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-rw-r--r--worldedit/serialization.lua337
1 files changed, 151 insertions, 186 deletions
diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua
index cb65240..c876261 100644
--- a/worldedit/serialization.lua
+++ b/worldedit/serialization.lua
@@ -1,7 +1,5 @@
worldedit = worldedit or {}
-dofile(minetest.get_modpath("worldedit") .. "/table_save.lua") --wip: remove dependency
-
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
worldedit.sort_pos = function(pos1, pos2)
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
@@ -18,8 +16,23 @@ worldedit.sort_pos = function(pos1, pos2)
return pos1, pos2
end
+--determines the version of serialized data `value`, returning the version as a positive integer or 0 for unknown versions
+worldedit.valueversion = function(value)
+ if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format
+ return 3
+ elseif value:find("^[^\"']+%{%d+%}") then
+ if value:find("%[\"meta\"%]") then --previous meta flat table format
+ return 2
+ end
+ return 1 --original flat table format
+ elseif value:find("%{") then --current nested table format
+ return 4
+ end
+ return 0 --unknown format
+end
+
--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
-worldedit.serialize = function(pos1, pos2)
+worldedit.serialize = function(pos1, pos2) --wip: check for ItemStacks and whether they can be serialized
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local pos = {x=pos1.x, y=0, z=0}
local count = 0
@@ -33,7 +46,16 @@ worldedit.serialize = function(pos1, pos2)
local node = env:get_node(pos)
if node.name ~= "air" and node.name ~= "ignore" then
count = count + 1
- result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
+ local meta = env:get_meta(pos):to_table()
+ result[count] = {
+ x = pos.x - pos1.x,
+ y = pos.y - pos1.y,
+ z = pos.z - pos1.z,
+ name = node.name,
+ param1 = node.param1,
+ param2 = node.param2,
+ meta = meta,
+ }
end
pos.z = pos.z + 1
end
@@ -41,214 +63,157 @@ worldedit.serialize = function(pos1, pos2)
end
pos.x = pos.x + 1
end
- result = table.concat(result, "\n") --join all node entries into single string
+ result = minetest.serialize(result) --convert entries to a string
return result, count
end
--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
+--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.allocate = function(originpos, value)
local huge = math.huge
- local pos1 = {x=huge, y=huge, z=huge}
- local pos2 = {x=-huge, y=-huge, z=-huge}
+ local pos1x, pos1y, pos1z = huge, huge, huge
+ local pos2x, pos2y, pos2z = -huge, -huge, -huge
local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
- for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
- x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
- if x < pos1.x then
- pos1.x = x
- end
- if y < pos1.y then
- pos1.y = y
- end
- if z < pos1.z then
- pos1.z = z
- end
- if x > pos2.x then
- pos2.x = x
+ local version = worldedit.valueversion(value)
+ if version == 1 or version == 2 then --flat table format
+ --obtain the node table
+ local get_tables = loadstring(value)
+ if get_tables then --error loading value
+ return originpos, originpos, count
+ end
+ local tables = get_tables()
+
+ --transform the node table into an array of nodes
+ for i = 1, #tables do
+ for j, v in pairs(tables[i]) do
+ if type(v) == "table" then
+ tables[i][j] = tables[v[1]]
+ end
+ end
end
- if y > pos2.y then
- pos2.y = y
+ local nodes = tables[1]
+
+ --check the node array
+ count = #nodes
+ if version == 1 then --original flat table format
+ for index = 1, count do
+ local entry = nodes[index]
+ local pos = entry[1]
+ local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
+ end
+ else --previous meta flat table format
+ for index = 1, count do
+ local entry = nodes[index]
+ local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
+ end
end
- if z > pos2.z then
- pos2.z = z
+ elseif version == 3 then --previous list format
+ for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
+ x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
+ count = count + 1
+ end
+ elseif version == 4 then --current nested table format
+ local nodes = minetest.deserialize(value)
+ count = #nodes
+ for index = 1, count do
+ local entry = nodes[index]
+ x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
+ if x < pos1x then pos1x = x end
+ if y < pos1y then pos1y = y end
+ if z < pos1z then pos1z = z end
+ if x > pos2x then pos2x = x end
+ if y > pos2y then pos2y = y end
+ if z > pos2z then pos2z = z end
end
- count = count + 1
end
+ local pos1 = {x=pos1x, y=pos1y, z=pos1z}
+ local pos2 = {x=pos2x, y=pos2y, z=pos2z}
return pos1, pos2, count
end
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
+--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.deserialize = function(originpos, value)
- local pos = {x=0, y=0, z=0}
- local node = {name="", param1=0, param2=0}
local originx, originy, originz = originpos.x, originpos.y, originpos.z
local count = 0
local env = minetest.env
- for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
- pos.x = originx + tonumber(x)
- pos.y = originy + tonumber(y)
- pos.z = originz + tonumber(z)
- node.name = name
- node.param1 = param1
- node.param2 = param2
- env:add_node(pos, node)
- count = count + 1
- end
- return count
-end
-
---determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
---based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
-worldedit.allocate_old = function(originpos, value)
- --obtain the node table
- local count = 0
- local get_tables = loadstring(value)
- if get_tables == nil then --error loading value
