
- local pos = {x=0, y=0, z=0}
- local node = {name="", param1=0, param2=0}
- for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
- pos.x, pos.y, pos.z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
- node.name, node.param1, node.param2 = name, param1, param2
- add_node(pos, node)
- count = count + 1
- end
- elseif version == 4 then --current nested table format
- --wip: this is a filthy hack that works surprisingly well
- value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
- local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
- local startpos, startpos1, endpos = 1, 1
- local nodes = {}
- while true do
- startpos, endpos = escaped:find("},%s*{", startpos)
- if not startpos then
- break
- end
- local current = value:sub(startpos1, startpos)
- table.insert(nodes, minetest.deserialize("return " .. current))
- startpos, startpos1 = endpos, endpos
- end
- table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
-
- --local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
-
- --load the nodes
- count = #nodes
- for index = 1, count do
- local entry = nodes[index]
- entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
- add_node(entry, entry) --entry acts both as position and as node
- end
-
- --load the metadata
- for index = 1, count do
- local entry = nodes[index]
+ for i, entry in ipairs(nodes) do
+ entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
+ -- Entry acts as both position and node
+ add_node(entry, entry)
+ if entry.meta then
get_meta(entry):from_table(entry.meta)
end
end
- return count
+ return #nodes
end
+
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