- return count
- end
- local tables = get_tables()
-
- --transform the node table into an array of nodes
- for i = 1, #tables do
- for j, v in pairs(tables[i]) do
- if type(v) == "table" then
- tables[i][j] = tables[v[1]]
+ local version = worldedit.valueversion(value)
+ if version == 1 or version == 2 then --original flat table format
+ --obtain the node table
+ local get_tables = loadstring(value)
+ if not get_tables then --error loading value
+ return count
+ end
+ local tables = get_tables()
+
+ --transform the node table into an array of nodes
+ for i = 1, #tables do
+ for j, v in pairs(tables[i]) do
+ if type(v) == "table" then
+ tables[i][j] = tables[v[1]]
+ end
end
end
- end
+ local nodes = tables[1]
- local huge = math.huge
- local pos1 = {x=huge, y=huge, z=huge}
- local pos2 = {x=-huge, y=-huge, z=-huge}
- local originx, originy, originz = originpos.x, originpos.y, originpos.z
-
- --load the node array
- for i, v in ipairs(tables[1]) do
- local pos = v[1]
- local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
- if x < pos1.x then
- pos1.x = x
- end
- if y < pos1.y then
- pos1.y = y
- end
- if z < pos1.z then
- pos1.z = z
- end
- if x > pos2.x then
- pos2.x = x
- end
- if y > pos2.y then
- pos2.y = y
- end
- if z > pos2.z then
- pos2.z = z
- end
- count = count + 1
- end
- return pos1, pos2, count
-end
-
---loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
---based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
-worldedit.deserialize_old = function(originpos, value)
- --obtain the node table
- local count = 0
- local get_tables = loadstring(value)
- if get_tables == nil then --error loading value
- return count
- end
- local tables = get_tables()
-
- --transform the node table into an array of nodes
- for i = 1, #tables do
- for j, v in pairs(tables[i]) do
- if type(v) == "table" then
- tables[i][j] = tables[v[1]]
+ --load the node array
+ count = #nodes
+ if version == 1 then --original flat table format
+ for index = 1, count do
+ local entry = nodes[index]
+ local pos = entry[1]
+ pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
+ env:add_node(pos, entry[2])
end
- end
- end
-
- --load the node array
- local env = minetest.env
- local originx, originy, originz = originpos.x, originpos.y, originpos.z
- for i, v in ipairs(tables[1]) do
- local pos = v[1]
- pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
- env:add_node(pos, v[2])
- count = count + 1
- end
- return count
-end
-
---saves the nodes and meta defined by positions `pos1` and `pos2` into a file, returning the number of nodes saved
-worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings instead of doing IO
- local path = minetest.get_worldpath() .. "/schems"
- local filename = path .. "/" .. file .. ".wem"
- os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
- local rows = {}
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local pos = {x=pos1.x, y=0, z=0}
- local count = 0
- local result = {}
- local env = minetest.env
- while pos.x <= pos2.x do
- pos.y = pos1.y
- while pos.y <= pos2.y do
- pos.z = pos1.z
- while pos.z <= pos2.z do
- local node = env:get_node(pos)
- if node.name ~= "air" and node.name ~= "ignore" then
- count = count + 1
- local meta = env:get_meta(pos):to_table()
-
- --convert metadata itemstacks to itemstrings
- for i, v in pairs(meta.inventory) do
- for index, items in ipairs(v) do
- v[index] = items:to_string()
- end
- end
-
- table.insert(rows, {
- x = pos.x-pos1.x,
- y = pos.y-pos1.y,
- z = pos.z-pos1.z,
- name = node.name,
- param1 = node.param1,
- param2 = node.param2,
- meta = meta,
- })
- end
- pos.z = pos.z + 1
+ else --previous meta flat table format
+ for index = 1, #nodes do
+ local entry = nodes[index]
+ entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
+ env:add_node(entry, entry) --entry acts both as position and as node
+ env:get_meta(entry):from_table(entry.meta)
end
- pos.y = pos.y + 1
end
- pos.x = pos.x + 1
- end
- local err = table.save(rows, filename)
- if err then return _, err end
- return count
-end
-
---loads the nodes and meta from `file` to position `pos1`, returning the number of nodes loaded
-worldedit.metaload = function(pos1, file) --wip: simply work with strings instead of doing IO
- local filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
- local rows, err = table.load(filename)
- if err then return _,err end
- local pos = {x=0, y=0, z=0}
- local node = {name="", param1=0, param2=0}
- local count = 0
- local env = minetest.env
- for i,row in pairs(rows) do
- pos.x = pos1.x + tonumber(row.x)
- pos.y = pos1.y + tonumber(row.y)
- pos.z = pos1.z + tonumber(row.z)
- node.name = row.name
- node.param1 = row.param1
- node.param2 = row.param2
- env:add_node(pos, node)
- env:get_meta(pos):from_table(row.meta)
- count = count + 1
+ elseif version == 3 then --previous list format
+ local pos = {x=0, y=0, z=0}
+ local node = {name="", param1=0, param2=0}
+ for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
+ pos.x = originx + tonumber(x)
+ pos.y = originy + tonumber(y)
+ pos.z = originz + tonumber(z)
+ node.name = name
+ node.param1 = param1
+ node.param2 = param2
+ env:add_node(pos, node)
+ count = count + 1
+ end
+ elseif version == 4 then --current nested table format
+ local nodes = minetest.deserialize(value)
+ count = #nodes
+ for index = 1, count do
+ local entry = nodes[index]
+ entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
+ env:add_node(entry, entry) --entry acts both as position and as node
+ env:get_meta(entry):from_table(entry.meta)
+ end
end
return count
end \ No newline at end of file